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Crew system |
Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2011-01-16 00:18  
Something crossed my mind a few days ago, Our current combat system is mainly involved around the Armor and hull damage, Kill armor to get to the hull, SYstem damage seems to be somewhat semi functional, Im not certain.
Ok here's my point, Since everyship Has a captain (meanign all of you players) There should be a cew to command the ship and obey your oders right?
The idea is to Put a, how should i call this, a 3th health bar, representing your crew status, Everyone knows that in combat, a ship that takes damage is bound to injure or even kill crew members inside the ship.
So, as the ship takes damage , the crew bar slowlys starts to go down, When 30% of the crew has been lost , the ships system start to be Penalised (70% would be needed to operat the ship fully, the 30% would be a back up)
For example, lower rate of fire, lower acceleration, Lower response time for fire order, slower repairs rate, until the ships is either asploded in peices, or inoperable due to the lack of crew.
Wich adds another thing we could do, Crew evacuation, When a captain beleive he cannot win, and retreat is impossible, We could send an evacuaiton order that completes in, say 20 seconds, Once done the ships goes into Self-destruct countdown
during the evacuation process, the ship cannot be operated at All, the result of an evacuation woudl be less Prestige lost for death, i beleive it sound fair
Anyway this is just Example of what we could do With a Crew system, ideas are welcome, H8ters go away, Same for Gramar nazis
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-01-16 00:23  
Quote:
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On 2011-01-16 00:18, Zero28 wrote:
Something crossed my mind a few days ago, Our current combat system is mainly involved around the Armor and hull damage, Kill armor to get to the hull, SYstem damage seems to be somewhat semi functional, Im not certain.
Ok here's my point, Since everyship Has a captain (meanign all of you players) There should be a cew to command the ship and obey your oders right?
The idea is to Put a, how should i call this, a 3th health bar, representing your crew status, Everyone knows that in combat, a ship that takes damage is bound to injure or even kill crew members inside the ship.
So, as the ship takes damage , the crew bar slowlys starts to go down, When 30% of the crew has been lost , the ships system start to be Penalised (70% would be needed to operat the ship fully, the 30% would be a back up)
For example, lower rate of fire, lower acceleration, Lower response time for fire order, slower repairs rate, until the ships is either asploded in peices, or inoperable due to the lack of crew.
Wich adds another thing we could do, Crew evacuation, When a captain beleive he cannot win, and retreat is impossible, We could send an evacuaiton order that completes in, say 20 seconds, Once done the ships goes into Self-destruct countdown
during the evacuation process, the ship cannot be operated at All, the result of an evacuation woudl be less Prestige lost for death, i beleive it sound fair
Anyway this is just Example of what we could do With a Crew system, ideas are welcome, H8ters go away, Same for Gramar nazis
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I like this idea.
As your crew starts getting killed off, your ship functions should start to get impaired.
_________________ ... in space, no one can hear you scream.....
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2011-01-16 00:27  
Exactly
And you can decide to save the crew, or whats left of em, to reduce your Prest lost XD [ This Message was edited by: Zero28 on 2011-01-16 00:28 ]
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-01-16 00:38  
How will crew be replenished?
This will hurt a lot of faction/ships/strategies which involve in/near combat repairing if supply drones don't replenish crew.
Example: Kluth AHR...
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2011-01-16 00:42  
zero its a great idea but really yah kinda suggested it a bit to soon for any real acceptance with out damaging game balance at the present time.
but save it its a good idea
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2011-01-16 00:55  
Quote:
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On 2011-01-16 00:38, SpaceAdmiral wrote:
How will crew be replenished?
This will hurt a lot of faction/ships/strategies which involve in/near combat repairing if supply drones don't replenish crew.
Example: Kluth AHR...
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This is the reason i said idea's are open, i didnt Say the thing is perfect and ready to be implemented
Obviously, Crew should be replenished at Planets (maybe a new academy building?) and since crew can be transported via ships, i beleive supply ships can also repelenish ship's crews, maybe add a crew replenishing modual on a supply ship (maybe a Penality if its replenishign other ships in the middle of combat)
as for kluth AHR, maybe its time to give Kluth a reason to need planets (even thou admin Says they shoudl need planets and Kluth players say's they dont, go figure)
Of course, crew also replenishes over time since Every ships should(logicly) have a medical Bay to heal wounded soldiers...maybe dead ones too lawl (STO anyone?)
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On 2011-01-16 00:42, jamesbob wrote:
zero its a great idea but really yah kinda suggested it a bit to soon for any real acceptance with out damaging game balance at the present time.
but save it its a good idea
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Whenever we had somethign add in the game, Game balance will be affected, there is no "too soon" or "too lates" for that, it is expected and can't be helped. Im tryign to suggested a more in depth combat more than spacebar smash. This will obviously change balance, and thats why the idea is on the table, So we can think of ways to Balance this out with the rest of the current system
Anywya, thanks all for your positives and constructives replies, keep-em coming
[ This Message was edited by: Zero28 on 2011-01-16 00:58 ]
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
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xo3sonicfan102 Captain
Joined: March 03, 2010 Posts: 18
| Posted: 2011-01-16 01:46  
i love the idea.Battle desisons must be made quick and be the corrrect one,adding ecacuation and crew would make the game seem more real.
_________________ owner,captain and upbringer of the star ship skyfighter
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2011-01-16 04:47  
Quote:
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On 2011-01-16 00:55, Zero28 wrote:
Whenever we had somethign add in the game, Game balance will be affected, there is no "too soon" or "too lates" for that, it is expected and can't be helped. Im tryign to suggested a more in depth combat more than spacebar smash. This will obviously change balance, and thats why the idea is on the table, So we can think of ways to Balance this out with the rest of the current system
Anywya, thanks all for your positives and constructives replies, keep-em coming
[ This Message was edited by: Zero28 on 2011-01-16 00:58 ]
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i love the idea i really do but your not going to get much support from the die hards keep game as it is players.
not to mention the fact a completely new resource for players to manage may not really help in the long term as it just adds one more thing to learn.
mind you it might serve to get that ugly tutorial fixed up (looking on the bright side)
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-01-16 09:07  
One suggestion from me is not to make this idea overly complicated to implement. When you complicate things, you'll end up killing the idea.
You have a good start there.
- Replenish crew at any planets
- Supply drones do not replenish crew
- Once crew goes below 70%, systems start to get impaired.
These 3 ideas are already good starters.
[ This Message was edited by: Kenny_Naboo[+R] on 2011-01-16 09:07 ]
_________________ ... in space, no one can hear you scream.....
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-01-16 09:26  
Isn't it already in game? When you are fired heavily, device(s) is damaged and gets repaired.
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Balancept Grand Admiral
Joined: September 09, 2010 Posts: 31 From: Somewhere
| Posted: 2011-01-16 09:48  
I think its a great idea, we just need to figure out some way for in combat crew refills and the like (trannys anyone?)
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Admiral C. Wilson Admiral
Joined: July 06, 2010 Posts: 262 From: Arkansas
| Posted: 2011-01-16 12:03  
I like it. But dont fall under the pod thing?
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James 296 Fleet Admiral
Joined: March 19, 2009 Posts: 141
| Posted: 2011-01-16 12:26  
I like the idea however I would change the supply drones to only be able to replace like say 10% or a very low number, basically just enough so the ship can get back home, remember that supply ships should also be carrying extra crew for this.
in truth I would prefer this for crew replacement:
5% from supply ship
10% from supply station
100% from planets
When I say %, what I mean is a percent from the total crew. for e.i. If I have a ship that can hold 1000 crew, lets say a supply ship, can only replace 5% or 50 of the crew. this is just enough to get the ship back to a planet, but not enough to get the weapon systems up and running
I really hope this/your idea is put into effect. it will give more options to players for more stratgies and for the devs to be able nerf or buff stats in smaller quanitities
P.S. I hope you can understand what I'm saying
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-01-16 12:47  
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On 2011-01-16 09:26, chlorophyll wrote:
Isn't it already in game? When you are fired heavily, device(s) is damaged and gets repaired.
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Not really.
When your systems get damaged they will still be repaired by the crew. But once the crew level fall below say... 70%, repairs will be much slower.
Maybe once crew level falls below, say 40%, you get nothing repaired.
Once crew gets below 10% maybe... time to scuttle the ship.
_________________ ... in space, no one can hear you scream.....
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Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2011-01-16 16:07  
yeah, and perhaps now it could be good to name our ships somehow normal and not something like mr.pwnerblasterwhojacksalot-and-has-3-legs (just an example, i dont mean to offend anyone)
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