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AR missiles changed? |
Wild Cat Fleet Admiral
Joined: August 28, 2004 Posts: 109 From: The Netherlands
| Posted: 2010-07-29 12:39  
Last night I was in the usual battles between UGTO and ICC.
I took a picket destroyer to intercept missiles and take them down with PD, but to my surprise I could see AR missiles being launched from a distance as they flew towards me, I lost radar lock on them and could only watch as the flew passed me to impact on the station I was trying to defend.
Signature level was 20+ and I had a scanner running...
Did some thing change? I recall a few day's back I had little to no trouble with PD taking down any kind of missiles, with the exception of K'luth's missiles.
_________________ Wild Cat
Dutch Time
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GunRunner Marshal
Joined: October 17, 2003 Posts: 72
| Posted: 2010-07-29 15:14  
They go stealth before they hit.
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The_Enforcer (The Vindicator) Fleet Admiral
Joined: March 05, 2010 Posts: 163 From: another dimension
| Posted: 2010-07-29 17:48  
umm yes, arent they called anti-radar missles?
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Antra Admiral Agents
Joined: February 16, 2002 Posts: 657 From: Grand Rapids, Michigan
| Posted: 2010-07-29 18:23  
Anti-radar missiles in modern day military lingo are weapons that use a target's radar as a homing beacon.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2010-07-29 18:36  
You may have +20 signature but that might be because of your own devices, other people or nouns might have different signatures.
If people are running ecm you might have +20 but they might have +2
About the missiles.
yes AR missiles are changed a bit.
For some of the stat changes, please look at the DS-DB 4.2.5 missiles (link) at the difference between the Old and New.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2010-07-29 19:19  
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On 2010-07-29 18:23, Antra wrote:
Anti-radar missiles in modern day military lingo are weapons that use a target's radar as a homing beacon.
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Curiously DS has both AR and anti-radar missiles. The anti-radar missiles replace sparrows and can't even hit a cruiser at 500gu that's not moving. AR missiles which are also anti radar but called AR are much better.
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-07-29 19:59  
This seems to be a general bit of weirdness. Missiles fired from a distance can be easily visible, and then will become undetectable at some point before they hit. I can only presume that they're becoming visible due to ECCM or similar at their launch point, which they then cease being affected by before they hit their target.
Still, it's a bit odd.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-07-29 20:11  
i think it has to do with computer quality,
my old netbook always had missles disappear 400 from me, thus i could never pd and died
this improved laptop never has disappearing missles, unless guy with ecm is near me
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-07-29 21:02  
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On 2010-07-29 19:19, MrSparkle wrote:
Curiously DS has both AR and anti-radar missiles. The anti-radar missiles replace sparrows and can't even hit a cruiser at 500gu that's not moving. AR missiles which are also anti radar but called AR are much better. |
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It's the same with IT and Ion Tracker, the way it was explained to me is ICC/UGTO missiles don't level like Kluth missiles because of the way the different missile tiers are set up, so missiles that are common to all tiers like AR/IT need a different entry for each tier.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2010-07-29 21:08  
They also have different ingame descriptions and perform wildly different. Anti-radar (not AR) are mostly worthless due to not being able to hit a damned thing.
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Vice Admiral Onassi Vice Admiral
Joined: March 20, 2010 Posts: 44 From: Bridge of the Hot Needle of Inquiry
| Posted: 2010-07-29 21:17  
Do they do MOAR DmG?
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Wild Cat Fleet Admiral
Joined: August 28, 2004 Posts: 109 From: The Netherlands
| Posted: 2010-07-30 07:56  
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On 2010-07-29 15:14, GunRunner wrote:
They go stealth before they hit.
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Isn’t that what the scanner is for? Detecting sneaky missiles?
If the scanner isn’t used for that, than what`s point of having the scanner on a destroyer picket? What else can the scanner be used for? I don’t recall needing any special sensor equipment to detect and track missiles.
I’ve always believe that the scanner aided in detecting small things like missiles and cargo pods.
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On 2010-07-29 18:36, Eledore Massis [R33] wrote:
You may have +20 signature but that might be because of your own devices, other people or nouns might have different signatures.
If people are running ecm you might have +20 but they might have +2
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I don’t know how much ECCM was being broadcasted exactly, but I don’t recall a destroyer having a very high signature of its own. So at least or 9 points of ECCM was being broadcasted. If AR missiles are equipped with ECM of their own, then a good amount of ECCM is needed reveal them.
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On 2010-07-29 20:11, SpaceAdmiral wrote:
i think it has to do with computer quality,
my old netbook always had missles disappear 400 from me, thus i could never pd and died
this improved laptop never has disappearing missles, unless guy with ecm is near me
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Computer quality? Game settings?
I’ve not experience any client lag (a PC who could not cut it) only network/server lag during the epic battles where missiles/fighters where spammed like crazy.
I don’t believe my machine has any problems with showing missiles or the target boxes, I’ve been in bigger battles and never experience the issue before until now
_________________ Wild Cat
Dutch Time
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