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[FAQ
Forum Index » » English (General) » » ICC Command Dreadnaught
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 Author ICC Command Dreadnaught
[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-01-22 08:01   
Ok well this dread is basicaly useless unless you want to be a big target yes it has build-drones but weapon wise compared to the other factons its poor at best it hasnt even got any cannons just 6 fighters and a few beams mabye remove some beams and 1-2 2 fighters add some torps or ion cannons and some heavy Rail/gauss's guns to it make it useful at the moment i never see one where as the ugto one is effective in combat and out just as the brood is however the icc command dread even atrange there are better ships such as the "guppy" for fighters or a SCB...
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Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2012-01-22 08:08   
i would give command dread more shields, additional electronic warfare equipment...
or a dico perhaps

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[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-01-22 08:32   
nah its the weaps thats the problem wouldnt be so bad if it had cannons or even more fighters xD
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µOmniVore
Grand Admiral

Joined: September 13, 2006
Posts: 171
Posted: 2012-01-22 08:34   
Since the COmmand Dread is so Weak i suggest it gets a 200 gu repair field and 2 more fighters so it can defend it self
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Boerenkool
Marshal

Joined: December 18, 2007
Posts: 218
Posted: 2012-01-22 08:44   
it got 3 mining/tractors for supply plats or fast rebuild. ugto CD dont have mining beams.

i agree firepower wise it doesnt compare. it has other strenghts. maybe 1 or 2 more fighter slots would make it more used though.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2012-01-22 09:08   
the UGTO Command battle on the front lines.
the ICC High Command commands the front lines from the rear line.

The ICC Command Dread is a Command Carrier!
This means it isn't ment to be in the thicks of combat, it should stay at the rear lines together with the Missile Dreads.

Yes in the future the command class ships will have AOE gadgets helping there faction in other ways.
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Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2012-01-22 09:51   
Yes they are two totaly different ships the CC and the ugto CD.

In the last patch the CC could get a negative signature by its own, doing cloaked fighter attacks, now even a stealth module wont get it below zero, so you need a second ship to stack ecm.

The MD now is even more squishy cause it needs all energy for missiles, no room for def mode.
So its almost useless, one can really only use it very defensive hugging a planet, + pd is so high, missiles wont hit much in a big battle.

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Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-01-22 12:17   
would be nice to have the command dread over hauled because atm of its lack of offensive weapons. It would be very please if we had some sort of AD/Combat dread hybrid similar to the uggie one(cannons and torps), but it would prob be OP. Just thinking aloud but I would like to see our command carrier changed so it would be a bit more usefull because atm its easier to pull an engie and build than it is to pull the just as naked command carrier and be a larger target.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-01-22 14:48   
Command Carrier is best used as a kamikaze ship. Constantly respawn and point jump people then selfdestruct ontop of them, even better if it's loaded with engine tuners so you can get to the ones hiding behind an Interdictor.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-01-22 14:59   
I'll forward the concerns to Jim.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2012-01-22 15:31   
I've long complained to Jim that the Command Carrier is simply not a ship you can justify fielding. Since it cannot add meaningful damage like the Command Dreadnought can, it needs to compensate for its lack of offensive power by providing a large enough bonus to allied ships.

Given that these allied ships will be Missile Dreadnoughts or, for daring Command Carriers, Combat Dreadnoughts (note, though, that their fighters are less efficient at close-range), you have to consider whether it's more profitable to field a Command Carrier, or increase your firepower by a large margin by, instead, fielding a relevant combat ship.


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[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-01-22 16:11   
Quote:

On 2012-01-22 14:59, Pantheon wrote:
I'll forward the concerns to Jim.




Thanks
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-01-22 16:19   
yes there is a few of us that actualy do test things that have been telling jim since before 670 came out, that in the face of the planned AOE fields, the ICC CC may be lacking.


[ This Message was edited by: Defiance{CM7} on 2012-01-22 16:28 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-01-22 22:21   
Quote:

On 2012-01-22 09:08, Eledore Massis [R33] wrote:
the UGTO Command battle on the front lines.
the ICC High Command commands the front lines from the rear line.

The ICC Command Dread is a Command Carrier!
This means it isn't ment to be in the thicks of combat, it should stay at the rear lines together with the Missile Dreads.

Yes in the future the command class ships will have AOE gadgets helping there faction in other ways.




Yeah to command aura.

And pls make fighters more deadly.
Can they like, launch missiles or fire torps?
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Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2012-01-22 22:25   
Quote:

On 2012-01-22 22:21, Kenny_Naboo[+R] wrote:

Yeah to command aura.

And pls make fighters more deadly.
Can they like, launch missiles or fire torps?




i always wanted fighters to act more like fighters. but the only issue is that i have is that they stay out of pd range would like that fixed if that was not intended.
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Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

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