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This was funny. |
Admiral C. Wilson Admiral
Joined: July 06, 2010 Posts: 262 From: Arkansas
| Posted: 2011-05-16 21:31  
I was on today and you would never guess what I saw. Some UGTO people where all in scouts and they was ganging up on a Combat Dread, any way I asked if they was older players, come to find out the was all new players and they all had figured out the game. I laughed, cause we yet another reason why UGTO have all the players, there controls are to easy, and the reason ICC has less is because of as you know very hard controls.
DISCUSS. That is all
_________________ Well boys it looks like we'll be home in time for coffee and donuts.
-Admiral Ricky Chance Wilson
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Deth *CO2* Chief Marshal Army Of Darkness
Joined: March 22, 2010 Posts: 193
| Posted: 2011-05-16 21:40  
Only thing icc have differnt than ugto control wise is sheild rotation bro.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-05-16 22:06  
sheild rotation.
Sheild states.
keep enemy at range,
pulse shield. point jump.
if you look at your keybord, your quickly realize icc need 3 hands to play....
ugto, 1
and i would not have it any other way [ This Message was edited by: Defiance*XO* on 2011-05-16 22:06 ]
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-05-17 05:52  
Quote:
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On 2011-05-16 22:06, Defiance*XO* wrote:
sheild rotation.
Sheild states.
keep enemy at range,
pulse shield. point jump.
if you look at your keybord, your quickly realize icc need 3 hands to play....
ugto, 1
and i would not have it any other way
[ This Message was edited by: Defiance*XO* on 2011-05-16 22:06 ]
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In scouts you don't even need shield rotation at newb levels.
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2011-05-17 07:39  
Your logic is both divine and flawless.
ICC dreadnaughts with their massive, slow-moving gunfire should never lose to packs of small, agile, hard-to-hit corvettes. So if they do, it obviously means that UGTO ships are too easy to fly.
Henceforth, UGTO corvettes shall require that you enter a complicated series of nonsensical letters and numbers in order to fire the desired weapon.
Steering them will require the pilot to solve complicated mathematical equations based on the current and required headings and speeds, and inputting the solutions will be done with a Guitar Hero controller.
_________________ [Darkspace Moderator] [Galactic Navy Fleet Officer]
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-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2011-05-17 10:13  
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On 2011-05-17 07:39, Gejaheline wrote:
Your logic is both divine and flawless.
ICC dreadnaughts with their massive, slow-moving gunfire should never lose to packs of small, agile, hard-to-hit corvettes. So if they do, it obviously means that UGTO ships are too easy to fly.
Henceforth, UGTO corvettes shall require that you enter a complicated series of nonsensical letters and numbers in order to fire the desired weapon.
Steering them will require the pilot to solve complicated mathematical equations based on the current and required headings and speeds, and inputting the solutions will be done with a Guitar Hero controller.
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Challenge Accepted.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-05-17 11:18  
It's even easier to wreck a UGTO Dreadnought with a few ICC or Kluth scouts, I don't see what you're getting at.
_________________ Adapt or die.
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Aaron Lienhardt Fleet Admiral
Joined: December 18, 2009 Posts: 76
| Posted: 2011-05-17 11:28  
Isn't it weird how people always talk out of the subject of the topic?
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Yes!!! we got here before the damn luthies!! who wants to celebrate?
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ADM Saver Grand Admiral
Joined: May 14, 2005 Posts: 9
| Posted: 2011-05-17 11:43  
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On 2011-05-17 11:18, Talien wrote:
It's even easier to wreck a UGTO Dreadnought with a few ICC or Kluth scouts, I don't see what you're getting at.
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Agreed. The smaller ICC ships (Stealth Corvett I think is the one) have very powerful weponry (it has 5 torps if I can recall). A few of those ships can become "untargetable" and will wreck and bigger ship.
They can easily manuever behind the dread and all the dread can do is hit spacebar and hopes his JD comes back up.
Quote:
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On 2011-05-16 22:06, Defiance*XO* wrote:
sheild rotation.
Sheild states.
keep enemy at range,
pulse shield. point jump.
if you look at your keybord, your quickly realize icc need 3 hands to play....
ugto, 1
and i would not have it any other way
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Shield rotation and states, basically the only thing is different from the UGTO. I've played ICC and this is the hardest mechanic change from UGTO (maybe because I don't have a numpad, but whatever).
Keep enemies at range? UGTO must keep enemies IN range. Sometimes at range depending on ship match-ups. We can't just sit back and expect to win.
Pulse shield? One button every few seconds that destroys all missiles and fighters? Better than a next-too useless flux wave.
Point jump? All factions point jump, unless you're talking about something else.
Everyone is complaining that one of thier strengths is a weekness. Each faction is different and I challenge people to go out there and learn how the other factions fight. Stop mistaking your unique trait for weakness.
/rant off [ This Message was edited by: ADM Saver on 2011-05-17 11:43 ]
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Mr Black Grand Admiral Palestar
Joined: September 20, 2003 Posts: 486 From: Gaifenland
| Posted: 2011-05-17 15:46  
If you do not have a numberpad, re-assign the shields to the normal keyboard 6,7,8,9 and 0.
[ This Message was edited by: Mr Black on 2011-05-17 15:47 ]
_________________ \\r\\n DarkSpace Administrator - \\r\\n drafell@palestar.com
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Fatal Perihelion Chief Marshal Fatal Squadron
Joined: April 15, 2010 Posts: 308
| Posted: 2011-05-17 18:11  
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On 2011-05-16 21:31, Admiral Chance Wilson*CO* (FS) wrote:
I was on today and you would never guess what I saw. Some UGTO people where all in scouts and they was ganging up on a Combat Dread, any way I asked if they was older players, come to find out the was all new players and they all had figured out the game. I laughed, cause we yet another reason why UGTO have all the players, there controls are to easy, and the reason ICC has less is because of as you know very hard controls.
DISCUSS. That is all
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Discuss what? Scouts can allways annoy any Dreadnought untill it leaves.
ICC is not much more complicated, but even if you "Master" Shields and Def Mode you wont beat an EAD face to face.
Vs UGTO the AD cant do much, if you try to follow and tail it, your energy is gone soon, cant laser anymore. AD has to move slow or not at all to keep energy up. protecting stations and at best: Fight Kluth Dreads in a pack.
Against UGTO CD or MD will work, trying to keep the distance. That means vs UGTO, ICC is forced to play defensive, allways.
Still ICC can and do attack, therefore they need numbers of course, have to split up if mass jumped or need a filthy dictor to prevent being jumped.
So please stop the QQ! You make ICC a joke with your complains.
Better learn why when and how UGTO is so easy and "op".
I mean what you want? Make ICC ships easier to control, or UGTO harder?
Id rather have some people know what they are doing instead of just more numbers.
If you realy want numbers. make propaganda, to focus on UGTO or KLUTH not AI or MI.
Attacking is always harder for ICC, defending therefore is so easy...UGTO does barely attack anymore.
P.S.: With "You" i mean everyone. ( ;
So dont take this too personal pls. [ This Message was edited by: Fatal Perihelion on 2011-05-17 18:22 ]
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