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Latency and other issues with 1.670 |
Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-07-25 11:54  
We've discovered an issue that could potentially be ruining quite a few players game experience, and we'll hotfix this tonight, however in the meantime, please do the following to make sure you're not effected:
1) Launch DarkSpace Setup.
2) Go to the Options tab.
3) Tick "Enable Multi-Core"
4) Hit OK.
5) Repeat steps 1 and 2.
6) Untick "Enable Multi-Core"
7) Hit OK.
For some currently unexplained reason (we haven't touched that part of the engine since we added this feature, so quite why it's rearing its head now is a mystery), Multi-Core is being stealth enabled on some clients.
Our Multi-Core implimentation only works on processors that don't do Out-Of-Order-Processing. This means that if it receives two commands, it won't process them backwards, or in a random order. This is absolutely imperetive to DarkSpace, as if anything is processed out of order, you start to get major sync issues. So if you're seeing missiles disapear, or planets not be targettable, or your chat taking forever to load - try this first.
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Died~2000~Deaths[+R]*CC* Chief Marshal Army Of Darkness
Joined: February 08, 2010 Posts: 540 From: Spokane WA.
| Posted: 2011-07-25 18:26  
Since I dont have mulitcore ne sugestions. I have installed a new graphics card a couple of weeks ago b4 the new releases. So eerything was doing better alil lag not much but when the new 1.670 came out it was fine the first day then i started to get massive lag/dsync or something after that not sure y ne ideas. HLP.
Died~2000~Deaths[+R]*CO*
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SPaRTaN Z Chief Marshal
Joined: June 26, 2009 Posts: 235
| Posted: 2011-07-26 11:30  
Did you try the instructions anyway,.? apparently Multi core was being "stealth" enabled, meaning some widget sneaks onto your computer in the middle of the night and ticks Enable multicore. Then with his digital eraser, erases the tick. Blasted!
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-07-26 14:45  
Already did what Jack suggested.
Still getting massive lag spikes from time to time. It may be due to the number of players on, or the number of missiles/mines being tracked. I dunno.
When your chat takes 20 secs to appear onscreen, or if your ship doesn't cloak/decloak for up to 10 secs after you hit V, you'll know that something's wrong. Alt-P will prob show a 3000ms ping, and for some, a 5-figure number.
_________________ ... in space, no one can hear you scream.....
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Thernhoghas Grand Admiral Exathra Alliance Fleet
Joined: September 18, 2010 Posts: 243 From: somewhere in Germany
| Posted: 2011-07-26 16:10  
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On 2011-07-26 14:45, Kenny_Naboo[+R] wrote:
3000ms ping, and for some, a 5-figure number.
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amateurs;
back when Boomshot, pawnerZ and me were still lagging, lags of 200000 ms were nothing
[ This Message was edited by: Thernhoghas on 2011-07-26 16:11 ]
_________________ It is not the beard on the outside that matters. It's the beard on the inside.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-07-26 17:58  
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On 2011-07-26 14:45, Kenny_Naboo[+R] wrote:
Already did what Jack suggested.
Still getting massive lag spikes from time to time. It may be due to the number of players on, or the number of missiles/mines being tracked. I dunno.
When your chat takes 20 secs to appear onscreen, or if your ship doesn't cloak/decloak for up to 10 secs after you hit V, you'll know that something's wrong. Alt-P will prob show a 3000ms ping, and for some, a 5-figure number.
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The servers are functioning absolutely fine. Please check when running DarkSpace, in the task manager, that DarkSpace is set ONLY to run one one core, and one core only. What you are describing is exactly the issue people had when MC was enabled. [ This Message was edited by: BackSlash on 2011-07-26 17:59 ]
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-07-26 18:16  
done and done..still getting all that. Heck DS runs better for me when i use multi core
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2011-07-26 18:29  
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On 2011-07-26 11:30, SPaRTaN Z wrote:
Did you try the instructions anyway,.? apparently Multi core was being "stealth" enabled, meaning some widget sneaks onto your computer in the middle of the night and ticks Enable multicore. Then with his digital eraser, erases the tick. Blasted!
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Shig must of let the Gaifens out again...
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-07-26 22:53  
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On 2011-07-26 17:58, BackSlash wrote:
Quote:
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On 2011-07-26 14:45, Kenny_Naboo[+R] wrote:
Already did what Jack suggested.
Still getting massive lag spikes from time to time. It may be due to the number of players on, or the number of missiles/mines being tracked. I dunno.
When your chat takes 20 secs to appear onscreen, or if your ship doesn't cloak/decloak for up to 10 secs after you hit V, you'll know that something's wrong. Alt-P will prob show a 3000ms ping, and for some, a 5-figure number.
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The servers are functioning absolutely fine. Please check when running DarkSpace, in the task manager, that DarkSpace is set ONLY to run one one core, and one core only. What you are describing is exactly the issue people had when MC was enabled.
[ This Message was edited by: BackSlash on 2011-07-26 17:59 ]
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Will do that when I get back later.
BTW, I never implied it was a server issue. If it isn't my PC or the server, then it may be the internet connection somewhere in between. I know my performance with other online games are pretty OK. But then again the servers are in different location.
_________________ ... in space, no one can hear you scream.....
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