Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
Kills chart
UGTO (1) ICC (0) K'Luth (0)

Upcoming Events

- Weekly DarkSpace
11/23/24 +2.0 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » new fighters
 Author new fighters
Ruuu
Grand Admiral

Joined: November 20, 2009
Posts: 135
From: That Tree Over There...
Posted: 2010-08-27 04:46   
well when im bored i do some stuff on blender and have come up with this fighter all i need is some 1 so put the textures on it and hopefuly it will look better
note: i have marked out where some of the components are coz its just a big blob







soz the pic's are big
[ This Message was edited by: JAZZAMAN on 2010-08-27 04:47 ]
_________________


The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2010-08-27 07:11   
so the fighters are gonna have QSTs on them?
_________________
Problem Darkspace?



*Obsidian Shadow*
Grand Admiral

Joined: January 03, 2010
Posts: 316
Posted: 2010-08-27 08:42   
yeah i can see that not happening carrier dreads would be OP with them fighters
_________________


Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2010-08-27 16:34   
lol, about time carriers would be OP now tho

almost every other dread has been at one point, only the carrier thats been constantly underperforming

btw devs, i'm still waiting for that fighter pass Faustus promised us ~8 years ago, with formation settings and interceptor fighters actually working as they should.
_________________


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-08-27 17:28   
apparently you remember everything faustus says
_________________


Ruuu
Grand Admiral

Joined: November 20, 2009
Posts: 135
From: That Tree Over There...
Posted: 2010-08-27 20:50   
was thinking it would be for the stations actually
_________________


Gin Ichimaru
Grand Admiral

Joined: March 17, 2006
Posts: 110
From: Undisclosed
Posted: 2010-08-27 22:30   
Nooo, make for the aggy exclusively
_________________
Would you like me to save you?... Just kidding...


Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-08-27 22:34   
Maybe for the agni and the command station?
_________________
The Gaifens call to me!

  Goto the website of Kangaroosteak
Nimsc
Admiral

Joined: March 06, 2004
Posts: 1
Posted: 2010-09-01 08:19   
Reasonable idea imo but a bit too pew pew...

Why special weapons specificially?
Perhaps a more balanced version with torps on them instead, call them heavy fighters or something...
Torps are tasty weapons but can still be evaded and a flight of them wouldn't quite be as nasty as a flight fielding QST's, Ions or SI's

Could be viable?
_________________


Page created in 0.016000 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR