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I'm Back, but Blockades need work |
0mni Grand Admiral
Joined: March 09, 2004 Posts: 288 From: Canada, Lived around the world.
| Posted: 2010-08-19 14:03  
I can understand that blockades are never going to go away, however I do believe that they should be tweaked. I constantly see Enemy AI coming and going, non stop, between certain areas. Some are just traveling from point A to point B, but are stopped by an enemy dictor field. The issue I have is that this happens far too often. I believe that blockades should be based on the amount of time an enemy ship is in the area, it should not be an immediate effect, their should be a time delay. The blockade should also have a longer time delay or it should not be enabled if there are allied ships in the area that outnumber the enemy. I have been playing the scenario server, so its more of an issue on there than on the MV. Especially when there are very small maps, its literlly impossible to build a SY planet because the AI never go away. Other than that I have nothing else to suggest. This is what I have seen so far and I know, just because this is Darkspace, everyone will have their own opinion. So let the debate begin, but I honestly believe this is a major issue that should be addressed in some way to make blockades less restrictive and not as common as they currently are in the current patch.
I have seen a planet sourounded by dreads and a station, only to be blockaded by a single scout ship. And its not the easist thing to kill a scout unless you alpha it as they are fast. [ This Message was edited by: Omni on 2010-08-19 21:50 ]
_________________ At no point should anyone take anything I say seriously, doing so is hazardous to your health.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-08-19 15:04  
It'll be changed in the future.
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*Nemesis*© Chief Marshal *Renegade Space Marines*
Joined: March 05, 2005 Posts: 213
| Posted: 2010-08-19 16:05  
How was live in orbit?
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2010-08-20 01:26  
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On 2010-08-19 15:04, BackSlash wrote:
It'll be changed in the future.
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yeah, when ARE someone gonna start working on that?
random mods and devs have stated that "this will change" pretty much ever since blockades were introduced and ppl figured out how to abuse it.
thats quite a few years now, so how about someone pull their thumb out and actually start working on it?
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-08-20 02:21  
two weeks (tm)
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2010-08-20 16:47  
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On 2010-08-20 01:26, Jar Jar Binks wrote:
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On 2010-08-19 15:04, BackSlash wrote:
It'll be changed in the future.
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yeah, when ARE someone gonna start working on that?
random mods and devs have stated that "this will change" pretty much ever since blockades were introduced and ppl figured out how to abuse it.
thats quite a few years now, so how about someone pull their thumb out and actually start working on it?
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How about you?
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Reznor Marshal
Joined: March 29, 2010 Posts: 316
| Posted: 2010-08-20 17:12  
More times than not it's been easy for me to spawn a dread while the planet is being attacked by human players. The AI seems like no matter how fast you kill them, they blockade, but human players can be sitting there in the dictor well for minutes and still people can spawn.
The AI is plotting out downfall. They learn quickly.....
_________________ Indictor: 1. To accuse of wrongdoing
Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-08-20 18:29  
FYI I changed blockade a LONG time ago so that you can spawn, but cannot use the shipyard to escape combat.
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On 2010-08-20 01:26, Jar Jar Binks wrote:
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Whenever we feel like it. [ This Message was edited by: BackSlash on 2010-08-20 18:30 ]
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