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 Author several things
Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2012-01-20 19:22   
i think it's time to update the manual. it out of date.
if you need help i can update it.

I thank the luth for the medal in caping part of there home system. That was my idea, and pay back for caping part of ours.

i think we need to get some testers in to beta because it seams the luth will be over powered then both ICC and Ugto. i nearly killed my friend in a dread with two shot from a siphon. and it took him longer to take down my armor. and he is saying that the ECCMs don't help at all. so i think something needs adjusting. i could be wrong but would like a dev to tell me so. thanks for fixing the WH bug. i love the names you gave all the ships. and the 30 sec timer works vary well thank you for that.

basically that it.
_________________

Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

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Walrus of Apathy
Admiral
Templar Knights


Joined: August 07, 2005
Posts: 466
From: Dorans Basement
Posted: 2012-01-20 19:25   
Isn't updating the Manual what the Wiki was made for?
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-01-20 19:28   
Nothing balance-wise was changed except lowering UGTO armor HP, an increase to K'Luth cloak times on some ships, and Gauss Gun projectile speed - all of which are documented in the Dev Log.

So any changes you think you're experiencing other than that are purely nocebo. As mentioned above, the Wiki will slowly be taking over the manual in its functionality and desired effect.

As a note, the new cloaking system for K'Luth was temporarily removed whilst a bug is fixed.
[ This Message was edited by: Pantheon on 2012-01-20 19:29 ]
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2012-01-20 20:02   
Quote:

On 2012-01-20 19:25, Beastkiller wrote:
Isn't updating the Manual what the Wiki was made for?



_________________


Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2012-01-20 20:44   
Quote:

On 2012-01-20 19:28, Pantheon wrote:
Nothing balance-wise was changed except lowering UGTO armor HP, an increase to K'Luth cloak times on some ships, and Gauss Gun projectile speed - all of which are documented in the Dev Log.

So any changes you think you're experiencing other than that are purely nocebo. As mentioned above, the Wiki will slowly be taking over the manual in its functionality and desired effect.

As a note, the new cloaking system for K'Luth was temporarily removed whilst a bug is fixed.
[ This Message was edited by: Agamemnon (//:CO:\) on 2012-01-20 21:04 ]




ah ok just wanted to know. so when will the manual be removed so new players dont go there and get confuse with it.

and with the balance
Quote:

All weapon damage (minus missiles and fighters) have had their damage reduced by 10%. Falloff on cannons has not been reduced by 10%, so as a result, UGTO and K'Luth cannons will not be as effective at long ranges.



i know what this was meant to do. it to make battles last a bit longer. but did it include beam weapon.

note. i just wanted to know not trying to ask for any changes just want some things cleared out. because something felt wrong. maybe it was the cloak timer. also im not trying to QQ about kluth ether if that what luth are going to say.



_________________

Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

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johnthedrummer92
Commander

Joined: January 14, 2012
Posts: 15
Posted: 2012-01-21 04:20   
Quote:

On 2012-01-20 19:28, Pantheon wrote:
Nothing balance-wise was changed except lowering UGTO armor HP



as if their lack of shielding and cloak wasnt enough to make up for their slightly stronger armor lol
_________________


Ululo.
Fleet Admiral
*Renegade Space Marines*


Joined: June 10, 2010
Posts: 7
From: Where-ever there is action (or at least that was the case before 1.67)
Posted: 2012-01-21 05:49   
The 30 sec timer is just going to be annoying.
If you dont like it when somebody avoid being killed by docking while you are shooting, him, just remember the same thing can happen to you.
Not being able to dock while somebody is shooting you, is removing another tactical move from the game.
Why not remove the ability to jump, while you ar at it?
Just warning, thats all.
It will be released in the next patch, no matter how many warnings you get.
Well, we shall see.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-01-21 06:59   
Quote:

On 2012-01-21 05:49, Ululo. wrote:
Not being able to dock while somebody is shooting you, is removing another tactical move from the game.




It's more aimed at the exploit of constantly docking while under fire to avoid losing your ship. Seriously, it's not a tactical move, it's a cheese move to do something like that
_________________


Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2012-01-21 07:21   
Quote:

On 2012-01-21 05:49, Ululo. wrote:
The 30 sec timer is just going to be annoying.
If you dont like it when somebody avoid being killed by docking while you are shooting, him, just remember the same thing can happen to you.
Not being able to dock while somebody is shooting you, is removing another tactical move from the game.
Why not remove the ability to jump, while you ar at it?
Just warning, thats all.
It will be released in the next patch, no matter how many warnings you get.
Well, we shall see.



Sorry I disagree here.
Docking and respawning.. i call it extended hugging.
Its just unrealistic and a tactic that does not reward attacking.
Id rather have mass depots back, then sy abuse.
You almost kill a station and then it disapears and the same pilot spawns in a brand new Station?
Sure this can happen to every one, but i think at this point the invaders should have "won" and the defending Stat should retreat or die, not respawn.

Its not forbidden, so you can blame no one for doing it in combat, but some abuse it.


To Kluth:
I dont think they are too strong, they are just large in numbers + their Ai is nice.
Its always been like this: If a pack of Kluth Dreads have some nice teamwork it is hard to stop them.


_________________


Hakketak
Grand Admiral

Joined: March 24, 2009
Posts: 301
Posted: 2012-01-21 09:02   
lol bring planet gravity effects back!
_________________
"I shouldn't be alive"

CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-01-21 11:26   
Quote:

On 2012-01-21 04:20, johnthedrummer92 wrote:
Quote:

On 2012-01-20 19:28, Pantheon wrote:
Nothing balance-wise was changed except lowering UGTO armor HP



as if their lack of shielding and cloak wasn’t enough to make up for their slightly stronger armor lol




raising UGTO's armor HP by 20-25% at the start of 670 was a really stupid, knee jerk reaction. I’m glad its getting back down to a more sensible number. Im just really sorry it took sooo damn long. This change killed my fleet after all.

It does not take a rocket scientist to see that +20% to one factions armor hp, especially in the face of the enhancement system, can really make that faction way over the top. Didnt take long before ugto figured out to spam def enh. Didnt take long after that for most of ICC to walk away.


So yes, from the bottom of my heart; Thank you Dev team. I have high hopes for the next version.

Defy

[ This Message was edited by: Defiance{CM7} on 2012-01-21 11:28 ]
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2012-01-21 14:53   
Quote:

On 2012-01-21 11:26, Defiance{CM7} wrote:

This change killed my fleet after all.






hate to say it but that wasnt it you stop playing witch = to stop recruiting new players witch then turns in to a dead fleet. i found that out the hard way.

[ This Message was edited by: Agamemnon (//:CO:\\) on 2012-01-21 14:54 ]
_________________

Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

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Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-01-21 15:07   
Quote:

On 2012-01-21 14:53, Agamemnon (//:CO:\\) wrote:
Quote:

On 2012-01-21 11:26, Defiance{CM7} wrote:

This change killed my fleet after all.






hate to say it but that wasnt it you stop playing witch = to stop recruiting new players witch then turns in to a dead fleet. i found that out the hard way.

[ This Message was edited by: Agamemnon (//:CO:\\) on 2012-01-21 14:54 ]




nah that isn't the case at all. A large part of our fleet got fed up after the 20% armor boost to ugto and stopped playing the game. nothing to do with recruitment at all.
_________________


Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2012-01-21 15:29   
Quote:

On 2012-01-21 15:07, Ruthless Brutality wrote:
Quote:

On 2012-01-21 14:53, Agamemnon (//:CO:\\) wrote:
Quote:

On 2012-01-21 11:26, Defiance{CM7} wrote:

This change killed my fleet after all.






hate to say it but that wasnt it you stop playing witch = to stop recruiting new players witch then turns in to a dead fleet. i found that out the hard way.

[ This Message was edited by: Agamemnon (//:CO:\\) on 2012-01-21 14:54 ]




nah that isn't the case at all. A large part of our fleet got fed up after the 20% armor boost to ugto and stopped playing the game. nothing to do with recruitment at all.




well then i must be vary stubrin and hard headed to make me continue to play then.
_________________

Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

  Email Xavier I. Agamemnon   Goto the website of Xavier I. Agamemnon
Red Shirt
Captain

Joined: January 04, 2012
Posts: 18
Posted: 2012-01-22 01:46   
Quote:

On 2012-01-20 19:28, Pantheon wrote:
Nothing balance-wise was changed except lowering UGTO armor HP, an increase to K'Luth cloak times on some ships, and Gauss Gun projectile speed - all of which are documented in the Dev Log.



Okay, which one of my UGTO brethren went and won a fight with a dev in a K'luth ship? Didn't they teach you never to do this? You see what happens? You see?!


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