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Forum Index » » English (General) » » New platforms
 Author New platforms
Demigan
Vice Admiral

Joined: September 12, 2011
Posts: 88
Posted: 2011-10-06 03:22   
I would like it if there were more platforms for each faction to place, and the capability of making these platforms a fallback point for friendly units.

k'luth platforms:
Stealth platform:
A stealth platform is meant to defend platform around it by keeping them invisible, they can also stealth friendly ships nearby.
Cost: 6000 resources
time: 7 minutes
Capabilities: it is capable of cloaking 4 units continuously. If more units come into cloaking range, it's energy will start to drop accordingly. If it's energy reaches 0, it will not stealth again until it's energy is fully replenished.
As this is a stealth field, rather then the physical hull becoming invisible, the field shuts down for a few seconds whenever a new unit that needs stealthing enters the field. Should a unit jump through the field, it will also become visible for a few seconds. This to prevent completely invisible supply groups.
If a stealthed unit in the field fires, both the agressor AND the stealth platform become visible, while all else remains invisible. This to allow people to actually find and destroy the platform.

UTGO platform:
Don't know yet. Was thinking about some kind of improved weapons platform.

ICC platform:
Shield platform:
A shield platform protects the units within. I have no idea what size the shield ought to be.
Cost: 4000 or 500 resources
time: 5-6 minutes
Capabilities: This would be a handy platform for perimeter defence, like around a planet, or when players want to defend their escape route. Engineers will also have more peace of mind while within the shield perimiter, and can more safely build up a solid platform group.
Drawbacks: enemies can ofcourse enter the shield and kill the engineer, this will also force them to be close to the platforms. The shield platform is a real support platform, without anything to protect it, anyone comes within the shield and destroys it in an instant.
Another drawback: The large energy signature is visible from a good distance. This is no good as a supply group defender.

Platforms for every faction:
shotgun platform:
A short ranged platform build to protect things from close range.
Cost: 4000 resources
time: same as weapons platform
Capabilities: Being shortranged, this platform is ideal for defence of a gate on either side, or as a PD platform to ward off those fighters that fly over a planet. Enemies who go through the gate will be forced to move away quickly, and are softened so other ships can finish the job. Normal sublight drive is enough to move away quickly without being completely ripped apart. It would force an occupation force to first destroy these units, so their escape route is safe.

Long range platform:
Maybe make 2 kinds of these? A missile platform and a fighter platform.
Cost: 6000 credits
time: 7-8 minutes
Capabilities:
Great for planetary defence, these platforms would have low armour and shielding as compensation. To prevent OP from these platforms, they fire a limit of 2 missles/fighters, so masses of these platforms would only be OP, up until a small dedicated group destroys these juicy morsels of prestige. The constant, never stopping fire of these platforms would be a great support when fighting against dread and platform spamming.

Your sincerely,
Demigan.




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Nekatil
1st Rear Admiral
Team Germany

Joined: April 07, 2010
Posts: 43
Posted: 2011-10-06 06:42   
why not make the luth-cloaking-platform permanently visible?

im thinking of the starcraft arbiter with his cloaking-field
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-10-06 06:58   
If you wanna stay with this Idea the ICC one should function like the defence frigate from HW in that it produces a Field. Also should improve the shields of ICC ships by 10% withen the field. It would lessen or block ranged attacks (cannons, fighters, missles)

UGTO get similar sept it would strengthen armor by ~10% and would block or lessen close range attacks (lasers, torps)

All those would be NONSTACKABLE
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2011-10-06 07:23   
or make them redirect bullets to the platform

you shoot someone in the field, and the platform take the damage (only bullets)
after it directed xx damage, the field have to recharge

(destroyers in red alert 3)
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Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2011-10-06 07:34   
A stealth platform is meant to defend platform around it by keeping them invisible, they can also stealth friendly ships nearby.

discussed before, shot down before.

Don't know yet. Was thinking about some kind of improved weapons platform.

ugto become imbalanced because they will never use the normal wep platform anymore.

Shield platform:
A shield platform protects the units within. I have no idea what size the shield ought to be.
Capabilities: This would be a handy platform for perimeter defence, like around a planet, or when players want to defend their escape route. Engineers will also have more peace of mind while within the shield perimiter, and can more safely build up a solid platform group.
Drawbacks: enemies can ofcourse enter the shield and kill the engineer, this will also force them to be close to the platforms. The shield platform is a real support platform, without anything to protect it, anyone comes within the shield and destroys it in an instant.
Another drawback: The large energy signature is visible from a good distance.


shields have a limited strength, which can be depleted. ever notice how planetary shields have a limited hp? this is to allow enemies to force their way through the shield while also deterring their progress. so, enemies dont even need to enter the shielded area.
also, high signature is not useful when the max range of detection is 5000 gu anyway.
also, spam of this platform.


shotgun platform : A short ranged platform build to protect things from close range.
Capabilities: Being shortranged, this platform is ideal for defence of a gate on either side, or as a PD platform to ward off those fighters that fly over a planet. Enemies who go through the gate will be forced to move away quickly, and are softened so other ships can finish the job. Normal sublight drive is enough to move away quickly without being completely ripped apart. It would force an occupation force to first destroy these units, so their escape route is safe.

cannons, torpedoes and similar projectiles do not damage fighters. also, fighters stay away from the pd range of target ship so even a simple platform would be enough to take the fighters down. also, if you are implying that the platform should have the accuracy of planetary bases, then note that the firepower will be low.

A missile platform and a fighter platform.
discussed before, shot down before. shooting missiles and fighters causes server stress, and such low numbers of fighters/projectiles means that it wont be significant either. leave this task to the specialists (aka carriers and missile launchers).

please search the forums for older, shotdown suggestions regarding new platforms. if the devs are planning on new platforms they would have made plans of the layouts and roles already.
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Demigan
Vice Admiral

Joined: September 12, 2011
Posts: 88
Posted: 2011-10-06 20:39   
@Nekatil:
I thought about making it permanently visible, but then the purpose of one of these platforms would be defeated. Or at least the purpose I had in mind. As a staging area, keeping some supply plat's concealed from enemies who happen to pass by trying to find someone who went for supplies there, it would be perfect. If you see a visible stealth platform, players will still know exactly where these platforms are and come to destroy them. With the current drawbacks, it won't make them overpowered when used for planetary defence, in fact, a loner close to a planet can suddenly hold back several ships, while the platform becomes redundant when more allies arrive as it's field can't take the strain.

@Kanos:
So you are suggesting that the platform creates a field in which people get a stronger shield, and that it has a chance to stop any bullet type weapon entering the field? It sounds good, but the 'chance' part should be left out. There should be specific conditions for when bullets are stopped or not, or at least that's how I see it.

@NoBoDx:
All it would change is that it doesn't stop lasers. It's an option.

@compromisery:
I'm new, and when I listen to the changes they are already planning, there is no harm in hoping to add your own changes to the game is there? I wasn't exactly planning to go through several pages of forum to find several topics about this. I had something in mind, and posted it.
As you said about the improved weapons platform, the normal one wouldn't be used anymore. Unless you create drawbacks and buffs to it that make it fill in a specific role. How to fill that in was something I haven't been able to figure out. But the idea proposed by Kanos to improve armour might be a good one. Or, current weapons platforms are equipped with things like ion cannons and close-range lasers. Small ships can evade them easily. Giving the big Dread faction a weapons platform to deal with the smaller dread-killer ships would not be amiss. And both platforms would be used just as much.

About the shield platform: ofcourse it can be depleted! I said it would be a shield, not an indestructible wall. The shield would help things within stay alive longer, and a good engineer can make use of that to protect himself and his work.
Ever noticed that players who jump gain max signature and are visible for more then 5000 GU? Adding a higher signature makes sense, and when you create a staging area where you can refill and repair, you want to do so without it being discovered and destroyed. So you would avoid any signature increasing platforms like sensor plats. And people do, currently.

Shotgun platforms: I was talking about a fully kitted out laser platform. Cannons and torpedo's would make it a medium range platform, although I think there would be room in the game for such platforms. Or perhaps one or two torpedo bays on such a shotgun platform.

Missile and fighter platforms:
And specialist ships who fire missiles and fighters don't cause server stress?
All platforms currently are there to support someone, not to hold off an attack without ship AI or players around. Having only 2 missiles and fighters pop out prevents OP. Having one well placed missile dread during a long-lasting dread/station battle can turn the tide, if you give these platforms more missiles and fighters, the defending team would be almost impossible to break. There will always be someone who will create an OP advantage if they can (luth cloaking and waiting for players to spawn, abusing the time it takes to load while their ship is vurnerable for instance), by starting with a low count, these patforms are already usefull, perhaps more usefull then the current weapons plats, without making them instant OP. Hell, even like this they might already be OP in large quantities.

Yours sincerely,
Demigan.
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Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2011-10-06 20:45   
i dont know there could be away to abuse this
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Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2011-10-06 20:46   
Quote:

On 2011-10-06 20:39, Demigan wrote:
I thought about making it permanently visible, but then the purpose of one of these platforms would be defeated.... If you see a visible stealth platform, players will still know exactly where these platforms are and come to destroy them.


But the thing would be you wouldn't know what its cloaking, it could be a defenseless suppy, or a couple of siphons setting a trap. Charging in would be a gamble.
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Demigan
Vice Admiral

Joined: September 12, 2011
Posts: 88
Posted: 2011-10-07 12:44   
Quote:

On 2011-10-06 20:46, Perseverance *FCA* wrote:

But the thing would be you wouldn't know what its cloaking, it could be a defenseless suppy, or a couple of siphons setting a trap. Charging in would be a gamble.




True that, but even now I can tell you how certain events will play out.

Say you see a stealth platform near a planet, then you don't know what to expect. It could be that several ships are lying in wait, or simply some weapon platforms are waiting there for you.

Say you see a stealth platform on the edge or outside a system. You need to actually search for it, and probably you will find it because you jumped after a k'luth who fled there. It would take too long for players to lie there in wait for a ship that might never find them, so it will most probably be a few staging area for repairs and supplies.

Say you see a stealth platform in the middle of a system, just there somewhere. Then you know it's going to be a trap, as it can't be a defencive position, you can just barrel through it or, for the more careful who fear a dictor, jump around it. It's GOT to be a trap, no-one in their right mind would build a depot platform somewhere where anyone can find it. Rendering this tactic useless, as no-one would spend seven minutes, some resources and the time of a few players in sifons for that one player that is stupid enough to stumble into it.

As for Agamennon's reaction, you can always say that it COULD be abused. Tell me how it can be abused, and we'll try and figure out a way to prevent that abuse.

Yours sincerely,
Demigan.
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