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[FAQ
Forum Index » » English (General) » » Combat AI in Sag
 Author Combat AI in Sag
Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-07-16 05:55   
where is the ICC combat AI? i have seen UGTO and K'luth but no ICC
_________________


Fiver
Captain
Interstellar Cultural Confederation United


Joined: July 06, 2010
Posts: 5
Posted: 2010-07-16 06:13   
Quote:

On 2010-07-16 05:55, Schroedingers Gun {SOE} wrote:
where is the ICC combat AI? i have seen UGTO and K'luth but no ICC



We haven't just seen the Luth AI.


Oh god, so many dreadnoughts, so many heavy cruisers.
_________________


Kaoschan
Fleet Admiral
Interstellar Cultural Confederation United


Joined: October 11, 2008
Posts: 133
From: Germany
Posted: 2010-07-16 06:23   
ICC Combat AI Spawnrate is ~ 8x slower as it should be.

I asked Shigernafy and he took a look at the Code.
Then he said it is a bug/value error that the ICC spawnrate is 8x slower as it should be.

I hope it will be fixed soon.

Fighting hords of AI + a medium amount of player in Dreads/Stations with no AI help is very very hard.


_________________
In ICC Shields with Defence Mode we trust!

K'luth Hunter - Recon ~Ping~ Scout - ECCM for the Team, to beat the K'luth!

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Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-07-16 07:14   
um yeah, bad day sorry
[ This Message was edited by: Schroedingers Gun {SOE} on 2010-07-16 07:25 ]
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-07-16 07:23   
Quote:

On 2010-07-16 07:14, Schroedingers Gun {SOE} wrote:
fat chance we used our quota of devs caring with Defence mode, those 3 K'luth could have taken most of BD and we would have had no way of fighting them off



Wow. It's barely been noticed, and someone's already complaining that the developers don't care and won't ever fix it.

I mean, jeez, what kind of response speed do you want? To make you happy, we'll need a time machine so that we can fix things before they go wrong.
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-07-16 07:28   
Its fixed in beta as of last night, in fact.

I had edited the code over a week ago, but I couldn't commit it because I had made a ton of other changes to the map as part of my new Sag layout, so it had to wait until I completed that, which was last night.

Though the new map will need a bit of testing yet, so you still have a few days to wait until it is added to the release version.

[ This Message was edited by: Shigernafy on 2010-07-16 07:30 ]
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TheHunter
Marshal

Joined: July 05, 2005
Posts: 257
From: 3rd Star from the Left and keep going till Morning
Posted: 2010-07-16 13:46   
to Be truthful tho even Steve Jobs cant get a time machine to turn back on the IPHONE 4's Aerial Flaws hehe.



[ This Message was edited by: IceMan on 2010-07-16 13:47 ]
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-07-16 17:21   
I often see no combat ai whatsoever. Right now I'm even seeing planets with active starports and full resources with no accompanying starport ai.

There must be an ai limit in place screwing it all up. Two of us ran really low on jump juice on Kluth but there were no ai supply to come help, let alone any other ai at all aside from a few starport ai (and even then not all starports had ai).
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-16 17:25   
thought luthies uncloak to kill suppy ai?
gives away position?
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-07-16 18:41   
There is an AI cap.. might need to confirm transports are exempted from it.
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* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-07-16 19:44   
Quote:

On 2010-07-16 17:25, SpaceAdmiral wrote:
thought luthies uncloak to kill suppy ai?
gives away position?



True but that's because they come to supply when not called. If they only responded when called it wouldn't be a problem.
_________________


Lunatiq
Grand Admiral
Templar Knights


Joined: May 30, 2002
Posts: 292
From: Phoenix, AZ
Posted: 2010-07-16 19:46   
Quote:

On 2010-07-16 07:28, Shigernafy wrote:
Its fixed in beta as of last night, in fact.

I had edited the code over a week ago, but I couldn't commit it because I had made a ton of other changes to the map as part of my new Sag layout, so it had to wait until I completed that, which was last night.

Though the new map will need a bit of testing yet, so you still have a few days to wait until it is added to the release version.

[ This Message was edited by: Shigernafy on 2010-07-16 07:30 ]




Thanks Shig We love you!
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Admbito - "I can't jump..."
Lunatiq - "You must be white..."

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