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too much DPS |
Fatal Perihelion Chief Marshal Fatal Squadron
Joined: April 15, 2010 Posts: 308
| Posted: 2011-11-30 08:07  
Guess i am a little late and you were talking about this a lot already, but i want to know what you think:
There is to much DamagePerSecond now in this game.
On the paper it looks fine:
Battles are faster, there is more action, engage with care and only in groups and with a plan and the right set up.
Dont fool around.
But the results i see ingame are basicly that the game is just simplified!
I can only see this from my limited perspective of IQQ.. erm ICC:
There is no more room for energy management, meaning shield rotation, def mode, there is no real strategy or weapon of choice regarding what enemy to deal with at the moment.
Shields are gone anyway.
No short-jump away with a ranged ship and open fire again, cause your already hulled and better run run run.
No time to dodge or outmaneuver the enemy.
No more "hero" fights like jump in and escape after exchanging some alphas.
Only Kamikaze acts or wait patiently for HOURS!, like a spider, to hit someone who was less patiently.
The Kluth AI piercer... well we will get rid of it thank you!
Sure: This has also something to do with numbers, if there are just 1 or 2 alys around, you will be a target soon, its less forgiving.
I tried for several days now to do something right, thought ok maybe you just got to get used to it and adept.
But i see no way except grabbing a small ship and be an anoying fly, thats what i will be forced to do now.
Some people (not ICC) agreed with me ingame and said "Too much DPS".
Some tell me to leave my crappy faction, but that cant be the way.
To sum it up: Being outnumbered limits your options to none now.
Which results in a snowball effect of hopping faction or not playing at all.
The old stalemate at Tau Ceti - Luyten or Fargo Rock - Agrysia...
I got to say i miss it.
I know you Devs are sick of complains, but i had to say it because i love DS and i care and i wonder how many left the game who share my opinion.
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Alcedo Chief Marshal *Renegade Space Marines*
Joined: June 03, 2010 Posts: 136
| Posted: 2011-11-30 09:06  
I am one of the players who agree completely with Perihelion, no matter what faction I play.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-11-30 09:14  
Do you want RPG?
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Ululo. Fleet Admiral *Renegade Space Marines*
Joined: June 10, 2010 Posts: 7 From: Where-ever there is action (or at least that was the case before 1.67)
| Posted: 2011-11-30 09:15  
I agree completely with Perihelion. He summed up the problems I currently have with the game and some of the reasons why I haven't played for the past two months.
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2011-11-30 10:35  
The only battles I've ever felt the damage was too much involved Dread-fights, which to be honest, all there ever really is.
Cruiers and below take quite a bit of time to resolve. But you don't see that very often (due to the above reason).
-Ent
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2011-11-30 10:37  
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To sum it up: Being outnumbered limits your options to none now.
Which results in a snowball effect of hopping faction or not playing at all.
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You don't play because you're outnumbered so the rest of the faction doesn't play because nobody else plays on that faction either. Sounds like a catch 22
So what do you want us (as in the devs) to do?
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Fatal Perihelion Chief Marshal Fatal Squadron
Joined: April 15, 2010 Posts: 308
| Posted: 2011-11-30 11:47  
I want you make a step back to the last patch, reduce the damage output again.
I didnt quit yet..but MV is kind of frustrating sometimes so i evade to the Scenario Server. Which is ok but i got the feeling i leave comrades alone, which is kind of stupid, but yes thats RPG like, but i think the RPG poster is talking about a turn based game with his sarcasm...
The MV map also supports this "throwing a bunch of wild cats in a small room" like someone said, though i am sorry for Kenny Naboo who put mucheffort in this design.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2011-11-30 12:56  
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On 2011-11-30 11:47, Fatal Perihelion wrote:
I want you make a step back to the last patch, reduce the damage output again.
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But you just said the main problem is a lack of personel. How would reducing damage output compensate for this?
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-xTc- ExisT Chief Marshal Army Of Darkness
Joined: March 20, 2010 Posts: 534 From: Red Lobster
| Posted: 2011-11-30 14:26  
Balance wise, i think this game is near perfect with a few execptions of being able to give yourself a large advantage.
We just lack players. This game needs a team to function, and its whichever faction with the most online players, wins. But isnt that how its always been?
_________________ *Connection lost, attempting reconnect in 30 seconds....
Do you really want to just pay bills until you die?
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Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2011-11-30 15:55  
how about coding a active player counter, that will show first a number of active players on each faction, that means it would track a players log in. lets say if a certain player doesnt log in three days, his status is inactive and count number drops. second, player counter could also show how many players are currently playing on each faction in MV. looking in chatroom is not the solution, players in scenario and MV are in the same room.
anyway this may not be the solution but it would help a great deal. maybe some player would like to balance the teams and are ready to change faction for the sake of it, but then again at certain moments in battle there might come to the illusions because all players arent in the heat of it that moment. capice?
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Princess Celestia Marshal
Joined: July 03, 2011 Posts: 165 From: The Crystal Empire.
| Posted: 2011-11-30 16:12  
i alway7s like know whos in scen i love scen more pres from building it counters loss and give great pres i would love to know who is where.
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Alcedo Chief Marshal *Renegade Space Marines*
Joined: June 03, 2010 Posts: 136
| Posted: 2011-11-30 16:16  
This is not about player numbers, its about damage output (especially beams, torpedo's and missiles) simply being too high.
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Fatal Perihelion Chief Marshal Fatal Squadron
Joined: April 15, 2010 Posts: 308
| Posted: 2011-11-30 17:05  
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On 2011-11-30 12:56, Fattierob wrote:
Quote:
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On 2011-11-30 11:47, Fatal Perihelion wrote:
I want you make a step back to the last patch, reduce the damage output again.
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But you just said the main problem is a lack of personel. How would reducing damage output compensate for this?
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Maybe it IS the real reason and things would look totaly different if there were enough pilots, i cant know.
But you turn around the words in my mouth!
You playing mindgames? What was first the egg or the hun?
I said i WONDER if people left the game because of the same experiences i made:
Being outnumbered is even harder now, because trying to fight alone or outnumbered is always punished hard. In the end making the game less good and more simple,
leading to the exact opposite of what was planned: Make DS better, get more people playing.
When i played half a year ago there still were fights 5vs5vs5 and higher.
The high DPS does not reward any risks because your JD is not up early enough, because shields are blasted away so fast, rotating and pumping is meaningless.
Basicly the fights are more dull, less dodging less short jumping, less manoevering, more waiting and watching or more dieing.
This is a one sided perspective cause i am ICC through and through.
But as you see, even other people of other factions share some of my opinions.
So the answer to your question is:
DS was better with the last patch, reducing the DPS will make more people play.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2011-11-30 17:17  
I'm trying to clarify what your argument is. You brought up two arguments in your main post (DPS is too high and thusly ships don't last long enough AND the lack of players) and then said the main cause is a lack of players.
When I questioned what you wanted us to do about a lack of players, I seem to be chided for ignoring the other issue which was only mentioned in passing.
I'll look into DPS claims, because the shorter the battle is, the less effect shield/armor regen comes into play. I don't really know if we have a metric for battle length or anything.
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Fatal Perihelion Chief Marshal Fatal Squadron
Joined: April 15, 2010 Posts: 308
| Posted: 2011-11-30 17:50  
I see, then we misunderstood each other.
Because i was not here since half a year,i could not hear what people think and when they left.
Was it the lack of players itself which lead to even less players making the DPS SEEM to be to high now?
Or did the higher DPS make people leave the game because it got worse. Actualy i am asking the people this question myself.^^
But my main argument stays in the Topic: "too much DPS".
It makes the game less atractive and accidently simplifies the game.
More players would just hide the bad things about it, but nothing would be better, thats my opinion.
The depot fix is a very good thing.
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