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Aaron Lienhardt Fleet Admiral
Joined: December 18, 2009 Posts: 76
| Posted: 2011-10-01 08:24  
hi, not played for a while and i just came to post this
I started playing some game called pirates of the burning sea,good enough game.
Anyway the fighting there is good, but here is the thing:
i was fighting with 2 pirates for a quest, each ship had 3 cannon's eash side (like stronger gauss guns) and 2 swivels each side (like rail's only 2 shots each volley,but fast reload and ok damage), now think of them as advanced frigates, 2 ways to win, either blow up the ship (which is easy but takes time, not like one volley and u r blown to bits) or board the ship and fight the crew (still not easy all the time, and u have to shoot special cannon balls to break the enemy sails, so u can board them easily) and i won but with large damage, remember i said my ship was just like theirs.
So u see,multiple ways to win, but its still fun and challenging.
So imagine ships here had such battles.
Not a suggestion
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2011-10-01 08:38  
besides destruction, in ds there is -
boarding (instant win)
crippling ship devices (but its very impermanent, random and insignificant)
trapping enemies (using a interdictor to pin down a fleet)
scaring enemies (using over nine thousand assault dreads to stare enemy at distance)
and really, what else could be there?you either kill the enemy or make him one of your own, or prevent the fight from happening.
what other methods of winning are in your pirate game, alan?
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-10-01 10:39  
I played that game in beta and after release as well, for about a year. Pre-ordered it and have my sword and parrot from the pre-order.
There really isn't much difference between that game and this except that you have skills and abilities that you aquire based on a menu of them to choose from. This adds to what you are able to do in a battle. The battles are generally slower, because you have to sail to the enemy to engage them. All in all, there aren't many concepts that can be added to this game from that.
The only thing that I find that is really interesting there is the concept of scheduled port battles and how contention works. But again, I don't see how that could really work for a game like DS.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2011-10-01 15:44  
Quote:
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On 2011-10-01 08:38, 4th wrote:
scaring enemies (using over nine thousand assault dreads to stare enemy at distance)
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na, you just need a few luth-dread decloaking behind you
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2011-10-01 21:22  
Entirely different kind of game (and it's the game I mean when I talk about "Round Table threads"). For one thing, combat is instanced, which is a big enough difference that it's almost incomparable with DS.
The goal of DS used to be planet capping. It now seems to be instant-gratification ship combat: log in, jump into combat, don't bother with anything else. It's to a point where if there's no ship combat going on, people log off. Actually even when there is ship combat, people log off if they're outnumbered and getting spanked (understandable, I don't blame them).
A lot of PotBS players play that game the same way: ship combat only, forget about everything else. I guess in that sense the two games are similar.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-10-03 05:11  
Well that's cos planets don't mean anything beyond spawning points and resupp points. Plus combat makes you the most pres.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2011-10-03 13:51  
which is why I greatly prefer scenario where planets are the center of the game and it doesn't play like some FPS-in-space.
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2011-10-03 22:20  
So what you are saying is that you wished in DarkSpace there was a way to incapacitate a ship by, say, landing some sort of fighting unit onto any enemy ship, and then those fighting units (infantry units, if you will) somehow took that ship out of the battle?
If only, Alan star. If only.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2011-10-04 00:00  
I think he means first person view mode when boarding ships. That only works in PotBS because battles are instanced. Can't compare it to here, it's like apples and oranges. I know at one point a first person view game was planned with DS but that was then and this is now.
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