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[FAQ
Forum Index » » English (General) » » Dictor Fix
 Author Dictor Fix
Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2011-11-25 03:09   
I'd just like to say thanks to the devs for finally fixing the Dictors.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2011-11-25 07:32   
A few months ago we changed dictor field to be local objects, which means that they're only received when you're within 5000 gu of them. In cases where clients had high latency or low processing speeds, it would mean that they could sometimes initiate a jump and get within the field before the client received it and stopped them.

I've changed it back to a landmark object, which means all dictor fields will be sent to the client on render-time. This is a temporary measure until we get the server to take into account the radius of an object before sending it to clients and correcting the jump-exit.
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Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2011-11-25 16:11   
don't forget the increased energy drain and increased mass the dictor cruisers have as well. This will make them a lot harder to manuver
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