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Dictor Fix |
Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2011-11-25 03:09  
I'd just like to say thanks to the devs for finally fixing the Dictors.
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-11-25 07:32  
A few months ago we changed dictor field to be local objects, which means that they're only received when you're within 5000 gu of them. In cases where clients had high latency or low processing speeds, it would mean that they could sometimes initiate a jump and get within the field before the client received it and stopped them.
I've changed it back to a landmark object, which means all dictor fields will be sent to the client on render-time. This is a temporary measure until we get the server to take into account the radius of an object before sending it to clients and correcting the jump-exit.
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Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2011-11-25 16:11  
don't forget the increased energy drain and increased mass the dictor cruisers have as well. This will make them a lot harder to manuver
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