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New planet Textures |
Talar Vice Admiral
Joined: July 10, 2004 Posts: 39 From: San Diego
| Posted: 2010-09-20 01:52  
I am attempting to make new planet textures to help upgrade and better Darkspace; However i require something from the community, and something from the admins (specifically Faust).
From the community:
I need opinions, how planets should look, what should where.
Example; this lava planet is not hot even, this color is offer, it needs more lava, it needs more mountains etc.
From the Admins:
I need to know if you just need the texture's (iei the BMP file) or do you want me to create a 3d profile for the planet in blender.
I am being specific here asking if you want an actual 3d planet completed in blender, or just a 3d preview of the planet.
I just started today so
Also, are clouds something you do, or something i need to do.
lastly, i am posting all the pics on my website @
http://dstextures.guildlaunch.com
Edit: faust i also need to know if you have issues with alterations ot current schemes, like:
Oasis in Arid /baren planets
Islands on Ocean Planets [ This Message was edited by: Vice Admiral Mikiel on 2010-09-20 03:51 ]
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2010-09-20 10:18  
Most of your planets currently look very artificial.
If you could work on creating some more detailed topography (like mountain ranges and valleys), we might be able to use what you create. We also need normal maps for the textures so that we can start implementing bump mapping.
I would rather have one great texture, as opposed to 10 okay ones.
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t500 Marshal
Joined: June 20, 2007 Posts: 188 From: vermont
| Posted: 2010-09-20 10:36  
you are off to a good start
can't wait to see them when they are done!
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-09-20 10:39  
We don't need models; the textures are just rectangular images mapped onto sphere models. The top and bottom is pinched to fit, so focus your detail on the middle. File types are TGA, but a BMP or similarly uncompressed format works just fine (previews are, of course, perfectly acceptable as jpgs or similar).
Here's a sample image from in-game to give you an idea what to beat:
http://www.darkspace.net/index.htm?module=files.php&download_id=483
PS - we also have file size and dimension limitations, but better to ignore them for now as it is much easier to scale down than up.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Talar Vice Admiral
Joined: July 10, 2004 Posts: 39 From: San Diego
| Posted: 2010-09-20 14:25  
Ok Great. Thats what i needed to know.
I am sort of playing with the coloring at the moment. The Plastic look is just from the occulation of the star. But i am having problems getting the colors right to make it look less cartoonish and more realish.
I am using a random Generator to creator the planets. in that generation algarythm I am just specifying various factors like colors, land, land generation etc.
Ill play with it some more.
thanks for the tips and samle Pic.
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Talar Vice Admiral
Joined: July 10, 2004 Posts: 39 From: San Diego
| Posted: 2010-09-20 15:19  
I am uploaded a new 3d model with mountains etc. Can i get feed back please?
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xplosiv Fleet Admiral
Joined: October 10, 2007 Posts: 43
| Posted: 2010-09-20 15:29  
sorry good attept but they dont really stand out compared to the planet skins we already have, maybe some of the inferno skins, but i would like to see what the the 3D image would look like wrapped around the planet it looks promising.
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Talar Vice Admiral
Joined: July 10, 2004 Posts: 39 From: San Diego
| Posted: 2010-09-20 17:22  
a 3d Model of the HD upgrades is on the site now via your request.
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2010-09-20 20:39  
Didn't Crim make some new planet images a while back?
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Mr Black Grand Admiral Palestar
Joined: September 20, 2003 Posts: 486 From: Gaifenland
| Posted: 2010-09-20 21:35  
The newer textures are a noticeable improvement. Try working in 2048*1024 though, as we prefer having larger source textures and then downsampling them to what we will actually use (gives us more future proofing).
Keep up your efforts. You are heading in the right direction.
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-09-21 00:31  
Hey, just wanted to let ya know. I used this tutorial for making planets in 3dsmax for renderings of Earth. It didn't really apply to my subject but was VERY helpful. I think it would be more useful to you than me: http://www.jbud.org/tut01_v1_0.pdf
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-09-21 02:11  
Good guide.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-09-21 02:52  
Quote:
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On 2010-09-20 20:39, Coeus wrote:
Didn't Crim make some new planet images a while back?
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Yeah, I think I imported a few of them at least. Not sure exactly any more. I think maybe they got deleted for being too awesome (by which I mean too detailed, and thus too large, and thus too much a burden on all those still connecting via semaphore).
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-09-21 13:05  
You can add the white cloud effect on ice planet. Some forest on Arid.
Nice work. Keep going.
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Alois Falix Grand Admiral
Joined: July 26, 2006 Posts: 22
| Posted: 2010-09-21 13:39  
Anyone else think this guy would be an awesome designer of custom Marbles?
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