Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
Kills chart
UGTO (1) ICC (0) K'Luth (0)

Upcoming Events

- Weekly DarkSpace
11/23/24 +2.0 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Enhancements and Fighters
 Author Enhancements and Fighters
Radiance
Grand Admiral
*Renegade Space Marines*


Joined: July 27, 2010
Posts: 106
Posted: 2011-10-09 23:41   
Which enhancements affect fighters? Do weapon multis affect fighter power? Do beam multis affect interceptor power? Do Coolers affect fighter fire rate? I'd love to know the answers to these.
_________________


-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2011-10-10 00:01   
I'm pretty sure wep plexors affect cannon class fighters. And i would assume beam plexors for interceptors also. idk about the rest


_________________
*Connection lost, attempting reconnect in 30 seconds....
Do you really want to just pay bills until you die?



Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-10-10 04:14   
Speaking from pure guesswork at how the game is programmed and anecdotal hearsay from ages ago, I suspect that fighters might not benefit from the parent ship's enhancements. Not sure if they benefit from, say, reload speed increases either. I would wait for a development-type person to give a solid answer, though.

Personally I'm curious about this too, if only because I want to know which enhancements will let me launch fighters faster.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2011-10-10 06:45   
damage-oriented enhancements affect whatever the parent ship spawns. this consists of cannon shots, torpedoes, missiles, bombs, mines, lasers, and the fighter variants of each.

fighters are objects spawned by ship objects and contain a weapon/device object. by hierarchy, ship>fighter>cannon/torpedo/missile/laser/bomb/mine/drone/eccm/scanner

no enhancement exists for the purpose of reducing the cooldown time of fighter devices OR for reducing the energy consumed during cooldown of fighter devices. Yet (???)


on a side note, are there plans for introducing enhancements which affect scanners, ECM and ECCM? a certain someone would like ECM enhancements...
_________________
Forging legends and lives outside till naught remains inside.


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-10-11 06:16   
Weapon Condenser is your choice when it comes to fighter.
_________________


Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-10-11 07:36   
Word of God tells me that fighters are classed as projectile weapons, and the fighters themselves inherit enhancement bonuses from their parent ship.

So things that boost cannons will improve fighters.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-10-11 16:18   
Quote:
On 2011-10-11 07:36, Gejaheline wrote:
Word of God tells me



_________________


Ray[OU]
Marshal

Joined: December 07, 2010
Posts: 189
From: Some where in deep space, From another galaxy. [Origin Unknown]
Posted: 2011-10-11 16:48   
WAIT EVER ONE HOLD UP A SEC! fighters are affected by ehn as well waaaaaaa?????? why has no one told me this before? why is this not in the manual? why does every one in this game not like me *crys*
~Supreme Commander Ray has spoken~
[OU]
_________________
The Absence of a signature means that the Above Entity simply does not care.


MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2011-10-12 17:01   
Quote:

On 2011-10-11 07:36, Gejaheline wrote:
Word of God tells me that fighters are classed as projectile weapons, and the fighters themselves inherit enhancement bonuses from their parent ship.

So things that boost cannons will improve fighters.




Even interceptors that use beams? As odd as it seems I guess it does make sense; the fighter itself is the projectile.
_________________


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-10-14 06:12   
Quote:
On 2011-10-12 17:01, MrSparkle wrote:
Even interceptors that use beams? As odd as it seems I guess it does make sense; the fighter itself is the projectile.


Stay with weapon condenser for fighter.
But, trust me, all ships that have fighter gadgets ain't worth equiping weapon condenser.
_________________


Page created in 0.011856 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR