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Flux Beams |
Alzek15 Admiral
Joined: October 27, 2011 Posts: 75 From: A metaverse far, far away
| Posted: 2012-04-23 15:16  
can some one plz explain to me what the flux beam even does? does it kill armor, shields, or hull? i used it on an assault dessie with no countable effect.
_________________ \"Never argue with an idiot. They will drag you down to their level and beat you with experience.\" - Mark Twain
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Princess Celestia Marshal
Joined: July 03, 2011 Posts: 165 From: The Crystal Empire.
| Posted: 2012-04-23 15:20  
its the middle beam ICC has pulse and Luth have elf think of it as a upgraded Chem Beam
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2012-04-23 15:20  
you used a flux beam on an assault dessy? Ff much?
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-04-23 15:56  
Flux does system damage, think of it like an EMP beam.
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2012-04-23 16:41  
Flux beam, like the flux wave, totally sucks against anything but hull where it's meant to do lots of damage and some system damage. It also has no falloff.
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Sheynak Admiral
Joined: September 05, 2011 Posts: 39
| Posted: 2012-04-23 23:26  
No falloff? Awesome to know .
Love it when I get useful tidbits from the devs, good to know!
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2012-04-23 23:40  
for the hundredth billionth time, gejaheline is not a dev!
didnt know flux beam had no falloff. what about pulse beam? does it have falloff?
_________________ Forging legends and lives outside till naught remains inside.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-04-23 23:53  
Quote:
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On 2012-04-23 23:40, Toby D Syded wrote:
for the hundredth billionth time, gejaheline is not a dev!
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Whoa take it easy. She's all yours, OK?
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-04-24 02:00  
Something has to do damage to have falloff, far as I can tell pulse beams do no damage. Or at least if they do it's so minimal I can't even tell.
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2012-04-24 09:32  
Pretty sure pulse beam has a falloff but if you're using it against things that aren't missiles and fighters you shouldn't really be expecting to do anything significant anyway.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2012-04-24 10:49  
Quote:
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On 2012-04-24 02:00, Talien wrote:
Something has to do damage to have falloff, far as I can tell pulse beams do no damage. Or at least if they do it's so minimal I can't even tell.
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pulse beams do such low damage that this is the case
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2012-04-24 11:30  
Flux Beam..
And the Pulse beam. lets take a closer look at them..
I will compar them against the standard CL. Random damage is taken at 50% for comparison.
Standard CL
Energy; 0.71 units
Falloff; yes (falloff equal to direct damage)
Damage Type; Energy
Duration; 4 sec
Recharge; 4.4 sec
Max lenght; 165 Gu
At maximum range the falloff of the device equals the direct damage, this means only the Random damage is applied. and the random damage can maximumly be 40% of the maximum direct damage.
Flux Beam
Energy; 0.888
Falloff; NONE
Damage Type; Energy & EMP
Duration; 4 sec
Recharge; 4.9
Max lenght; 150 Gu
No falloff means always do the same damage, the maximum random damage is 20% lower then the direct damage. and over all the Flux beam is just a little less powerfull as the CL at point blank range (0gu). A standard CL at 150 Gu is at about 25% the strenght of what a Flux Beam should do, due to no falloff. And the Damage Type includes EMP this makes it especially efficient of dealing EMP damage to your target knocking systems out. Therefor On a unprotected arc the Flux Beam can really deal a lot of damage and inflict additional system damage to boot.
Pulse beam
Energy; 0.28
Falloff; yes (30% fall of of then the direct damage)
Damage Type; Energy
Duration; 0.5 sec
Max lenght; 130 + (level*8) Gu
The pulse beam, able to fire 3 times for almost the same energy required of the CL and Fluxb. At point blank range, it gives about 50% damage compaired to the CL. Able to fire once every second. that would make it do more over time compared to a Standard CL IF energy wasn't issue, the Standard CL however is more energy efficient then the Pulse beam if we look at energy efficiency. Not to mention having to press the fire button every second (not a issue for Spacebar smashers).
Again to remind people, the Pulse beam is/was designed to be used as a Fast Point Defence system. And still is best to be used for point defense only.
That is it.
If you have any additional questions I will see them appear in here.
Good luck out there,
Eledore Massis
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