Author |
pve-encounter |
NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2012-03-08 02:07  
i got this idea from Fatal Perihelion (link:
- every 4hours (+ random extra-time) a mi-carrier will spawn in the middle of nowhere via wormhole (the wh should be visible to all players)
- the carrier will move towards the procyon jumpgate and despawn there
- it doesent have a jumpdrive, nor a wormhole-generator
- while active, it'll spawn smaller ships (up to 15...20?) every 15.. 20s to defend itself
- the spawned shiptype depend on hull-status from the carrier
-- hull 100-60% scouts (downscaled longheads)
-- 59-35% frigs (downscaled mi transporter)
-- 34-0% cruisers
-- once the carrier hit 20%hull, itll spawn an additional longhead (only once)
-- the spawned ships only defend the carrier, and should move far away from it
- destroying the spawned ships will yield barely any pres and they should be immune to boarding attacks
- the carrier will drop a rare enchant (maybe one for every player ... depending on its strength)
- the carrier could use a modified node model ( bigger with a small "gap between the upper and lower half" <"Thats no moon">)
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-03-08 05:23  
So... the purpose of the MI is to spawn from a WH in Sag just to slowboat it to the Procyon gate? MIs are here just for you players to destroy for enh?
What's the point?
MIs should spawn to destroy your planets!
_________________ ... in space, no one can hear you scream.....
|
(Eject) Fleet Admiral
Joined: May 15, 2002 Posts: 22 From: Nibru
| Posted: 2012-03-08 09:27  
I wrote about similar topic few days ago but that post is gone now. We need more Procyon systems for all races, make it so people could have more PvE instead of playing scenarios.
_________________ If compelling evidence is ever found that We Are Not Alone... they will go to ANY Lengths to Hide It...because, in their opinion, society simply can't handle such destabilizing Information....
|
-(kha-ti the silent watcher)- Grand Admiral
Joined: September 12, 2011 Posts: 185 From: the land of silent watchers
| Posted: 2012-03-08 09:34  
Quote:
|
On 2012-03-08 05:23, Kenny_Naboo[+R] wrote:
So... the purpose of the MI is to spawn from a WH in Sag just to slowboat it to the Procyon gate? MIs are here just for you players to destroy for enh?
What's the point?
MIs should spawn to destroy your planets!
|
| Indeed the purpose of an mi ship is to absolutely ruin hours of hard work rebuilding up a planet so it can be destroyed again.
if the mi stop doing that there will be a massive hole in this dimension where all will eventually be consumed.
[ This Message was edited by: -(kha-ti the silent watcher)- on 2012-03-08 09:35 ]
_________________
|
Flux Capacitor Marshal
Joined: July 30, 2010 Posts: 305 From: the place
| Posted: 2012-03-08 14:30  
i think players are allowed to propose an event to admins...in MV this carrier would be reason to fight for a system and keep an eye on it to farm the carrier. the hull range for spawning small ships wont help since most ships, once hull dmged, are about to die. so difference between 90 and 60% hull is pretty close...
i do agree MI should invade the metaverse once in a while
_________________ my signature is awesome
|
Alzek15 Admiral
Joined: October 27, 2011 Posts: 75 From: A metaverse far, far away
| Posted: 2012-03-09 06:24  
Yea ive ben wanting to fight back a massive mi invasion of kaus for a while now.
_________________ \"Never argue with an idiot. They will drag you down to their level and beat you with experience.\" - Mark Twain
|
NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2012-03-13 05:08  
the idea wasnt a easy free kill (soloed with a +defense stacked station)
the carrier should have enough hp/ regen to tank multiple dreads and you need some serious firepower to bring it below 50% while its smaller ships shreds the player-ships (and other ai) apart
my ultimate goal would be an encouter, where all factions would have to work together to kill the carrier ( and everyone helping would get a reward)
(if you need a story: mis are testing a new long-range jump device, but its navigation-device broke, so the'll have to get back to mi-space with their conventional drives)
oh, @kenny: the carrier could obliterate any planet nearby but destroying half the galaxy while no one is around (or not enough online to kill it) seems a little unfair [ This Message was edited by: NoBoDx on 2012-03-13 05:12 ]
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-03-13 06:21  
Quote:
|
On 2012-03-13 05:08, NoBoDx wrote:
oh, @kenny: the carrier could obliterate any planet nearby but destroying half the galaxy while no one is around (or not enough online to kill it) seems a little unfair
[ This Message was edited by: NoBoDx on 2012-03-13 05:12 ]
|
|
Sounds like an event to me. Why not file it as such?
_________________ ... in space, no one can hear you scream.....
|
NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2012-03-13 07:26  
as a event, people could organize themself before the carrier actually show up (eg every sunday at 5pm)
i want it more random (thats why i suggested a respawn time of 4+random hours), where suddendly a big threat joins the battlefield and player *could* join to defeat it (or sabotage it by shooting other factions while theyre busy fighting the carrier)
think of it as a rare-mob in wow, who show up--- well--- rarely
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-03-13 19:16  
Quote:
|
On 2012-03-13 07:26, NoBoDx wrote:
as a event, people could organize themself before the carrier actually show up (eg every sunday at 5pm)
i want it more random (thats why i suggested a respawn time of 4+random hours), where suddendly a big threat joins the battlefield and player *could* join to defeat it (or sabotage it by shooting other factions while theyre busy fighting the carrier)
think of it as a rare-mob in wow, who show up--- well--- rarely
|
|
Hard to tell when anyone's on right now. If that behemoth of yours appears when the server is relatively empty, it's gonna be a big MI feast that'll end in a trail of ship debris and glassed planets for all 3 factions once the majority logs in.
_________________ ... in space, no one can hear you scream.....
|
NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2012-03-13 20:19  
so were back at my original post
a big mi-fleet crawling back to their gate
if any player dares to come too close, they'll attack him (but the don't actually search for something to kill, but no ai ignores free pres )
planets should be safe
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
|