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[FAQ
Forum Index » » English (General) » » Icc Heavy Cruiser vs Combat Destroyer
 Author Icc Heavy Cruiser vs Combat Destroyer
Vice Admiral Josh Knight
Vice Admiral

Joined: July 25, 2010
Posts: 56
Posted: 2010-08-05 11:48   
When i got to 1st rear admiral, i was excited due to the fact i could use a heavy cruiser. I thought this would mean more firepower than a destroyer. Apparently i was wrong. Lets compare the Layouts of a HC and a CD.

HC: 2 Heavy Railguns
CD: 2 Heavy Railguns

HC: 4 Railguns
CD: 4 Railguns

HC: 2 torpedo launchers(99% sure)
CD: 4 torpedo launchers

HC: 4 Beams
CD: 2 Beams

HC: 20 max speed
CD: 25 max speed

Clearly here, I would pick the combat destroyer over the heavy cruiser simply because the 2 more beams and tougher hull simply to not justify losing the 5 knots of speed and 2 torpedo launchers of the Combat dessy.

I would suggest maybe upping the Heavy Cruisers armament a little bit. Maybe at least giving it the 2 torpedo launchers it is lacking compared to the dessy?


Thx for reading
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The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2010-08-05 11:54   
well i dont know that much on ships mainly, but isnt because its a cruiser class, the weps have more dmg output sorta like i hear about a dread?
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Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2010-08-05 11:54   
the HC and all crusiers are up for a layout change in the near future
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-08-05 11:59   
The destroyers have updated layouts, the cruisers will be next

also there is something called hull levels
bigger ships have more hull levels, more levels mean different equipment stats

a heavy rail gun on the combat dessie deals LESS damage than the on heavy cruiser, but fires MORE faster, for the icc that means the destroyer runs out of ammo quicker
the heavy cruiser also has more armor and stronger shields, plus more actual structural integrity (hull hp)

the hull levels were made to cut down on projectiles, as without hull levels the bigger ships would need more guns to be as powerful as they are
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-08-05 12:36   
(i think) all weapons are leveled
-> the bigger the ship
the more dmg per shot
the more energy-usage per shot
the longer the cooldown between each shots
the more ammo
the bigger the sig-increase while recharging
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Marshal
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Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-08-05 12:39   
Just wait till the Cruisers get thare new layouts thay will be close to being able to 1 vs 1 a dread.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-08-05 12:45   
As stated, most of the discrepancy is because of the ship layout rework process that's currently underway: the development team is working its way up in terms of ship classes, so Destroyers are currently revamped but Cruisers are not, leading to a mismatch. Many changes involve focusing ships more narrowly on their intended task; in this case, the Combat Destroyer is focused on Combat and thus has had most auxiliary gadgets stripped out and their space replaced with weapons. The HC will have the same treatment and should be a more competitive ship once completed.

As for leveling, ships increase in levels as the classes progress. Generally speaking, an increase in level means that:

the gadget gains more HP and thus is less susceptible to system damage;
damage per projectile increases;
energy use per volley increases, which directly affects the signature increase from recharging the gadget;
the time between volleys (cooldown) increases; and
ammo decreases.

Some weapons also:

change how many projectiles there are per volley;
change the speed of the projectile;
change the range of the projectile;
change the falloff of the weapon (though this is mostly to adjust for different ranges).

The exact effect varies by the weapon.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-08-05 14:56   
Quote:

On 2010-08-05 12:45, Shigernafy wrote:
ammo decreases.



i though higher level-weapons have more ammo
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Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2010-08-05 15:05   
Quote:

On 2010-08-05 11:48, 1st Rear Admiral Josh Knight wrote:
When i got to 1st rear admiral, i was excited due to the fact i could use a heavy cruiser. I thought this would mean more firepower than a destroyer. Apparently i was wrong. Lets compare the Layouts of a HC and a CD.

HC: 2 Heavy Railguns
CD: 2 Heavy Railguns

HC: 4 Railguns
CD: 4 Railguns

HC: 2 torpedo launchers(99% sure)
CD: 4 torpedo launchers

HC: 4 Beams
CD: 2 Beams

HC: 20 max speed
CD: 25 max speed

Clearly here, I would pick the combat destroyer over the heavy cruiser simply because the 2 more beams and tougher hull simply to not justify losing the 5 knots of speed and 2 torpedo launchers of the Combat dessy.

I would suggest maybe upping the Heavy Cruisers armament a little bit. Maybe at least giving it the 2 torpedo launchers it is lacking compared to the dessy?


Thx for reading





Just noticed but ya forgot about the missles
1 Mk2 and a norm fore
a norm aft


[ This Message was edited by: soulless93 on 2010-08-05 15:07 ]
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Vice Admiral Josh Knight
Vice Admiral

Joined: July 25, 2010
Posts: 56
Posted: 2010-08-05 15:58   
sorry about that. I don't really use the missles due to the fact i get up close. Im trying using sabot rockets in those slots though.
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Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2010-08-05 16:21   
Poor, poor SABOTs. I don't see what's wrong with the glass cannon MD getting up close and personal.
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Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-08-06 04:08   
i have always wondering about this whole lvling thing. i remmber back when you could mainly lvl your guns they went to like lvl ten. so i know they been removed but was curious like you could get a dessie lvl 10 weapons but now it is based on ranke so my question is this. is there a diffrence let say if a grand admrinel is flying a dessie as opposed to a lt.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-08-06 04:56   
no, weapon-level is determined by the ship-class

scouts are lvl 1
friggs are lvl 2
and so on
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Pand0rum (Dragoon)
Marshal

Joined: May 06, 2007
Posts: 51
From: Arizona
Posted: 2010-08-06 10:10   
Quote:

And what about upgrades? If the HC has 8 Advanced Defence Upgrades and the CD has 8 Advanced Weapon Multiplexers, (not saying that they will but if so, ) It would determine on the pilots skill level and strategy.


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Joined: October 10, 2009
Posts: 826
Posted: 2010-08-06 10:21   
Quote:

On 2010-08-06 10:10, Pand()rum. wrote:
Quote:

And what about upgrades? If the HC has 8 Advanced Defence Upgrades and the CD has 8 Advanced Weapon Multiplexers, (not saying that they will but if so, ) It would determine on the pilots skill level and strategy.




The CD's weapons are a bad match for the HC's shields and armor. And when both use enhancements, as you said while quoting yourself, then the destroyer finds it harder to beat the cruiser, simply because its weapons were of a lower level than the subject's defenses. The enhancements' multipliers widen this gap.

Also, is that a self-quote i see? FAIL.
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