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[FAQ
Forum Index » » English (General) » » PSMs nerf'd??? Really???
 Author PSMs nerf'd??? Really???
The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2011-03-26 13:37   
Serously, why have they been nerf'd???



(just noiticed i put it in diplomacy, change plz)
[ This Message was edited by: *The.Enforcer* on 2011-03-26 13:39 ]
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*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2011-03-26 13:50   
same as they nerfed eccm
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-03-26 13:52   
Planetary Siege Missile's damage was reduced due to the fact that one instantly obliterated a planet. Their damage was lowered, and their range altered to be brought more in-line with other planetary-based weapons.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-03-26 14:12   
If I recall a psm didn't even have to hit to do kill a structure...
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-03-26 14:40   
but if 30 hit now they cant kill a regular inf. Think maybe they were overnerfed, but whatever

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The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2011-03-26 19:06   
yes, i agree with azreal, ive spent 30 mins in a missle dread, trying to kill inf with PSMs, all five hit and the inf had no dmg done to them
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-03-26 19:10   
Might want to address the protection first then. There has to be a payoff when you're attacking that far out with what essentially is an over-sized MiRV.

I'm fully aware the protection levels are quite high on some planets, and I'll be addressing that in a future update.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-03-26 21:45   
Quote:

On 2011-03-26 19:10, BackSlash wrote:
Might want to address the protection first then. There has to be a payoff when you're attacking that far out with what essentially is an over-sized MiRV.

I'm fully aware the protection levels are quite high on some planets, and I'll be addressing that in a future update.




hey jack.. this doesn't have to with the time i nuked fargo rock while you and a few of your team mates where chasing down i icc cruiser last year?

but yes psm where insane, my old md used to sit out 4k from a planet and watch it get nuked to the ground with out being seen by defenders it was awsome.
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2011-03-27 03:51   
Quote:

On 2011-03-26 19:10, BackSlash wrote:
Might want to address the protection first then.



What is protection? manual doesnt say..
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-03-27 16:03   
Quote:

On 2011-03-27 03:51, iwancoppa wrote:
Quote:

On 2011-03-26 19:10, BackSlash wrote:
Might want to address the protection first then.



What is protection? manual doesnt say..



Currently defense bases offer protection which reduce the damage of bombs and psms, before they had lasers which would shoot these down.
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2011-03-27 18:45   
Quote:

On 2011-03-26 21:45, Borgie (if its red its dead) wrote:
Quote:

On 2011-03-26 19:10, BackSlash wrote:
Might want to address the protection first then. There has to be a payoff when you're attacking that far out with what essentially is an over-sized MiRV.

I'm fully aware the protection levels are quite high on some planets, and I'll be addressing that in a future update.




hey jack.. this doesn't have to with the time i nuked fargo rock while you and a few of your team mates where chasing down i icc cruiser last year?

but yes psm where insane, my old md used to sit out 4k from a planet and watch it get nuked to the ground with out being seen by defenders it was clearly a bug.


Fixed that for ya
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