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[FAQ
Forum Index » » English (General) » » AR missiles changed?
 Author AR missiles changed?
Wild Cat
Fleet Admiral

Joined: August 28, 2004
Posts: 109
From: The Netherlands
Posted: 2010-07-29 12:39   
Last night I was in the usual battles between UGTO and ICC.

I took a picket destroyer to intercept missiles and take them down with PD, but to my surprise I could see AR missiles being launched from a distance as they flew towards me, I lost radar lock on them and could only watch as the flew passed me to impact on the station I was trying to defend.

Signature level was 20+ and I had a scanner running...

Did some thing change? I recall a few day's back I had little to no trouble with PD taking down any kind of missiles, with the exception of K'luth's missiles.
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Wild Cat
Dutch Time



GunRunner
Marshal

Joined: October 17, 2003
Posts: 72
Posted: 2010-07-29 15:14   
They go stealth before they hit.
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The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2010-07-29 17:48   
umm yes, arent they called anti-radar missles?
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Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2010-07-29 18:23   
Anti-radar missiles in modern day military lingo are weapons that use a target's radar as a homing beacon.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2010-07-29 18:36   
You may have +20 signature but that might be because of your own devices, other people or nouns might have different signatures.
If people are running ecm you might have +20 but they might have +2

About the missiles.
yes AR missiles are changed a bit.
For some of the stat changes, please look at the DS-DB 4.2.5 missiles (link) at the difference between the Old and New.

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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-07-29 19:19   
Quote:

On 2010-07-29 18:23, Antra wrote:
Anti-radar missiles in modern day military lingo are weapons that use a target's radar as a homing beacon.



Curiously DS has both AR and anti-radar missiles. The anti-radar missiles replace sparrows and can't even hit a cruiser at 500gu that's not moving. AR missiles which are also anti radar but called AR are much better.
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-07-29 19:59   
This seems to be a general bit of weirdness. Missiles fired from a distance can be easily visible, and then will become undetectable at some point before they hit. I can only presume that they're becoming visible due to ECCM or similar at their launch point, which they then cease being affected by before they hit their target.

Still, it's a bit odd.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-29 20:11   
i think it has to do with computer quality,
my old netbook always had missles disappear 400 from me, thus i could never pd and died
this improved laptop never has disappearing missles, unless guy with ecm is near me
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-07-29 21:02   
Quote:

On 2010-07-29 19:19, MrSparkle wrote:
Curiously DS has both AR and anti-radar missiles. The anti-radar missiles replace sparrows and can't even hit a cruiser at 500gu that's not moving. AR missiles which are also anti radar but called AR are much better.



It's the same with IT and Ion Tracker, the way it was explained to me is ICC/UGTO missiles don't level like Kluth missiles because of the way the different missile tiers are set up, so missiles that are common to all tiers like AR/IT need a different entry for each tier.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-07-29 21:08   
They also have different ingame descriptions and perform wildly different. Anti-radar (not AR) are mostly worthless due to not being able to hit a damned thing.
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Vice Admiral Onassi
Vice Admiral

Joined: March 20, 2010
Posts: 44
From: Bridge of the Hot Needle of Inquiry
Posted: 2010-07-29 21:17   
Do they do MOAR DmG?
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Wild Cat
Fleet Admiral

Joined: August 28, 2004
Posts: 109
From: The Netherlands
Posted: 2010-07-30 07:56   
Quote:

On 2010-07-29 15:14, GunRunner wrote:
They go stealth before they hit.



Isn’t that what the scanner is for? Detecting sneaky missiles?

If the scanner isn’t used for that, than what`s point of having the scanner on a destroyer picket? What else can the scanner be used for? I don’t recall needing any special sensor equipment to detect and track missiles.

I’ve always believe that the scanner aided in detecting small things like missiles and cargo pods.
Quote:

On 2010-07-29 18:36, Eledore Massis [R33] wrote:
You may have +20 signature but that might be because of your own devices, other people or nouns might have different signatures.
If people are running ecm you might have +20 but they might have +2


I don’t know how much ECCM was being broadcasted exactly, but I don’t recall a destroyer having a very high signature of its own. So at least or 9 points of ECCM was being broadcasted. If AR missiles are equipped with ECM of their own, then a good amount of ECCM is needed reveal them.

Quote:

On 2010-07-29 20:11, SpaceAdmiral wrote:
i think it has to do with computer quality,
my old netbook always had missles disappear 400 from me, thus i could never pd and died
this improved laptop never has disappearing missles, unless guy with ecm is near me


Computer quality? Game settings?
I’ve not experience any client lag (a PC who could not cut it) only network/server lag during the epic battles where missiles/fighters where spammed like crazy.

I don’t believe my machine has any problems with showing missiles or the target boxes, I’ve been in bigger battles and never experience the issue before until now


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Wild Cat
Dutch Time



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