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What's the point of the MI? |
Don Karnage 1st Rear Admiral
Joined: April 28, 2012 Posts: 9
| Posted: 2012-06-08 08:04  
I've only seen these ships in action a few times, but the few encounters I did have were extremely irritating (if anyone even cares...)
I hate to complain, but;
Firstly, they have deceptively thin armor. I look at a cruiser and I could have sworn it had no more than 3 rings of armor. But it seems their armor has an incredibly strong resistance to damage, or it just regenerates very well, because I shot one for several minutes and never did get into the hull, eventually it crashed into a planet I was circling around.
Secondly, that planet murdering death beam.
What is the point of this? These Longheads and Legions jump as far in as Paul, making their rounds pummeling every shipyard in the MV.
I've tried to stop them, but they're too tough, they just jump in, kill the planet, and fly in circles I'd expect from a scout while murdering every frigate, destroyer, cruiser, and transport on the scene..
EDIT:
Also, the other day, when we had a combat destroyer, heavy cruiser, combat dreadnought, and an assault dreadnought in orbit of an interdictored planet, a legion jumps in and NUKES the entire population before we even got their frontal armor down.
This of course made the interdictor and defenses shut down and gave the K'luth free reign into and out of the area around the planet we were trying to defend
[ This Message was edited by: Don Karnage on 2012-06-08 08:16 ]
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Blackjack [DBL] Grand Admiral Faster than Light
Joined: February 25, 2011 Posts: 344 From: The land of venomous reptiles.
| Posted: 2012-06-08 08:50  
The MI are mostly a PvE race... the majority are found in Procyon but they have one uncapturable planet in Borealis. Their Ships are faster, have very good armour, semi-guided torpedoes that can shoot 2ks away and the infamous planet killing beam.
The regeneration is fast because they have K'luth auto repair systems and some of the ships have the cloak (thankfully they don't cloak smartly). By the way if you see a stat that looks like an enormous golf ball... run.
Typically it takes a couple of ships and/or very good pilots to take Longheads and Nodes down.
EDIT: the number one thing for a smaller ship vs MI is stay out of beam range at all costs (this can apply to most small ship vs larger ship fights) and dodge the torps. They fly quickly, but don't turn that well.
Edit of the edit: making the AI ram planets is a popular tactic, and very effective for MI. [ This Message was edited by: Loyalty *TO* on 2012-06-08 08:55 ]
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2012-06-08 09:21  
The problem with the MI is that they have a very very poor payoff for the grief and difficulty.
The MI are difficult, but in a way that is just plain irritating.
You can bring an entire fleet of support stations and EADs, but even then, there is no reward for it, you don't get better enhancement drops, and you don't get any extra prestige over other AI.
Just think of the MI as guardians of the fun, Sentries that run around and gather up the last remaining scraps of fun in DarkSpace by making your experience as annoying as mechanically possible (because they're machines, right?) and hoarding it all in Procyon where there's 3 nodes ready to jump you with their 20 heavy chemical laser death beam if you even dare to try and retrieve it for the betterment of all.
[ This Message was edited by: Fluttershy on 2012-06-08 09:27 ]
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Mylith Grand Admiral Faster than Light
Joined: July 19, 2011 Posts: 507 From: Hivarin, CD+36*15693
| Posted: 2012-06-08 11:40  
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On 2012-06-08 09:21, Fluttershy wrote:
The problem with the MI is that they have a very very poor payoff for the grief and difficulty.
The MI are difficult, but in a way that is just plain irritating.
You can bring an entire fleet of support stations and EADs, but even then, there is no reward for it, you don't get better enhancement drops, and you don't get any extra prestige over other AI.
Just think of the MI as guardians of the fun, Sentries that run around and gather up the last remaining scraps of fun in DarkSpace by making your experience as annoying as mechanically possible (because they're machines, right?) and hoarding it all in Procyon where there's 3 nodes ready to jump you with their 20 heavy chemical laser death beam if you even dare to try and retrieve it for the betterment of all.
[ This Message was edited by: Fluttershy on 2012-06-08 09:27 ]
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For once, I actually agree with Fluttershy.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2012-06-08 12:09  
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On 2012-06-08 08:04, Don Karnage wrote:
I've only seen these ships in action a few times, but the few encounters I did have were extremely irritating (if anyone even cares...)
I hate to complain, but;
Firstly, they have deceptively thin armor. I look at a cruiser and I could have sworn it had no more than 3 rings of armor. But it seems their armor has an incredibly strong resistance to damage, or it just regenerates very well, because I shot one for several minutes and never did get into the hull, eventually it crashed into a planet I was circling around.
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number of rings dont say anything about their armor-strength
mi-ships have tons of armor (and/or high resists) because some time ago players farmed them for easy pres, and some said theyre too weak so they all recieved a huge buff
befire the buff, proc was usually under luthcontrol and mis rarely made it into planets orbits before they were shot
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Secondly, that planet murdering death beam.
What is the point of this? These Longheads and Legions jump as far in as Paul, making their rounds pummeling every shipyard in the MV.
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same reason like their armor buff... mis were too easy so they got a new tool of mass destruction
btw, their normal lasers dont do that much damage... they have jutst a sick amount of them... some time ago i counted the beams on a capped node... was something around 12 or 16 i think
best way to fight a mi who isnt slowboasting to nuke a planet: get behind them, get close and try to get them between you and a planet...
havent fought them a while, but last time they try to turn to attack you and most likely they just plow directly into said planet
mis nukeing a planet dont react to anything afaik
oh, and when a longhead heading your way, start dodging... their 2500gu-torps hurt
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-06-08 12:39  
Grab a transport and keep unloading troops on them until they cap. That's the most effective way to deal with a Longhead that's slowboating it's way to a planet.
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2012-06-08 13:55  
I hear your complaints... I will see if I can make them a bit more rewarding to fight.
-F
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No other option Admiral
Joined: March 17, 2011 Posts: 8
| Posted: 2012-06-08 14:39  
http://darkspace.uservoice.com/forums/154971-general/suggestions/2807750-get-rid-of-the-longheads-all-mi-in-sag
It is their shipyard killing that annoys me the most.
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Mylith Grand Admiral Faster than Light
Joined: July 19, 2011 Posts: 507 From: Hivarin, CD+36*15693
| Posted: 2012-06-08 14:43  
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On 2012-06-08 13:55, Faustus wrote:
I hear your complaints... I will see if I can make them a bit more rewarding to fight.
-F
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Thanks a lot
Can you stop the SY-killing too? I don't want them to be a pres farm, just not as annoying.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2012-06-08 14:49  
The players say MI is tough in an irritating way (fast regenration, death beam, extreme maneuver); they don't say the rewarding from killing MI is bad.
Why do people keep killing MI? You guys should capture and exploit its death beam.
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No other option Admiral
Joined: March 17, 2011 Posts: 8
| Posted: 2012-06-08 15:09  
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On 2012-06-08 14:49, chlorophyll wrote:
The players say MI is tough in an irritating way (fast regenration, death beam, extreme maneuver); they don't say the rewarding from killing MI is bad.
Why do people keep killing MI? You guys should capture and exploit its death beam.
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People kill the Longheads hoping that it will not get to the shipyards once again. Capturing them takes too long and is not certain and they come way too often to try to cap every one of them.
We play this game to fight against other people, not to stand an often unsuccessful guard over our shipyard planets against AI that will come again and again and again...
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2012-06-08 17:28  
sy deathbeam does make it rather difficult to capture proc.
Why not random planets. Instead of only sy ones
Lol. Indeed more reward for fighting the buggers would make things better.
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seyyah Grand Admiral
Joined: April 01, 2010 Posts: 46
| Posted: 2012-06-08 17:44  
just be happy that they don't entirely glass planets... wait... actually full glassing also had good points....
but its a good thing to find an enemy AI at dead hours of DS to keep you company....
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-06-08 18:40  
Flat out glassing planets would be better than just killing the population. At least that way they can be rebuilt into something worthwhile without having to lose pres from scrapping.
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Died~2000~Deaths[+R]*CC* Chief Marshal Army Of Darkness
Joined: February 08, 2010 Posts: 540 From: Spokane WA.
| Posted: 2012-06-09 00:38  
The MI are fine except in there home system. Went there with 5 hives and a colony and had to retreat because of 40 mi frigates. frigits aren't hard to beat but 40 and then 2 Lh show up and bring there lil node buddy with them. was fun but eventualy we had to with draw without capping anything. would like to see fighting Mi lil more rewarding though.
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