Author |
glitch: infantry orders |
Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2010-07-18 17:10  
if infantry are ordered to move, they stay where they were ordered to move regardless of anything that happens afterward. if an enemy drops troops on the planet they will not react. you have to order them to go to attack mode (alt-a) for them to do anything again.
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
|
SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-07-18 19:30  
if you notice its orders are to move to selected location, and attack would sort of cancel this order, allowing it to attack at will
_________________
|
Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2010-07-18 21:24  
yes but even after its arrived at the location its still following the order to move there. this is kind of stupid.
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
|
SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-07-18 21:31  
well if you think about it if your commander ordered you to move there, you stay there until further orders, right?
_________________
|
Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2010-07-19 07:57  
yes, but the result is that if you order a bunch of the troops on a planet to move around so it cant be bombed easily, a single infantry drop can take the entire planet because they wont respond to the attack
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
|
Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-07-19 08:33  
This is a non-trivial issue, in that having them stand around like lemons isn't too desirable since they need to be able to act if there aren't any players around to coddle them, but making them always move to attack enemy infantry and/or buildings would give them the equivalent of zero attention span since they wouldn't be able to respond to player orders if an enemy was present; the move order would immediately be overwritten by an attack order
So here's my idea for a solution. We keep move orders in a similar fashion as we have them now, in that they are effectively permanent orders. Call it "station". Then, replace the "defend" order with "hold position", "attack" with "engage infantry" and "raze" with "engage buildings". If an enemy unit appears on the planet and the infantry are not set to hold position, they move away from their station point and attack. Once the enemy unit is defeated, they return to their station position. If "hold position" is set, they will sit tight on their designated spot regardless of what happens.
Units that arrive on a planet (either from being dropped or being built by a barracks" can simply set their station point to be wherever they arrive, or possibly a random point on the planet to stop infantry from bunching up too much and getting bombed.
Thoughts?
_________________ [Darkspace Moderator] [Galactic Navy Fleet Officer]
|
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-07-19 12:33  
Moving back to their assigned spot after enemy troops are wiped out sounds like a good idea.
_________________ Adapt or die.
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-07-19 12:46  
When you move infantry, we assume you want those infantry to move to that spot and stay there. If you want them to be precisely placed to make bombing more difficult yet want them to move and intercept any attacking forces, then you'll need to change their order to Attack once they have moved.
_________________
|
Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2010-07-19 21:11  
no one wants their infantry to move and then stay there.
I <3 Gej's idea
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-07-19 21:23  
Would waste many precious CPU cycles to do that.
_________________
|
Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-07-19 23:21  
Somehow you cant build inf with an order already set on them like you used to. I mean build them with Defend or whatever already set, they all come out with attack as a preset.
Also, somehow inf no longer pop up on the barracks themselves, they show up all over the planet. Making it difficult to defend with defenses, but at the same time makes it hard to bomb too. This is a good/bad thing, at least have the inf show up within 2 bands of the barracks. Then they will be close to the defenses should some idiot want to drop raze inf down.
_________________
WH 40k armies, Grey Knights, Dark Angles, Imperial Guard (Vostroyan First Born) and Orks.
There is a thin line between knowing when to give up and when to try harder.
|