Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- The birth of Negavolt... »
- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

Search

Anniversaries

6th - Nistrim

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » What's the point of the MI?
Goto page ( 1 | 2 Next Page )
 Author What's the point of the MI?
Don Karnage
1st Rear Admiral

Joined: April 28, 2012
Posts: 9
Posted: 2012-06-08 08:04   
I've only seen these ships in action a few times, but the few encounters I did have were extremely irritating (if anyone even cares...)

I hate to complain, but;

Firstly, they have deceptively thin armor. I look at a cruiser and I could have sworn it had no more than 3 rings of armor. But it seems their armor has an incredibly strong resistance to damage, or it just regenerates very well, because I shot one for several minutes and never did get into the hull, eventually it crashed into a planet I was circling around.

Secondly, that planet murdering death beam.
What is the point of this? These Longheads and Legions jump as far in as Paul, making their rounds pummeling every shipyard in the MV.

I've tried to stop them, but they're too tough, they just jump in, kill the planet, and fly in circles I'd expect from a scout while murdering every frigate, destroyer, cruiser, and transport on the scene..

EDIT:
Also, the other day, when we had a combat destroyer, heavy cruiser, combat dreadnought, and an assault dreadnought in orbit of an interdictored planet, a legion jumps in and NUKES the entire population before we even got their frontal armor down.
This of course made the interdictor and defenses shut down and gave the K'luth free reign into and out of the area around the planet we were trying to defend
[ This Message was edited by: Don Karnage on 2012-06-08 08:16 ]
_________________


Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2012-06-08 08:50   
The MI are mostly a PvE race... the majority are found in Procyon but they have one uncapturable planet in Borealis. Their Ships are faster, have very good armour, semi-guided torpedoes that can shoot 2ks away and the infamous planet killing beam.
The regeneration is fast because they have K'luth auto repair systems and some of the ships have the cloak (thankfully they don't cloak smartly). By the way if you see a stat that looks like an enormous golf ball... run.
Typically it takes a couple of ships and/or very good pilots to take Longheads and Nodes down.

EDIT: the number one thing for a smaller ship vs MI is stay out of beam range at all costs (this can apply to most small ship vs larger ship fights) and dodge the torps. They fly quickly, but don't turn that well.
Edit of the edit: making the AI ram planets is a popular tactic, and very effective for MI.
[ This Message was edited by: Loyalty *TO* on 2012-06-08 08:55 ]
_________________

Names I used: Da Bes Loser, Perseverance, Loyalty.

Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-06-08 09:21   
The problem with the MI is that they have a very very poor payoff for the grief and difficulty.

The MI are difficult, but in a way that is just plain irritating.

You can bring an entire fleet of support stations and EADs, but even then, there is no reward for it, you don't get better enhancement drops, and you don't get any extra prestige over other AI.

Just think of the MI as guardians of the fun, Sentries that run around and gather up the last remaining scraps of fun in DarkSpace by making your experience as annoying as mechanically possible (because they're machines, right?) and hoarding it all in Procyon where there's 3 nodes ready to jump you with their 20 heavy chemical laser death beam if you even dare to try and retrieve it for the betterment of all.

[ This Message was edited by: Fluttershy on 2012-06-08 09:27 ]

_________________


Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-06-08 11:40   
Quote:

On 2012-06-08 09:21, Fluttershy wrote:
The problem with the MI is that they have a very very poor payoff for the grief and difficulty.

The MI are difficult, but in a way that is just plain irritating.

You can bring an entire fleet of support stations and EADs, but even then, there is no reward for it, you don't get better enhancement drops, and you don't get any extra prestige over other AI.

Just think of the MI as guardians of the fun, Sentries that run around and gather up the last remaining scraps of fun in DarkSpace by making your experience as annoying as mechanically possible (because they're machines, right?) and hoarding it all in Procyon where there's 3 nodes ready to jump you with their 20 heavy chemical laser death beam if you even dare to try and retrieve it for the betterment of all.

[ This Message was edited by: Fluttershy on 2012-06-08 09:27 ]





For once, I actually agree with Fluttershy.


_________________

http://twitter.com/DarkSpace7

NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-06-08 12:09   
Quote:

On 2012-06-08 08:04, Don Karnage wrote:
I've only seen these ships in action a few times, but the few encounters I did have were extremely irritating (if anyone even cares...)

I hate to complain, but;

Firstly, they have deceptively thin armor. I look at a cruiser and I could have sworn it had no more than 3 rings of armor. But it seems their armor has an incredibly strong resistance to damage, or it just regenerates very well, because I shot one for several minutes and never did get into the hull, eventually it crashed into a planet I was circling around.



number of rings dont say anything about their armor-strength
mi-ships have tons of armor (and/or high resists) because some time ago players farmed them for easy pres, and some said theyre too weak so they all recieved a huge buff
befire the buff, proc was usually under luthcontrol and mis rarely made it into planets orbits before they were shot


Quote:

Secondly, that planet murdering death beam.
What is the point of this? These Longheads and Legions jump as far in as Paul, making their rounds pummeling every shipyard in the MV.



same reason like their armor buff... mis were too easy so they got a new tool of mass destruction

btw, their normal lasers dont do that much damage... they have jutst a sick amount of them... some time ago i counted the beams on a capped node... was something around 12 or 16 i think

best way to fight a mi who isnt slowboasting to nuke a planet: get behind them, get close and try to get them between you and a planet...
havent fought them a while, but last time they try to turn to attack you and most likely they just plow directly into said planet

mis nukeing a planet dont react to anything afaik

oh, and when a longhead heading your way, start dodging... their 2500gu-torps hurt
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-06-08 12:39   
Grab a transport and keep unloading troops on them until they cap. That's the most effective way to deal with a Longhead that's slowboating it's way to a planet.
_________________
Adapt or die.

Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2012-06-08 13:55   
I hear your complaints... I will see if I can make them a bit more rewarding to fight.

-F
_________________


  Goto the website of Faustus
No other option
Admiral

Joined: March 17, 2011
Posts: 8
Posted: 2012-06-08 14:39   
http://darkspace.uservoice.com/forums/154971-general/suggestions/2807750-get-rid-of-the-longheads-all-mi-in-sag

It is their shipyard killing that annoys me the most.
_________________


Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-06-08 14:43   
Quote:

On 2012-06-08 13:55, Faustus wrote:
I hear your complaints... I will see if I can make them a bit more rewarding to fight.

-F




Thanks a lot

Can you stop the SY-killing too? I don't want them to be a pres farm, just not as annoying.
_________________

http://twitter.com/DarkSpace7

DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-06-08 14:49   
The players say MI is tough in an irritating way (fast regenration, death beam, extreme maneuver); they don't say the rewarding from killing MI is bad.

Why do people keep killing MI? You guys should capture and exploit its death beam.
_________________


No other option
Admiral

Joined: March 17, 2011
Posts: 8
Posted: 2012-06-08 15:09   
Quote:

On 2012-06-08 14:49, chlorophyll wrote:
The players say MI is tough in an irritating way (fast regenration, death beam, extreme maneuver); they don't say the rewarding from killing MI is bad.

Why do people keep killing MI? You guys should capture and exploit its death beam.



People kill the Longheads hoping that it will not get to the shipyards once again. Capturing them takes too long and is not certain and they come way too often to try to cap every one of them.

We play this game to fight against other people, not to stand an often unsuccessful guard over our shipyard planets against AI that will come again and again and again...
_________________


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-06-08 17:28   
sy deathbeam does make it rather difficult to capture proc.

Why not random planets. Instead of only sy ones

Lol. Indeed more reward for fighting the buggers would make things better.
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

seyyah
Grand Admiral

Joined: April 01, 2010
Posts: 46
Posted: 2012-06-08 17:44   
just be happy that they don't entirely glass planets... wait... actually full glassing also had good points....
but its a good thing to find an enemy AI at dead hours of DS to keep you company....
_________________

former Roukanken

Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-06-08 18:40   
Flat out glassing planets would be better than just killing the population. At least that way they can be rebuilt into something worthwhile without having to lose pres from scrapping.
_________________
Adapt or die.

Died~2000~Deaths[+R]*CC*
Chief Marshal
Army Of Darkness


Joined: February 08, 2010
Posts: 540
From: Spokane WA.
Posted: 2012-06-09 00:38   
The MI are fine except in there home system. Went there with 5 hives and a colony and had to retreat because of 40 mi frigates. frigits aren't hard to beat but 40 and then 2 Lh show up and bring there lil node buddy with them. was fun but eventualy we had to with draw without capping anything. would like to see fighting Mi lil more rewarding though.
_________________


  Email Died~2000~Deaths[+R]*CC*
Goto page ( 1 | 2 Next Page )
Page created in 0.022165 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR