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Hey I have a suggestion... |
AP0LLYON Chief Marshal
Joined: April 13, 2010 Posts: 103 From: Out In Space
| Posted: 2011-01-03 12:34  
I think we should have a minimium amount of construction requirements before your allowed to touch any kind of planet MV.. Like have new people build in scenario before being allowed to mess with planets. I'm tired of new people coming in and messing up planets because the planet was unlocked the night before or something and not locked again. Especially when new players come in and de-activate a ship yard because theres a battle going on in another part of the area. Or people purposely scrapping planets with no reason to do so. Just getting tired of new people being engineers and messing up planets just because they can... Anyways thats my 2 cents
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Sops Marshal Galactic Navy
Joined: March 07, 2004 Posts: 490
| Posted: 2011-01-03 13:47  
Wouldn't be that bad a suggestion if scenario wasn't killed off.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-01-03 14:54  
I have a prediction that BackSlash gonna say: "This is not going to happen".
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Koba Chief Marshal Praetorian Wolves
Joined: April 20, 2010 Posts: 309 From: United States of America
| Posted: 2011-01-03 15:24  
this would just annoy and confuse new players who already have a hard time getting started in this game,plus everyone knows your just rageing now you sead it yourself in your post so i doubt the mods will even comment on this post for that reason alone
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AP0LLYON Chief Marshal
Joined: April 13, 2010 Posts: 103 From: Out In Space
| Posted: 2011-01-03 15:44  
Didn't know we were losing scenario...
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tucker32 Fleet Admiral
Joined: February 16, 2009 Posts: 142 From: deep jungle of vargo
| Posted: 2011-01-03 16:15  
noooooooooooooo i like scenario also good starting place for new players so they don't take on a station in a frigate
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2011-01-03 19:50  
Quote:
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On 2011-01-03 16:15, tucker32 wrote:
noooooooooooooo i like scenario also good starting place for new players so they don't take on a station in a frigate
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incorrect i managed to spawn a dread from a barran thanks to the new shipyard system any planet can support any ship if you got people decicated to mining and 100 tech on it.
such a screwed up world we live in should have kept the old resoure system
and by the old system i mean 1.4 resource system where every planet had extreme stragtic value should role back to the old lock system as well just make it that it always rolls back to first rear or vice when their is noone else of higher rank for mv (go bite my head off if you wish but i end up rebuilding planets because some noob removes 5 to 6 defence bases and leave the planet wide open in mv to slap depots on it SERIOUSLY WHY BOTHER)
[ This Message was edited by: jamesbob on 2011-01-03 19:55 ]
[ This Message was edited by: jamesbob on 2011-01-03 20:00 ]
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2011-01-03 21:32  
Hey I have a suggestion...
instead of bitching about how new players dont know how to build planets, or how they mess stuff up all the time, or cant/dont/wont adhere to the conventional 'wisdom' about building, maybe the so-called, self-named vets, try teaching the newbies how to build, build better, build different. and i dont mean "do it this way, do it like this, dont ever ever do this other thing", educate them.
"typically, well-developed planets include these basic structure because..."
"planets you're going to put a ship yard on needs this much in the way of tech because..."
"we try to avoid putting defense bases on the equator because..."
or you know, just keep locking planets above their rank, tell them to go screw up planets somewhere else or shove them out of the way and do it for them while complaining about their ineptitude. cause that's workin out just peachy.
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