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Depots. |
Spicker Chief Marshal
Joined: June 03, 2004 Posts: 177 From: Craiova
| Posted: 2011-03-14 00:56  
so ...we all know how annoying is huggin' a depot planet ...but i know how usefull can be ..so i thought of smth ...if us possible when planet is "under blockade" to suspend depots?...smth like SY in older version.
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*Flash* Chief Marshal
Joined: April 19, 2009 Posts: 291 From: Semi retired after 1.67 !
| Posted: 2011-03-14 02:56  
and here we go again.....
_________________ In space , no one can hear you scream!
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-03-14 03:02  
Isn't there a search function for threads? If not, there should be, I hate rewriting my explanation every time someone writes one of these threads.
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Spicker Chief Marshal
Joined: June 03, 2004 Posts: 177 From: Craiova
| Posted: 2011-03-14 03:22  
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On 2011-03-14 03:02, SpaceAdmiral wrote:
Isn't there a search function for threads? If not, there should be, I hate rewriting my explanation every time someone writes one of these threads.
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was just an ideea ...excuse me ..im not a troll.
@ Flash ....ofc here we go again ...last night several dreads and 2 stations couldnt kill you when u hug the planet ...so i think my ideea isnt so bad.
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Ven0m Chief Marshal Sanity Assassins
Joined: June 27, 2010 Posts: 16 From: UK
| Posted: 2011-03-14 03:30  
I've seen an EAD take alphas from a Hive , a Nest and 2 Siphons whilst it has been sat at a depot planet and it wasnt even close to being hulled. THAT is ridiculous and it really needs to be dealt with.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-03-14 04:12  
Devs already said that they would discuss it and take action... when they have the time.
So I guess for now, the problem stays.
_________________ ... in space, no one can hear you scream.....
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-03-14 05:48  
taking away depots like that takes away what makes UGTO work. Expect them to fight tooth and nail to keep them, and since (I do believe) all the devs are uggies...well...do you know how to do math?
Depot rocks are one of the last remaining uberopscrewups in ds. I dont expect them to go quietly. Could b why you see yet another post on them, and you'll see the same people defend them.
Get rid of depot rocks and you would see the factions level out instead of stacking to the one faction that still has too many advantages.
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Ven0m Chief Marshal Sanity Assassins
Joined: June 27, 2010 Posts: 16 From: UK
| Posted: 2011-03-14 05:58  
Quote:
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On 2011-03-14 05:48, Azreal wrote:
taking away depots like that takes away what makes UGTO work. Expect them to fight tooth and nail to keep them, and since (I do believe) all the devs are uggies...well...do you know how to do math?
Depot rocks are one of the last remaining uberopscrewups in ds. I dont expect them to go quietly. Could b why you see yet another post on them, and you'll see the same people defend them.
Get rid of depot rocks and you would see the factions level out instead of stacking to the one faction that still has too many advantages.
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I agree entirely...somthing should be done, maybe even just limit the amount of depots you can build an any one planet, somthing low like 3 or 4 ? That would make SOME difference at least..
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Spicker Chief Marshal
Joined: June 03, 2004 Posts: 177 From: Craiova
| Posted: 2011-03-14 06:41  
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On 2011-03-14 05:58, Ven0m*[Kluth Overlord] wrote:
Quote:
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On 2011-03-14 05:48, Azreal wrote:
taking away depots like that takes away what makes UGTO work. Expect them to fight tooth and nail to keep them, and since (I do believe) all the devs are uggies...well...do you know how to do math?
Depot rocks are one of the last remaining uberopscrewups in ds. I dont expect them to go quietly. Could b why you see yet another post on them, and you'll see the same people defend them.
Get rid of depot rocks and you would see the factions level out instead of stacking to the one faction that still has too many advantages.
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I agree entirely...somthing should be done, maybe even just limit the amount of depots you can build an any one planet, somthing low like 3 or 4 ? That would make SOME difference at least..
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Mate ...if u read ...i dont want to get rid of depot rocks...just to block them when the enemy faction gets close to that planet...i guess is fair enough.
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Deco Marshal *Renegade Space Marines*
Joined: November 19, 2010 Posts: 10
| Posted: 2011-03-14 07:58  
Firstly Just want to say Iv seen luth do exactly the same thing many time so everyone is guilty.
What your suggesting is only going to benifit one faction and thats Luth. Its a good suggestion when you play the faction that can sneak up cloaked into orbit of a planet declak creating a blockade and deactivate the depots, so instead of creating balance your suggesting a massive imbalance to help luth and only luth
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-03-14 08:01  
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On 2011-03-14 05:48, Azreal wrote:
taking away depots like that takes away what makes UGTO work. Expect them to fight tooth and nail to keep them, and since (I do believe) all the devs are uggies...well...do you know how to do math?
Depot rocks are one of the last remaining uberopscrewups in ds. I dont expect them to go quietly. Could b why you see yet another post on them, and you'll see the same people defend them.
Get rid of depot rocks and you would see the factions level out instead of stacking to the one faction that still has too many advantages.
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I was the one that suggested the new field repairs. All of the other developers love the idea. So much for your theory.
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Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2011-03-14 08:50  
Well what is the new field repair? and does it have a high priority ?
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-03-14 11:22  
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On 2011-03-14 08:50, Tommas [ USF HunnyBunny ] wrote:
Well what is the new field repair? and does it have a high priority ?
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It'll get done when it's done.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-03-14 11:34  
The most simple solution would be increasing prerequisite requirement for a depot to function: 2 workers, 15 power, 50 tech. Less depot spam I believe.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-03-14 11:47  
what ever happened to two depots per ship?
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