Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
Kills chart
UGTO (1) ICC (0) K'Luth (0)

Upcoming Events

- Weekly DarkSpace
11/23/24 +2.0 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » asteroid matter
 Author asteroid matter
Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2010-08-02 05:48   
idead just crashed into my head. what about the asteroids and other objects? like asteroid belts. rokcs that would move around pretty fast. some in orbit other in their own flight vectors trough systems. unability to avoid collison would (obviusly) result in serius damage or death. make the universe a bit more dangerous

oh and one just pooped up, fortress/station/shypyard.. AI ofcourse. could be build ba engineer or two...or five.
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-08-02 06:00   
um asteroid-belts are already ingame... but tend to get invisible quite often...
at least they were there before the MV-layout-change

had some sugestions to make space more "interesting" myself some time ago (in beta-forum):

http://beta.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=49254&forum=36&9
[ This Message was edited by: NoBoDx on 2010-08-02 06:02 ]
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2010-08-02 06:02   
well...i never met them, never crashed into them, never got run over by them. this game is missing that type of fun


ps: just checked that link, great ideas. they should really be put into the game. to 'color' up the place, saving us from monotomy of empty space and bunch of balls that are called planets nad stuff
[ This Message was edited by: Ravendark on 2010-08-02 06:09 ]
_________________


Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-08-02 06:34   
We have asteroids and asteroid belts in code, but they took a lot of CPU time to be floating around space. Plus if you hit one or shot it, it would float off on a new vector (damaging you if it was a collision) and therefore require even more processing. And they'd sometimes float on forever, creating new zones just to process them...

Obviously, most of these problems could have a solution, but it wasn't high on our list of priorities. Plus they could be used to do great damage to planets if properly aimed, which was getting kind of lame to be able to nuke planets with a single object - especially one that the planet didn't react to or shoot down.
_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

  Email Shigernafy
Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-08-02 06:44   
There also used to be some interesting ways of combining tractor beams, jump drives and patience to turn asteroids into rather scary weapons of mass destruction, if memory serves.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-08-02 06:57   
they always refused to jump with me

tractored one some time ago over 50.000gu without jumping to mine it at a supply-base just to find out it disapreared when i wanted to start mining it =/

[ This Message was edited by: NoBoDx on 2010-08-02 08:23 ]
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-08-02 13:50   
Believe you could only jump a few thousand gu with an object in tow.
_________________


Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-08-02 14:13   
Quote:

On 2010-08-02 13:50, Sops wrote:
Believe you could only jump a few thousand gu with an object in tow.




thats what i thoght.
_________________

\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"

Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2010-08-02 16:34   
so then...asteroids will have to wait until everyone gets a better pc and good connection. but idead with nebulas and emp clouds and stuff NoDo came up with are very attractive. i presume that wouldnt eat too much of cpu processes and would make a space more...err...how to say...'good-to-know-the-area' something, ya know what i mean?
_________________


Page created in 0.037403 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR