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[FAQ
Forum Index » » English (General) » » missiles
 Author missiles
warlord 1050
Admiral

Joined: April 05, 2006
Posts: 19
Posted: 2011-08-02 11:01   

Hello,

can someone give me the data on the new shroud and psionic missiles?
One guys was nice enough to refer to the manual but the data there is outdated.
In game they were quit rude and unhelpfull.

I'm particularly interested in turn rate, speed, splash radius and what missile has the strongest damage output.
If not exact numbers, maybe estimates?

Txs.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2011-08-02 12:03   
Shroud do more damage, are harder to PD, and have about the same range as psionic if not exactly the same range. Psionic do less damage, are easier to PD, and have no ammo so theoretically you can spam them forever.

I see no reason to use psionic.
_________________


-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2011-08-02 19:03   
Quote:

On 2011-08-02 12:03, MrSparkle wrote:
Shroud do more damage, are harder to PD, and have about the same range as psionic if not exactly the same range. Psionic do less damage, are easier to PD, and have no ammo so theoretically you can spam them forever.

I see no reason to use psionic.




I thought it was:


Psionic: has higher damage output than shroud, uses more energy, has longer range, and uses no ammo.

Shroud: low sig, lower damage output(but enough to hurt alot), lower range, less energy usage(compared to psionic)


this is what i was told.

but agreed, i dont use psionic
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2011-08-02 19:18   
We don't give out raw data.

Shroud does less damage, Psionic do more.
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Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2011-08-02 20:03   
Its all writen for everyone to see in the dev log.
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  Email Scorched Soul[+R]
warlord 1050
Admiral

Joined: April 05, 2006
Posts: 19
Posted: 2011-08-03 05:37   

Ok txs for the info so far, the info above is also provided in the dev blog, but what about:
turn rate, speed and splash radius?

I don't ask precise data, just what missile is superior in each of the above fields.
They help determine what ship class they are ment to be fired at ^^.
_________________


Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2011-08-03 05:46   
weapons generally tend to have more splash radius, less speed and less turn rate the greater the damage.

so high damage weapon = heavy weapon, low damage = light weapon
heavy weapon=big splash, low speed, slow turning
light weapon=small splash, high speed, fast turning

imo this formula works for comparing all non-beam weapons, even those from different factions. example - cannon has small splash while torpedo has big splash, anti-radar missile has high speed while harpex is very slow (just faster than the average baby gaifen).

note : QST has bigger splash, but lower damage than SI. this is the only exception i can remember right now.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2011-08-03 12:27   
Quote:

On 2011-08-02 19:18, Pantheon wrote:
We don't give out raw data.

Shroud does less damage, Psionic do more.




Unless it's been changed since beta, shroud do more damage. I tested it a few times in beta, and a ganglia with shroud did a good deal more damage than with psionic. That's just missiles, no cannon, no disruptors, no enhancements.

If nothing about those missiles has been changed since beta, you might want to look for some values being switched.
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2011-08-03 19:54   
maybe cause the psi-missles get shot down more often
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2011-08-03 20:34   
No I simply tested what a volley of shroud missiles did vs psionic, no PD or anything. It was simple damage testing, and the shrouds came out on top every time, and not by an insignificant margin.

To us it seemed like maybe the damage values were reversed. I'd be happy to test it again.

EDIT: Just tested with Talien, and missile damages are now correct. Psionic does more overall (significantly more vs ablative, as expected). Damage values must have been corrected at some point, because results were reversed when I tested them shortly after the new missiles were introduced.
[ This Message was edited by: MrSparkle on 2011-08-03 21:46 ]
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2011-08-04 13:36   
Quote:

On 2011-08-02 19:18, Pantheon wrote:
We don't give out raw data.

Shroud does less damage, Psionic do more.




what about the sig-value from shrouds ?
cause i just saw a node easyly shooting down an entire volleys from a hive
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Silent Threat { Vier }
Marshal
Anarchy's End


Joined: August 03, 2004
Posts: 278
From: Waiting...watching...
Posted: 2011-08-04 17:07   
Quote:

On 2011-08-02 19:03, xTc-JSRSJ wrote:
Quote:

On 2011-08-02 12:03, MrSparkle wrote:
Shroud do more damage, are harder to PD, and have about the same range as psionic if not exactly the same range. Psionic do less damage, are easier to PD, and have no ammo so theoretically you can spam them forever.

I see no reason to use psionic.




I thought it was:


Psionic: has higher damage output than shroud, uses more energy, has longer range, and uses no ammo.

Shroud: low sig, lower damage output(but enough to hurt alot), lower range, less energy usage(compared to psionic)


this is what i was told.

but agreed, i dont use psionic




I believe that Shrouds have a longer range actaully.
Shot from a Ganglia straight forward I have it written down that Psi missles max range is 1393 gus and Shroud missles max range is 1510. The range I was going by was the furthest point that will let all missles on a Ganglia fire at the same time.
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