Author |
Introducing new players to DS |
NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2011-07-05 21:07  
i'm thinking about a way to help new players to understand the game
how about to (re-)introduce a tutorial-level ?
when an account is created, and the player should (skippable) play on a small map, where the player learn the basics.
the players are alone, but are guided by a onscreen tutorial.
the map shouldnt be a big one, just a star and 2 planets, one friendly (human (ugto/icc-alliance)) one hostile (k'luth)
for each task, the player should be put into a ship able to fulfill the objective
things, the players should learn:
- moving the ship (icc-scout)
-- flying around
-- jumping
-- orbiting / following / etc
- combat against small ai-ships(UGTO-Interceptor Frigate)
-- eg player (frig) vs ai (scouts)
- re-supping ships(icc-ressuply ship)
-- spawning a damaged dessy at 50% and the player must bring it to 100% hull
-- or a damaged dread, and after the player started to repair it, some ai-friggs are spawned and help him
- capping planets(ugto-trasport)
-- a planet revolts, and the player must recapture it (with ai-support)
- building planets(icc-light engineer)
-- the captured planet is razed after capture and the player must rebuild the basic structures
-- eg up to a starport
-- build-speed and so are increased to it doesnt get too boring
-- maybe the player should also build a platform or so in space
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Players who completed the tutorial should get some reward for completing it
- Ensign for completing the movement-tutorial
- Bronze Support for completing the support-tutorial
- Bronze Engineering for completing the build-tutorial
- 2nd Lieutenant for completing the entire tutorial (so they can fly the ship-types used in the tutorial)
if a player decides to skip or finished the tutorial, he cant go back
and skipping the tutorial remove the chance for some easy pres
the tutorial-map should be instanced, and each player get his own
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i know, im generous to new players, but it could help to skip the difficult ( pvp vs other player) / boring ( supply others till you vomiting ) parts for starters
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oppinions ? [ This Message was edited by: NoBoDx on 2011-07-05 21:11 ]
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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apate Fleet Admiral
Joined: March 21, 2010 Posts: 205
| Posted: 2011-07-05 21:25  
I like it, but it shouldn't be limited to just the human factions...
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2011-07-05 21:29  
maybe ugto and k'luth could be changed, so that the new players could be introduced to (basics !!) of shield-rotating and cloaking
it wasnt ment to be "hey guys, the luth are the bad ones"
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Blackjack [DBL] Grand Admiral Faster than Light
Joined: February 25, 2011 Posts: 344 From: The land of venomous reptiles.
| Posted: 2011-07-05 21:30  
Good idea.. might reduce the learning curve... and spawn them in saggitarius after it so they got to the part of the MV that has players
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Names I used: Da Bes Loser, Perseverance, Loyalty.
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MarineKingPrime Marshal Exathra Alliance Fleet
Joined: October 04, 2010 Posts: 239 From: CSS CheezyBagels
| Posted: 2011-07-05 22:07  
Quote:
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On 2011-07-05 21:29, NoBoDx wrote:
maybe ugto and k'luth could be changed, so that the new players could be introduced to (basics !!) of shield-rotating and cloaking
it wasnt ment to be "hey guys, the luth are the bad ones"
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Good idea; after all, the UGTO are the true bad guys.
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An Fiach Admiral
Joined: November 01, 2009 Posts: 32
| Posted: 2011-07-05 23:28  
I like it, and if there is a way to accelerate new players into the game, it eliminates any objections I may have on spawning them in Sag.
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Ray[OU] Marshal
Joined: December 07, 2010 Posts: 189 From: Some where in deep space, From another galaxy. [Origin Unknown]
| Posted: 2011-07-06 08:43  
hmm i like it especailly the building a plat in space i didnt know how to build a plat till i was 1rst rear admiral yea i saw plats but didnt know how to build them finally some one told me wat to do forgot who it was but we where in scen when i learn so i build lots while building a planet in scen was useful
_________________ The Absence of a signature means that the Above Entity simply does not care.
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Aaron Lienhardt Fleet Admiral
Joined: December 18, 2009 Posts: 76
| Posted: 2011-07-06 10:50  
Great idea i like it all, i might even make a new player just to try it out
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Yes!!! we got here before the damn luthies!! who wants to celebrate?
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CBR{DTB} Grand Admiral
Joined: November 22, 2010 Posts: 50 From: USA
| Posted: 2011-07-06 12:42  
I llike it because this eliminates the new players who come into the game and leave because its too hard , like my cousin did.
_________________ Since 2010...
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Pegasus Grand Admiral Pitch Black
Joined: August 02, 2005 Posts: 434 From: Eleventh galaxy on the right!
| Posted: 2011-07-06 13:13  
There use to be a tutorial many years ago. It covered pretty much the basics of what the original poster listed above. No idea why it got pulled.
I even have a friend who i tried to get into Darkspace, and he said this game is harder than EVE (I kid you not) to get started and we all know how hard EVE is for beginners but at least they have a form of a tutorial. If he says that and hes a pretty compentant player, then I wonder how many more new players we are turning away without teach them the basics.
To have players or mods in the lobby to point them to the manual is not good enough.
_________________ Retired K'luth Combateer
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2011-07-06 13:31  
(removed, dont fit here) [ This Message was edited by: NoBoDx on 2011-07-06 14:19 ]
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-07-06 16:56  
Quote:
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On 2011-07-05 22:07, Ivan Karamazov wrote:
Quote:
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On 2011-07-05 21:29, NoBoDx wrote:
maybe ugto and k'luth could be changed, so that the new players could be introduced to (basics !!) of shield-rotating and cloaking
it wasnt ment to be "hey guys, the luth are the bad ones"
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Good idea; after all, the UGTO are the true bad guys.
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Actual lore or just player bias?
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-07-06 19:41  
The original tutorial got pulled because it no-longer worked after a few core game changes, and we didn't have the time to re-do it all. After this version is done we'll likely start working towards intergrating a tutorial into the game, rather than a seperate map.
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