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Combat AI in Sag |
Schroedingers Gun Fleet Admiral
Joined: April 24, 2010 Posts: 99 From: favour6
| Posted: 2010-07-16 05:55  
where is the ICC combat AI? i have seen UGTO and K'luth but no ICC
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Fiver Captain Interstellar Cultural Confederation United
Joined: July 06, 2010 Posts: 5
| Posted: 2010-07-16 06:13  
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On 2010-07-16 05:55, Schroedingers Gun {SOE} wrote:
where is the ICC combat AI? i have seen UGTO and K'luth but no ICC
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We haven't just seen the Luth AI.
Oh god, so many dreadnoughts, so many heavy cruisers.
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Kaoschan Fleet Admiral Interstellar Cultural Confederation United
Joined: October 11, 2008 Posts: 133 From: Germany
| Posted: 2010-07-16 06:23  
ICC Combat AI Spawnrate is ~ 8x slower as it should be.
I asked Shigernafy and he took a look at the Code.
Then he said it is a bug/value error that the ICC spawnrate is 8x slower as it should be.
I hope it will be fixed soon.
Fighting hords of AI + a medium amount of player in Dreads/Stations with no AI help is very very hard.
_________________ In ICC Shields with Defence Mode we trust!
K'luth Hunter - Recon ~Ping~ Scout - ECCM for the Team, to beat the K'luth!
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Schroedingers Gun Fleet Admiral
Joined: April 24, 2010 Posts: 99 From: favour6
| Posted: 2010-07-16 07:14  
um yeah, bad day sorry [ This Message was edited by: Schroedingers Gun {SOE} on 2010-07-16 07:25 ]
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-07-16 07:23  
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On 2010-07-16 07:14, Schroedingers Gun {SOE} wrote:
fat chance we used our quota of devs caring with Defence mode, those 3 K'luth could have taken most of BD and we would have had no way of fighting them off
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Wow. It's barely been noticed, and someone's already complaining that the developers don't care and won't ever fix it.
I mean, jeez, what kind of response speed do you want? To make you happy, we'll need a time machine so that we can fix things before they go wrong.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-07-16 07:28  
Its fixed in beta as of last night, in fact.
I had edited the code over a week ago, but I couldn't commit it because I had made a ton of other changes to the map as part of my new Sag layout, so it had to wait until I completed that, which was last night.
Though the new map will need a bit of testing yet, so you still have a few days to wait until it is added to the release version.
[ This Message was edited by: Shigernafy on 2010-07-16 07:30 ]
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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TheHunter Marshal
Joined: July 05, 2005 Posts: 257 From: 3rd Star from the Left and keep going till Morning
| Posted: 2010-07-16 13:46  
to Be truthful tho even Steve Jobs cant get a time machine to turn back on the IPHONE 4's Aerial Flaws hehe.
[ This Message was edited by: IceMan on 2010-07-16 13:47 ]
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2010-07-16 17:21  
I often see no combat ai whatsoever. Right now I'm even seeing planets with active starports and full resources with no accompanying starport ai.
There must be an ai limit in place screwing it all up. Two of us ran really low on jump juice on Kluth but there were no ai supply to come help, let alone any other ai at all aside from a few starport ai (and even then not all starports had ai).
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-07-16 17:25  
thought luthies uncloak to kill suppy ai?
gives away position?
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-07-16 18:41  
There is an AI cap.. might need to confirm transports are exempted from it.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2010-07-16 19:44  
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On 2010-07-16 17:25, SpaceAdmiral wrote:
thought luthies uncloak to kill suppy ai?
gives away position?
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True but that's because they come to supply when not called. If they only responded when called it wouldn't be a problem.
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Lunatiq Grand Admiral Templar Knights
Joined: May 30, 2002 Posts: 292 From: Phoenix, AZ
| Posted: 2010-07-16 19:46  
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On 2010-07-16 07:28, Shigernafy wrote:
Its fixed in beta as of last night, in fact.
I had edited the code over a week ago, but I couldn't commit it because I had made a ton of other changes to the map as part of my new Sag layout, so it had to wait until I completed that, which was last night.
Though the new map will need a bit of testing yet, so you still have a few days to wait until it is added to the release version.
[ This Message was edited by: Shigernafy on 2010-07-16 07:30 ]
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Thanks Shig We love you!
_________________ Admbito - "I can't jump..."
Lunatiq - "You must be white..."
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