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SY targeting |
Mylith Grand Admiral Faster than Light
Joined: July 19, 2011 Posts: 507 From: Hivarin, CD+36*15693
| Posted: 2012-01-29 07:13  
I know this isn't a huge thing, but I just wanted to point it out.
When you hit Ctrl + Y, it targets the shipyard itself. The suggestion is that it should target the planet the shipyard is on, for the simple reason that jumping from low velocity makes you hit the planet if its on the other side.
The fix is to go on the nav menu, hit spacebar, and to target the planet. It would save a little time though.
Again,I know this isn't a huge thing, but I just wanted to point it out. [ This Message was edited by: Persistance on 2012-01-29 07:17 ]
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Incinarator Chief Marshal
Joined: May 24, 2010 Posts: 237
| Posted: 2012-01-29 08:27  
Actually if you just pay attention to where you are jumping, I find the ability to target the SY directly a great benefit for docking, and as for finding the closest SY, you just do as you said.
I have never been killed by jumping to a SY instead of a planet-because I don't do it. Just get in the habit. It really doesn't take that long.
P.S. Don't just jump to the SY location, but rather you should use manual targeting to position your ship as close to the SY as you can manage. Because you can use the SY at ranges shorter than 250GU, if you can just jump near it you don't have to worry about orbiting. That's what I normally do. [ This Message was edited by: Incinarator |SoT| on 2012-01-29 08:29 ]
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Mersenne Twister Fleet Admiral
Joined: May 11, 2003 Posts: 1161 From: Sector C Test Labs and Contol Facilities
| Posted: 2012-01-29 09:51  
ctrl+y then , (comma)
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Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2012-01-29 12:47  
Quote:
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On 2012-01-29 09:51, Mersenne Twister wrote:
ctrl+y then , (comma)
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never knew that, thanks for the tip.
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Boerenkool Marshal
Joined: December 18, 2007 Posts: 218
| Posted: 2012-01-29 13:22  
this still wont tell you if there is a planet or sun in the way. u will still die in many occaisions.
f2 can be....difficult....as well though:)
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Wierden Vice Admiral Exathra Alliance Fleet
Joined: August 27, 2005 Posts: 7
| Posted: 2012-01-29 16:46  
To use the SY at the planet I jump to I simply go to F3...select the SY...so by the time I'm in orbit I can use it. But thats just me...and a few others perhaps.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-01-29 19:20  
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On 2012-01-29 13:22, Furiosity wrote:
this still wont tell you if there is a planet or sun in the way. u will still die in many occaisions.
f2 can be....difficult....as well though:)
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What's difficult about going to F2 and checking if your jump path line is white or red???
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Eyro Vice Admiral
Joined: January 05, 2012 Posts: 2 From: Milton, DE
| Posted: 2012-01-30 17:25  
Just press 'f' to follow so you don't run into anything.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2012-01-30 19:08  
jump right through the planet ... this way you avoid the annoying dock-timer ,)
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-01-30 19:43  
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On 2012-01-30 19:08, NoBoDx wrote:
jump right through the planet ... this way you avoid the annoying dock-timer ,)
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Where's the LIKE button?!!??!!
LOL.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2012-01-31 14:03  
Quote:
| On 2012-01-30 19:08, NoBoDx wrote:
jump right through the planet ... this way you avoid the annoying dock-timer |
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Outstanding!
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2012-01-31 14:43  
Quote:
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On 2012-01-29 13:22, Furiosity wrote:
this still wont tell you if there is a planet or sun in the way. u will still die in many occaisions.
f2 can be....difficult....as well though:)
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That code has been fixed in beta... we had a problem with the collision detection code that got fixed.
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Princess Celestia Marshal
Joined: July 03, 2011 Posts: 165 From: The Crystal Empire.
| Posted: 2012-01-31 15:16  
nice i hate a white line and i still die for no reason
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-02-01 00:49  
Quote:
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On 2012-01-31 15:16, Brony Jack wrote:
nice i hate a white line and i still die for no reason
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Never had that problem before. Dunno why.
_________________ ... in space, no one can hear you scream.....
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Boerenkool Marshal
Joined: December 18, 2007 Posts: 218
| Posted: 2012-02-01 03:49  
Quote:
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On 2012-01-31 14:43, Faustus wrote:
Quote:
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On 2012-01-29 13:22, Furiosity wrote:
this still wont tell you if there is a planet or sun in the way. u will still die in many occaisions.
f2 can be....difficult....as well though:)
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That code has been fixed in beta... we had a problem with the collision detection code that got fixed.
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nice so the white line is better now? nice!
BTW did u also take in acount the sun? it has a bug when still in orbit of a shipyard, it shows a white line when jumping directly trough it. donno if its every sun, but it does happen when jumping from peron to kona in dres-kona.
oh and kenny: the f2 difficulties i ment where the 3 seconds it takes to load and center the screen on me, then 2 sec more to select the nearest sy then a manual point. then when i set jump i still have to align... no good during battle...
i like the komma (,) tip. that will prevent occaisions where the sy is at back of planet. Now if that could be expanden with a voice saying "collision alert" during jump to let u know there is something in path, that would help. Its already there, but a bit late. suitable timing for normal flying but i think during jump the collision alert can be a little sooner so that someone is able to still abort jump in time.
Again, just feedback combined with suggestion:) i like the work done already
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