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[FAQ
Forum Index » » English (General) » » The good parts about 1.535
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 Author The good parts about 1.535
JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-07-07 05:31   
Sparrows are no longer a huge complaint, thank you..

The ORDERS system is now back! this is awesome!

Flashing borders give a heads up, instead of a suprise death which we would have gotten before.

Several new interface options give a new feel to the game, I like it, though some re-learning has applied.

F3 works on enemy planets now, this is a great feature, that I wish was around long ago!

Ships slowly repair while docked, is a feature that I have wanted ever since I started playing, it makes sense, and is very useful for someone like me who doesnt like to stick around in orbit of a depot planet for an hour.

Smaller ships, starports, mining, factories, planetary eco-systems, have all been re-emphasized, bringing the diversity to the game we all really want.

Resources will now become the precious thing they are meant to be.



Thank you Palestar!
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Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-07-07 05:40   
Sparrows are now too easy to counter (good for UGTO LOLSTATIONLOLers)

now that are pretty much unusable
_________________


*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2010-07-07 05:51   
Quote:

On 2010-07-07 05:40, Schroedingers Gun {SOE} wrote:
Sparrows are now too easy to counter (good for UGTO LOLSTATIONLOLers)

now that are pretty much unusable


--------------
Dont worry coz some of us will stop playing
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Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-07-07 06:14   
Quote:

On 2010-07-07 05:51, Flash{Invaded Craiova} wrote:
Quote:

On 2010-07-07 05:40, Schroedingers Gun {SOE} wrote:
Sparrows are now too easy to counter (good for UGTO LOLSTATIONLOLers)

now that are pretty much unusable


--------------
Dont worry coz some of us will stop playing




wait you got what you wanted and you will quit thats true epic QQ that QQ on WoW scale

_________________


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-07-07 06:30   
Quote:

On 2010-07-07 06:14, Schroedingers Gun {SOE} wrote:
Quote:

On 2010-07-07 05:51, Flash{Invaded Craiova} wrote:
Quote:

On 2010-07-07 05:40, Schroedingers Gun {SOE} wrote:
Sparrows are now too easy to counter (good for UGTO LOLSTATIONLOLers)
now that are pretty much unusable


--------------
Dont worry coz some of us will stop playing


wait you got what you wanted and you will quit thats true epic QQ that QQ on WoW scale


Launch a station cost 50k+ res. Spawn a new station cost 270k + res. So a terran only give at most a station, in at least 3 mins due to transport res time. It means: there will be no more station spam, even dread spam.

In most case a station won't jump a fri. Keep in mind that even a station jump above a fri but it still takes 1 second for the station to "see" the fri. The fri has enough time to shiftJ and J fast then restart spamming again. If I jump a fri, I'll have to wait 2:30 mins for JD and in that time, 3 dreads can jump and kill my station, or i'll be dictor and spam to death. Kill a fri give too small pres while lose many pres when a station destroyed so it's not worth jumping it.

You think so because you've never used the station, Gun.
_________________


JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-07-07 06:49   
Yea, hi. Please read the title about this thread and stay on topic, or a moderator will delete your post.
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2010-07-07 07:02   
Quote:

On 2010-07-07 05:51, Flash{Invaded Craiova} wrote:
Quote:

On 2010-07-07 05:40, Schroedingers Gun {SOE} wrote:
Sparrows are now too easy to counter (good for UGTO LOLSTATIONLOLers)

now that are pretty much unusable


--------------
Dont worry coz some of us will stop playing




Are you truly that upset about no longer being able to throw your entire garage full of stations at a faction anymore?
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-07-07 07:36   
Quote:

On 2010-07-07 06:14, Schroedingers Gun {SOE} wrote:


wait you got what you wanted and you will quit thats true epic QQ that QQ on WoW scale





Baby Bear's porridge.

Some ppl want it all, including the kitchen sink. It's gotta be perfect.

Nerf your MF and Sparrows, and also have the ability to spam stations like there was no tomorrow.


If it ain't perfect, ragequit.
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Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2010-07-07 07:46   
Sparrows aren't entirely useless now. Just can't do it by yourself.

The resource system is LONG OVERDUE - but the problem persists because you can still spawn ships from the gate. Reduce it so that you can only spawn stock ships (like transports, engineers, etc.) and then it will work as intended.

The ORDERS system is nice, but the fact that everyone can send orders can be problematic. I'd say it would be a great idea if only Command Dreadnaughts/Command Stations could send orders.

Otherwise, all the other features are fantastic. Keep up the good work.




-Ent
_________________


SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2010-07-07 07:48   
Quote:

On 2010-07-07 07:02, Leopard wrote:
Quote:

On 2010-07-07 05:51, Flash{Invaded Craiova} wrote:
Quote:

On 2010-07-07 05:40, Schroedingers Gun {SOE} wrote:
Sparrows are now too easy to counter (good for UGTO LOLSTATIONLOLers)

now that are pretty much unusable


--------------
Dont worry coz some of us will stop playing




Are you truly that upset about no longer being able to throw your entire garage full of stations at a faction anymore?




As far as i know thus far its still relatively possible,. Spawn from spawngates?

_________________


Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-07-07 08:00   
Now that resources actually have a role, we can look at tweaking their production and storage at planets.
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Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-07-07 09:13   
Here's an idea.

Every planet has 0 resource shown to every player. That number will stay 0 until you mine, then the number starts going up when you do.

Only you as the player can see this number and every one else has a different number of resources depending on how much they mined on a particular planet.

That way, people now mine for their own ships instead of having people leeching/ninjaing resources that they mined. Players simply won't bother or become mining bots.
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*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2010-07-07 09:21   
ppl are complaining about station spam but heres an ideea : put a higher rank for station like GA for SS and marshal or CM for BS, LS, or Nest.
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Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2010-07-07 09:25   
Quote:

On 2010-07-07 09:13, Azure Prower wrote:
Here's an idea.

Only you as the player can see this number and every one else has a different number of resources depending on how much they mined on a particular planet.




I think it's a good shot at fairness, but it somehow needs to be optional. If it were like this, you couldn't cooperatively pool resources for one guy to get, say, a station, or an early cruiser.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-07-07 09:47   
Viewing enemy/neutral planets in F3 is nice.

Ent's suggestion about having orders only available to command ships is a good idea, it's already being abused by people to spam pointless orders around for S&G.

I like the idea behind the spawning ships takes resource system but I suspect it will mostly result in just a couple people depleting the resources by spawning Station/DN and rushing into battle then complaining how they died because they had no backup, then complaining how they can't spawn another one because there's no res left.

I think my favorite part of the update is being able to order troops on a planet. It's great for dispersing those mile high stacks when all the troops gather on one square making themselves ripe for neutron bombing.
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