Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- The birth of Negavolt... »
- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

Search

Anniversaries

6th - Nistrim

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Fighters
 Author Fighters
Alzek15
Admiral

Joined: October 27, 2011
Posts: 75
From: A metaverse far, far away
Posted: 2012-02-13 15:27   
Ok im confused a bit, which is better interceptor fighters or assault fighters. I know assault fighters are supposed to be better but i always seem to lose agains interceptors, why is that?
_________________
\"Never argue with an idiot. They will drag you down to their level and beat you with experience.\" - Mark Twain

  Email Alzek15
Rebel Retribution
Grand Admiral

Joined: January 23, 2006
Posts: 41
From: Hillsboro, OR
Posted: 2012-02-13 16:52   
interceptors kill assault fighters

assault fighters kill ships

bombers kill planets

and those recon fighters, well.... they r useless

_________________
Grand Admiral of the assualt ship C.S.S. ADN-91 Nikoli Tesla and Fleet Flag Ship C.S.S. CC-289 Robert Goddard
\"Si vis pacem para bellum\"

  Email Rebel Retribution
Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-02-13 17:39   
Interceptors don't kill Assault Fighters, there's currently no patrol or defend options for Fighters so they work the same as the AFs and just fly to the target, fire, and break off for another pass.
_________________
Adapt or die.

Princess Celestia
Marshal

Joined: July 03, 2011
Posts: 165
From: The Crystal Empire.
Posted: 2012-02-13 17:41   
NOOOOO!! you can manualy target and lauch interceptors to shoot down enemy Fighters missles. ect ect ect. it is esscentialy a PD that you must target. if it had a secondary Command like PD Patrol or something like that it would be nice and very very usefull.

_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-02-13 19:40   
Except that means you have to sit there and launch, then recall the instant the target fighter/missile is destroyed, then sit and wait to launch at the next wave. It'd be far more efficient to grab a PD ship and just fly along the path the enemy is launching the fighters/missiles along.
_________________
Adapt or die.

Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2012-02-13 21:18   
It can also depend on your armour... If you're using ablative armour the beams will hurt more...
_________________

Names I used: Da Bes Loser, Perseverance, Loyalty.

Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2012-02-14 05:15   
Quote:

On 2012-02-13 21:18, Loyalty *TO* wrote:
It can also depend on your armour... If you're using ablative armour the beams will hurt more...



beams wont hurt more, you just wont be able to repair armor without supply ships.

@alzek assault fighters are good vs big ships, and interceptors good vs small ships and fighters. but fighters right now are difficult to get benefits from, and in a carrier ship you risk being killed by frigates or ai ships.

when comparing the two fighters two important things are damage and accuracy. one assault fighter's damage on its each run may be more than that of 4 interceptor fighters. but interceptor fighter attacks cannot be dodged, so a couple of interceptors may kill a scout which 8 assaults couldnt kill.
_________________
Forging legends and lives outside till naught remains inside.


Princess Celestia
Marshal

Joined: July 03, 2011
Posts: 165
From: The Crystal Empire.
Posted: 2012-02-14 05:35   
Quote:

On 2012-02-13 19:40, Talien wrote:
Except that means you have to sit there and launch, then recall the instant the target fighter/missile is destroyed, then sit and wait to launch at the next wave. It'd be far more efficient to grab a PD ship and just fly along the path the enemy is launching the fighters/missiles along.



No. Once the Target Fighter/missle is destroyed it automaticly begins to return to base. and you only have to Manualy Recall them if you wan tot Force it to switch targets. i play around in scen and i sometimes use that Escourt Carrier agianst a UGTO Carrier dread and i try to help me new teammates keep fighters off them and make it easyer on them. and The PD does work and you can drop enemy Fighters faster than they can lauch if they dont have a Aggy or a Command Station.

Or Intercptors themselves. then its even
[ This Message was edited by: Brony on 2012-02-14 05:37 ]
_________________


Page created in 0.012913 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR