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Suggestion: Contacts. Devs Please read. |
Aradrox Grand Admiral
Joined: March 12, 2007 Posts: 133 From: Tennessee
| Posted: 2010-11-12 20:47  
Ive noticed how turning off contacts can significantly increase Frame Rate but at the same time leaves you quite blind. My suggestion is to make a adjustment of how far away contact are show and what type of contacts are shown and how far away they are shown.
Ex.
Combat Screen:
Missle Contacts 0-2000 GU
Fighters 0-2000 GU
Ships 0-5000 GU
Navigations Screen Contacts:
Missles ON-OFF
Fighters ON-OFF
Ships ON-OFF
AI ON-OFF
This would allow players to adjust how contact are show and would also help players keep track of whats going on and where ships are. Sounds should still be played no matter what the setting is and a keyboard Shortcut made to turn all to max or revert to pre selected settings [ This Message was edited by: Invisible on 2010-11-12 20:48 ]
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2010-11-12 20:59  
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On 2010-11-12 20:47, Invisible wrote:
make a adjustment of how far away contact are show
This would allow players to adjust how contact are show and would also help players keep track of whats going on and where ships are.
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Aradrox Grand Admiral
Joined: March 12, 2007 Posts: 133 From: Tennessee
| Posted: 2010-11-13 15:03  
Ok well I wasnt aware of that. Could a /command be added to set it to a actuall range. other then just randomly hitting the button without and confirmation of how much its effecting it?
or does one already exist? (that i cant seem to find in manual.
[ This Message was edited by: Invisible on 2010-11-13 15:20 ]
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-11-15 04:29  
Yesterday, I press [ and ] on an moving target about 2000gu away from me. Nothing changed... [ This Message was edited by: chlorophyll on 2010-11-15 04:34 ]
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2010-11-15 04:43  
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On 2010-11-15 04:29, chlorophyll wrote:
Yesterday, I press [ and ] on an moving target about 2000gu away from me. Nothing changed...
[ This Message was edited by: chlorophyll on 2010-11-15 04:34 ]
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I don't know the exact rat. For working reference, assume one [ decreases range by 1000 gu, per tap. Also assume holding down [ decreases range by 1000, per second.
Or be specific on your needs by /focus'ing your perspective.
_________________ Forging legends and lives outside till naught remains inside.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-11-15 07:40  
Were you targeting the enemy before decreasing range? If you target someone who's 20,000gu away, you'll also maintain targeting until it has moved out of range of all observers.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-11-15 15:48  
If the contact reticules are causing you FPS issues, then I don't know what to say. They're the simplest form of drawing - just 4 lines. If your GPU cannot render 4 lines, then you have bigger issues.
My bet is that you have issues with LOD. You'll need to go into setup and change the Graphic Effects to MEDIUM or LOW, as at HIGH we disable LOD (Level Of Detail), meaning at certain ranges the game assets won't lose detail; changing it to MEDIUM or LOW will return normal LOD functionality.
[ This Message was edited by: BackSlash on 2010-11-15 15:49 ]
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