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PSMs nerf'd??? Really??? |
The_Enforcer (The Vindicator) Fleet Admiral
Joined: March 05, 2010 Posts: 163 From: another dimension
| Posted: 2011-03-26 13:37  
Serously, why have they been nerf'd???
(just noiticed i put it in diplomacy, change plz) [ This Message was edited by: *The.Enforcer* on 2011-03-26 13:39 ]
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*Flash* Chief Marshal
Joined: April 19, 2009 Posts: 291 From: Semi retired after 1.67 !
| Posted: 2011-03-26 13:50  
same as they nerfed eccm
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-03-26 13:52  
Planetary Siege Missile's damage was reduced due to the fact that one instantly obliterated a planet. Their damage was lowered, and their range altered to be brought more in-line with other planetary-based weapons.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-03-26 14:12  
If I recall a psm didn't even have to hit to do kill a structure...
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-03-26 14:40  
but if 30 hit now they cant kill a regular inf. Think maybe they were overnerfed, but whatever
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The_Enforcer (The Vindicator) Fleet Admiral
Joined: March 05, 2010 Posts: 163 From: another dimension
| Posted: 2011-03-26 19:06  
yes, i agree with azreal, ive spent 30 mins in a missle dread, trying to kill inf with PSMs, all five hit and the inf had no dmg done to them
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-03-26 19:10  
Might want to address the protection first then. There has to be a payoff when you're attacking that far out with what essentially is an over-sized MiRV.
I'm fully aware the protection levels are quite high on some planets, and I'll be addressing that in a future update.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-03-26 21:45  
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On 2011-03-26 19:10, BackSlash wrote:
Might want to address the protection first then. There has to be a payoff when you're attacking that far out with what essentially is an over-sized MiRV.
I'm fully aware the protection levels are quite high on some planets, and I'll be addressing that in a future update.
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hey jack.. this doesn't have to with the time i nuked fargo rock while you and a few of your team mates where chasing down i icc cruiser last year?
but yes psm where insane, my old md used to sit out 4k from a planet and watch it get nuked to the ground with out being seen by defenders it was awsome.
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2011-03-27 03:51  
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On 2011-03-26 19:10, BackSlash wrote:
Might want to address the protection first then. |
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What is protection? manual doesnt say..
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-03-27 16:03  
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On 2011-03-27 03:51, iwancoppa wrote:
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On 2011-03-26 19:10, BackSlash wrote:
Might want to address the protection first then. |
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What is protection? manual doesnt say..
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Currently defense bases offer protection which reduce the damage of bombs and psms, before they had lasers which would shoot these down.
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2011-03-27 18:45  
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On 2011-03-26 21:45, Borgie (if its red its dead) wrote:
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On 2011-03-26 19:10, BackSlash wrote:
Might want to address the protection first then. There has to be a payoff when you're attacking that far out with what essentially is an over-sized MiRV.
I'm fully aware the protection levels are quite high on some planets, and I'll be addressing that in a future update.
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hey jack.. this doesn't have to with the time i nuked fargo rock while you and a few of your team mates where chasing down i icc cruiser last year?
but yes psm where insane, my old md used to sit out 4k from a planet and watch it get nuked to the ground with out being seen by defenders it was clearly a bug.
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Fixed that for ya
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