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Power drain |
Died~2000~Deaths[+R]*CC* Chief Marshal Army Of Darkness
Joined: February 08, 2010 Posts: 540 From: Spokane WA.
| Posted: 2011-01-11 05:30  
I've heard a few ppl say something about power drain usng kluth but thought nothing of it untill it happend to me. symptoms : power loss while cloaked not moving, no system charging ,pd off , jd fully charged and ecm off . happend to me in a siphon and a station. Lagg seems to have increased for me also over the last couple of days. Would apreciate if you could check it out .
Died~2000~Deaths[+R]™
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jedi42 Grand Admiral Evil Empires Inc.
Joined: February 25, 2002 Posts: 478 From: jedi42
| Posted: 2011-01-11 07:51  
I might advise you separate out the two issues. Lag can be a very hard thing to diagnose, particularly without traceroutes and lots of info.
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Died~2000~Deaths[+R]*CC* Chief Marshal Army Of Darkness
Joined: February 08, 2010 Posts: 540 From: Spokane WA.
| Posted: 2011-01-11 17:17  
Well if they could fix one of them i'd b happy
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Lazurkri Fleet Admiral Interstellar Cultural Confederation United
Joined: January 20, 2010 Posts: 37 From: Chilliwack, British Columbia, Canada
| Posted: 2011-01-12 11:48  
I've run into a similar problem a few times with ICC ships, and power not recharging; this happened to me most when I was using a SCD- I had the engines and reactors online in my sector command dread, and shields and eecm offline....and my power was still at zero, and refusing to recharge. I had to relog to clear it.
[ This Message was edited by: Lazurkri on 2011-01-12 11:49 ]
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2011-01-12 16:03  
Spreading false information will result in your posts being removed or edited.
Continued editing of posts to include spreading of misinformation will likely result in ability to post (posting rights) being evaluted and removed. [ This Message was edited by: BackSlash on 2011-01-12 17:29 ]
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-01-12 17:32  
As I stated in another thread, the last update contained no edits to the game code, or the networking part of the engine.
All we published was a rendering engine update (to include shadows), and a change to prestige gain (which is a simple value change). If you are seeing more lag after this update, then it is definitely not a result of any changes we made, and is likely a 'nocebo' effect (opposite of placebo).
I will email Faustus about this, but the likely outcome is that it's simply an issue that we're already looking into.
- Jack
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