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A question about AI in Sag |
Veronw Marshal
Joined: December 13, 2004 Posts: 554
| Posted: 2011-08-07 19:05  
Is it possible to have the AI in sag removed, leaving them to only reside in the home systems? I don't recall if this has been suggested before or not and am curious if its possible.
It is a tendency for ICC AI to simply break and fly around the cincinnati gate, while UGTO and K'luth AI remain viable as cannon fodder, occasionally helping to turn the tides of battle.
I thought it would help even the playing field a little more if it was just player ships in sag, holding true to DSs core element of pvp, not pvp with a dash of pve throw in to annoy the pvpers.
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-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2011-08-07 19:20  
+1
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Xavier I. Agamemnon Grand Admiral Exathra Alliance Fleet
Joined: October 12, 2010 Posts: 357 From: Babylon5
| Posted: 2011-08-07 19:32  
+1
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Xavier I. Agamemnon
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2011-08-07 19:49  
its possible, yes
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-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2011-08-07 19:53  
dorans sarcasm leads me to belive that yes, it is possible, but are they going to do it... no
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-08-07 20:40  
+9000
99% of the time i find kluth and expecialy UGTO's ai more annoying than the actual player. More presestant too.
Did you know, i can sit back in the middle of space and capture planets with just my AI orders?
Not very DS like
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2011-08-07 20:44  
Quote:
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On 2011-08-07 20:40, *XO*Defiance wrote:
+9000
99% of the time i find kluth and expecialy UGTO's ai more annoying than the actual player. More presestant too.
Did you know, i can sit back in the middle of space and capture planets with just my AI orders?
Not very DS like
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The Dark Side {We Have Cookies} Grand Admiral
Joined: October 11, 2008 Posts: 42 From: Australia
| Posted: 2011-08-07 21:07  
+1
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-08-07 22:17  
Quote:
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On 2011-08-07 20:40, *XO*Defiance wrote:
+9000
99% of the time i find kluth and expecialy UGTO's ai more annoying than the actual player. More presestant too.
Did you know, i can sit back in the middle of space and capture planets with just my AI orders?
Not very DS like
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AIs provide easy stats for noobs perhaps. They're as dumb as doorknobs and are only threats when massively grouped.
BTW... LOL. I've seen ICC spam AI quite a few times too. One or two ICC players start surrounding themselves with AI cruisers and dessies. That's kinda irritating for me too, as I want to kill those players without the AI taking potshots at me and shortening my attack time.
_________________ ... in space, no one can hear you scream.....
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2011-08-07 22:18  
Quote:
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On 2011-08-07 19:49, Doran wrote:
its possible, yes
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Will it happen, no it won't.. and they are fixing to become a heck more smarter in the next release as well.
[ This Message was edited by: Faustus on 2011-08-07 22:20 ]
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-08-07 22:23  
Quote:
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On 2011-08-07 22:18, Faustus wrote:
Quote:
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On 2011-08-07 19:49, Doran wrote:
its possible, yes
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"heck more smarter"
[ This Message was edited by: Faustus on 2011-08-07 22:20 ]
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lol
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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µOmniVore Grand Admiral
Joined: September 13, 2006 Posts: 171
| Posted: 2011-08-07 22:33  
I love the Ai i just wish players could control them more effectively like grouping them and ordering those groups around. or give them orders and they don't move from those orders useless cleared.
I would feel better about ai if they just 1. traded res when we really need it and 2. defended from ai transport spam.
currently the only ai i see as working are the engineer builders as they will speed up building times the other ones are mostly fodder for noobs as they die to fast and lone wolf too much.
also when you guys fix Ai ships give platforms the ability to move so they them selves can find a better position to fire their weapons or move to intercept enemy ships if possible.
also i would much rather have ai Strike cruisers in sag than hc.
also the ai that we buy should have a time limit and a re spawn count so we are not wasting thousands of credits on ships that die really fast and if possible maybe they can get a clone of the purchasing players enhancements to make then more deadly
_________________ When we fail to dream we fail as a society.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-08-07 22:33  
Quote:
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On 2011-08-07 22:18, Faustus wrote:
Will it happen, no it won't.. and they are fixing to become a heck more smarter in the next release as well.
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Yay.
One suggestion though. Kluth combat AIs are really really dumb. They seem to be a tad dumber than Uggs or ICCs in fact. Or maybe it's because they're flying exactly like human ships, but without the armor/shields. LOL.
They fly around uncloaked, and then straight into the enemy and then attack. Once they've taken enough damage, or run out or energy, they pathetically cloak and try to run. After a short while, they decloak again still within enemy range and become cannon fodder.
What they really really need to do is to function like real Kluth.
- They need to decloak ONLY when they're about to jump or attack.
- They need to cloak once they've taken sufficient damage and stay cloaked until they're ready to jump.
- Do a dictor check (if still dictored, remain cloaked and continue running. If not, plot jump, decloak, jump out)
- Other than that, when they're travelling sublight, they need to remain cloaked at all times.
That should make things a bit harder for the other players.
[ This Message was edited by: Kenny_Naboo[+R] on 2011-08-07 22:35 ]
_________________ ... in space, no one can hear you scream.....
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-08-07 22:37  
if possable can the luth cruiser be changed to the scale insted of the parasite, so that way it could be more in line with the humans AI ships. only other thing can luth ships use there ecm *if* they have them?
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-08-07 22:43  
yes, and please make ICC ai fly like .. Me
that should make it a bit harder for them
"sarcasim"
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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