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Scanners/and other stuff |
µOmniVore Grand Admiral
Joined: September 13, 2006 Posts: 171
| Posted: 2011-03-07 00:00  
i don't know about you guys but i used scanners to detect incoming missiles and fighters now that that they are removed i am finding it hard to pd missiles and fighters. or even see them.
i suggest you guys bring scanners back but allow them to give a bonus to early detection.
also if K'luth can cloak in 15seconds or less i suggest that pinging should cycle every 5 secs and it could be showed like the blue recharge status flashing a count down then starting over.
since ecm is always active i suggest their range be limited to 150 gu just to encompass the ship that is using it. also it shouldn't stack ships should get a signature % change cased on the number of devices.
for example if i have a sign of 25 one ecm reduces that to 12.5 50%, 2 ecm reduces the 12.5 buy 50%. and all ships should be limited to 2 with devices and engines increasing sign so the effect won't be a perfect sensor cloak.
i am not complaining about cloak but K'luth get alot of bonuses
1. the cloak
2. infinite ammo core weapons
3. heavy beams as standard weapons across all ships
4. cruisers that have more weapons than ICC/UGTO dreads
5. Faster jump drives/cruiser engines
6. hull repair(why all factions don't have this i can't understand)
7. fighters with disruptors(which sucks since they are probably the ones used in all ships)
8. too many beams across all their ships
if i missed anything please let me know
_________________ When we fail to dream we fail as a society.
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2011-03-07 00:07  
Quote:
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On 2011-03-07 00:00, *OmniVore* wrote:
if i missed anything please let me know
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| No range falloff on weapons fire damage. <3 KLuth
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-03-07 03:48  
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3. heavy beams as standard weapons across all ships
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Untrue.
There are ruptors, and there are assault ruptors.
_________________ ... in space, no one can hear you scream.....
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Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2011-03-07 06:51  
heavy armor is a bgi bonus i think. ever tryed a life of a luth? it gets you killed if you stay uncloaked for too long, and even that cant save us sometimes.
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Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2011-03-07 09:58  
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On 2011-03-07 00:00, *OmniVore* wrote:
if i missed anything please let me know
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Evrything.
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Sops Marshal Galactic Navy
Joined: March 07, 2004 Posts: 490
| Posted: 2011-03-07 10:44  
Scanners are still in the game as far as I know, they are no longer interchangeable with ECM/ECCM
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-03-07 10:58  
When scanner disappear from some ships, it improves server's performance as the client doesn't request to receive information of all objects within 5000gu. ECCM raises the signature of object within 400gu, enough to PD missles. When you ship fails to do so:
- it doesn't have enough beam gadgets;
- beam angle;
- beam cooldown;
- beam recharges.
There is one thing I agree with you, Kluth needs a limited ammunition of core weapon.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-03-07 11:20  
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On 2011-03-07 10:58, chlorophyll wrote:
When scanner disappear from some ships, it improves server's performance as the client doesn't request to receive information of all objects within 5000gu. ECCM raises the signature of object within 400gu, enough to PD missles. When you ship fails to do so:
- it doesn't have enough beam gadgets;
- beam angle;
- beam cooldown;
- beam recharges.
There is one thing I agree with you, Kluth needs a limited ammunition of core weapon.
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Or, like the other 2 factions, Ion Cannons need to be unlimited.
_________________ ... in space, no one can hear you scream.....
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Gerlach Marshal
Joined: May 07, 2010 Posts: 78
| Posted: 2011-03-07 11:34  
Just two things:
1. Support Station should have it's extra scanner replaced with ECCM.
2. The visual effect of ECM (flashy green rings) should be removed. Aside from engine trail and full F2 visibility, ships don't need another "Hey, I'm here!" gadget.
[ This Message was edited by: Gerlach on 2011-03-07 11:34 ]
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2011-03-07 11:38  
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On 2011-03-07 11:20, Kenny_Naboo[+R] wrote:
Or, like the other 2 factions, Ion Cannons need to be unlimited.
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Other two factions? QSTs have limited ammo, you know.
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2011-03-07 12:22  
ECM no stack = bad idea
i think that ECM is meant for stacking
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-03-07 14:06  
Quote:
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On 2011-03-07 11:38, Gejaheline wrote:
Quote:
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On 2011-03-07 11:20, Kenny_Naboo[+R] wrote:
Or, like the other 2 factions, Ion Cannons need to be unlimited.
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Other two factions? QSTs have limited ammo, you know.
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Really? Didn't know that. Don't play uggies much.
Anyway, wouldn't make a diff if SIs had ammo too. Most Kluth need to resupp/repair after an attack run anyway.
_________________ ... in space, no one can hear you scream.....
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µOmniVore Grand Admiral
Joined: September 13, 2006 Posts: 171
| Posted: 2011-03-07 15:24  
yea i forgot QST had inf ammo, to be fair either they get ammo or increased reload times due to that fact that they have to charge.
other than that yea my point about the K'luth is they have too many beam weapons across all their ships if you get hit with an alpha your getting hulled not to mention their beams last for what seems like forever.
vs cl beams that have a very short fuse if you will.
also with the scanners maybe you can have a fleet support ship using frigates and corvettes, giving them a ecm/eccm that can cover a larger area cause right now you only see those ships under special occasions.
please redo the ship to ship repair system
i suggest a series of changes to the supply ships
Supply Frigate-1 repair drone,
Destroyer-2 repair drones,
Cruiser-2 repair drones but with increased drones,
Dread 3 reload drones and good anti missile abilities(and 6 cannons for anti ship) Could also make this a Carrier(K-8 fighters/bombers,I-8/10 bombers/fighters, U-10 bombers/fighters) since carriers are usually fleet command and control ships they have the most space for fleet support.
Station just give the Support station one more reload drone. also increased range to either 350-500gu
or
make a combined engineering/supply ship with 4 drones comes in 2 versions 2 drones for the crappy low level one and 4 for VA and up
also make all supply ships the same just use different hulls no need to make they have different layouts would be pointless.
thanks for reading
_________________ When we fail to dream we fail as a society.
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Admiral C. Wilson Admiral
Joined: July 06, 2010 Posts: 262 From: Arkansas
| Posted: 2011-03-07 16:00  
We just need one scanning device since ecm and the scanner do the same thing. All ships need over hauling.
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MarineKingPrime Marshal Exathra Alliance Fleet
Joined: October 04, 2010 Posts: 239 From: CSS CheezyBagels
| Posted: 2011-03-07 16:44  
What the hell? K'luth don't have range falloff on their weapons?
Why the hell not?
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