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Particle Cannons vs Railguns |
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-08-28 18:04  
So we finally got around to getting 3 people in beta to take a look at this.
5 heavy rails/pcannons fired 5 times each at a Krill, BD on one side CD on the other at the same distance. Pcannon tests were run multiple times to gauge damage variation and it was within 3% at each range.
pcannon damage
1 armor plate gone, 80% to the 2nd at 300 GU
1 plate gone, 66% to the 2nd at 500 GU
1 plate gone, 45% to the 2nd at 600 GU
92% to one plate at 850 GU
81% to one plate at 915 GU (approx. max range)
Rail damage was more or less consistent at each range, 1 plate gone, 45-50% to the 2nd.
Testing DPS (both ships firing until hitting hull) yielded both of them hitting hull at approximately the same time at 300 GU. So they have approximately the same DPS at 300 GU due to Railguns having higher rate of fire, but pcannons still do more damage per shot until around 500 GU.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-08-28 18:13  
would like to point out there is no way you are going to hit your target at 500gu.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-08-28 18:27  
That's true for small ship combat, yes, anything smaller than a Dreadnought can comfortably dodge cannonfire at 400-500 GU. Dreads can comfortably dodge at around 1000 GU.
_________________ Adapt or die.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-08-28 22:52  
And yr recommended solution to this is to increase railgun projectile speed, yes?
[ This Message was edited by: Kenny_Naboo[+R] on 2011-08-28 23:47 ]
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2011-08-29 00:30  
Obviously, Kenny, Railguns need more ammo. Screw your speed!
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-08-29 01:55  
yes more ammo.
faster icc guns without speeding up other factions projectiles would be unballanced.
We ICC want equality. not god mode.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-08-29 14:19  
More ammo or increased damage would work, either one. Though considering the limited amount of ammo we have, faster projectile speed shouldn't be unwarranted either, currently the difference in shot speed between pcannons, psi, and rails is almost unnoticeable, and gauss is just barely faster.
As it was explained to me ICC was originally given limited ammo because of longer range, no falloff, and faster projectile speed, but currently the range advantage is around 200-300 GU for rails over pcannons (400 for gauss, but the damage is lower and energy use is higher compared to rails) and at those ranges good luck hitting anything but a station or nonmoving target. In combat with smaller ships there is no range advantage because you have to close in to have a chance of hitting anything, increased projectile speed would fix this.
_________________ Adapt or die.
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