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Question(s) about 1.672 - Beta |
NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2011-09-25 14:59  
Quote:
| - Beam weapons now target a random subsystem on ships. (This does not change how beam weapons do damage) |
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just to make sure i understand it correctly
beams do the same like now, but they only apear to shoot multiple points on the target instead the center ?
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-09-25 15:08  
Exactly.
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Thrie Fleet Admiral Raven Warriors
Joined: October 28, 2002 Posts: 760
| Posted: 2011-09-25 15:10  
~thumbs up~
_________________ [Fleet Admiral] Thrie \"The Tiger\" Barton of [C.S.S. Armor Tiger]
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2011-09-25 15:10  
what if i hit near the edge of an arc ? would i still damage only the arc while the visuals show hits on the next one ?
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2011-09-25 15:18  
Just as a suggestions jack would it be possible to make the k'luths elf beams target generators devices ? Ino it's probably not worth it just think it would be cool and make sence
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-09-25 15:54  
AMAZING!!!!
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339,144
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-09-25 16:27  
Quote:
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On 2011-09-25 15:18, RogueAvenger10 wrote:
Just as a suggestions jack would it be possible to make the k'luths elf beams target generators devices ? Ino it's probably not worth it just think it would be cool and make sence
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Not worth the CPU usage.
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jimjimjaroo Grand Admiral
Joined: March 06, 2009 Posts: 308 From: Michigan, USA
| Posted: 2011-09-25 16:58  
cool. when this version comes out i might come on for a bit. havent been on lately so i havent even seen the new maps yet(how sad ).
EDIT: one word: School. [ This Message was edited by: jimjim578 on 2011-09-25 17:00 ]
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-09-26 13:35  
SUBJECT: COMBAT TIMER
Stop QQ'ing already.
It works well as intended. It may need some tweaking in the future, but I think Jack has thought this one out well enough.
When you spawn safe and away from the combat zone, this will help your damaged or 5% hulled ship rep at a more decent rate. It's not ultra fast as in the old 20-depot days. But it's fast enough so that you don't get cobwebs growing off your armpits as you sit there at your PC waiting for your ship to get repped.
As long as you take even a single little hit, your timer resets. So for all of you who're worried that a fleet might tank it at a planet. Here's a tip for you. Use AoE weapons.
Fire PCMs, Torps, Mines, Core Weaps or whatever at them. Let them soak up the splash damage that'll reset their combat timer. Fighters work well now seeing as how they stay out of PD range and spam the enemy continously with cannon fire.
[ This Message was edited by: Kenny_Naboo[+R] on 2011-09-26 13:35 ]
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[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2011-09-26 14:18  
i can see luth scouts stoping docking for people for a long time lol
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Icarus II Grand Admiral
Joined: December 23, 2008 Posts: 55 From: florida
| Posted: 2011-09-26 18:29  
Yay! System damage, can't wait for that again. Made battles a little more unpredictable.
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2011-09-27 05:23  
Combat timer is great, but we need a De-buff to repairs while its active. 20% sounds fair?
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2011-09-27 05:26  
Quote:
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On 2011-09-26 18:29, Icarus II wrote:
Yay! System damage, can't wait for that again. Made battles a little more unpredictable.
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icarus the beam changes affect only the visual of the beam hitting the ship, it does not affect when or which ship device will take damage.
if a HCL is visually hitting a jump drive device then its not necessary that the JD will take damage, or any other system device at all. it is only visual.
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-09-27 06:34  
Quote:
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On 2011-09-27 05:23, iwancoppa wrote:
Combat timer is great, but we need a De-buff to repairs while its active. 20% sounds fair?
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No, it doesn't. The 'out of combat' repair is fine, the only issue this seeks to resolve is taking too long getting back to combat. Back in the day when your ship exploded and it was gone for good, you could just grab a new one at full health, which minimised downtime.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-09-27 21:27  
ooh yeah thoe old mod up and go ships. just had to remember where your luth tech planets where
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