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A different take on spawning |
Lonectzn Fleet Admiral
Joined: January 06, 2005 Posts: 202
| Posted: 2010-07-16 02:26  
This is a repost of something I suggested in an unrelated thread, I really think it's a reasonable idea. It's based on the upcoming change which locks you to spawning only from the shipyard you docked at.
Let's say, while you are locked to using the shipyard you docked at, you can also always use any shipyard in a system under your faction's control (not blockaded ones, of course).
This way, we simultaneously create an incentive to compete for system control, avoid the issues of having your ships perma-locked, and institute an effective defender advantage. Then, even marginal outlying planets may end up being strategically important in large system contesting, as both sides fight to gain the system control advantage. Having planets may actually matter, in a small but significant way.
In a fight where all your ships are locked at a front-line planet that doesn't have a shipyard or is blockaded, you can still spawn and get back in the fight, but have to spawn in a system you control. For attackers, this means spending time working your way back to the front line. Setting home gates to always available for spawn, and re-joining the MV (planned anyway) would resolve any lingering spawning issues. [ This Message was edited by: Lonectzn on 2010-07-16 02:26 ]
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-07-16 02:30  
If blockaid was reworked to allow spawning only but not docking, the locked docking system wouldn't be bad. After all we had it before pre bockaid, now we can have it again.
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WH 40k armies, Grey Knights, Dark Angles, Imperial Guard (Vostroyan First Born) and Orks.
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