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GunRunner Marshal
Joined: October 17, 2003 Posts: 72
| Posted: 2010-07-07 01:56  
Ive noticed in the new patch that that after spawning ships it takes 100% of the resources out of the planet. Was this an error, it will probobly make things go by very slowly in scen and maybe even metaverse.
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Azure Prower Chief Marshal
Joined: March 14, 2006 Posts: 309
| Posted: 2010-07-07 02:14  
So a planet has 250k resources.
Some one gets in a dread, there goes the entire 250k?
Ouch.
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Kaoschan Fleet Admiral Interstellar Cultural Confederation United
Joined: October 11, 2008 Posts: 133 From: Germany
| Posted: 2010-07-07 03:36  
should not. i dont kow of a dread which costs 250k? dread are around 150k i think
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Schroedingers Gun Fleet Admiral
Joined: April 24, 2010 Posts: 99 From: favour6
| Posted: 2010-07-07 03:44  
as all ships the 1st time they are spawned in sen are new they should take 100% its only existing ships that use 25%
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Azure Prower Chief Marshal
Joined: March 14, 2006 Posts: 309
| Posted: 2010-07-07 03:47  
Quote:
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On 2010-07-07 03:36, Kaoschan wrote:
should not. i dont kow of a dread which costs 250k? dread are around 150k i think
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My mistake, I was probably thinking stations.
But still, any cost from any ship taken out from planet resources is going to suck.
Meaning who ever mines gets screwed while people sit in shipyard wanting to snag a good ship.
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Siginau Fleet Admiral Pitch Black
Joined: March 19, 2010 Posts: 72
| Posted: 2010-07-07 04:48  
nope no error, makes people fly frigs and the first guy to get in a dread = Winall.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2010-07-07 04:55  
Quote:
| On 2010-07-07 03:47, Azure Prower wrote:
But still, any cost from any ship taken out from planet resources is going to suck.
Meaning who ever mines gets screwed while people sit in shipyard wanting to snag a good ship. |
| Aargh the good old days. POP what NOO i was saving for a Assault Dreadnough why did you used those resources on a Heavy Cruiser....
Ghehe old days.
Anyhow this is how the system is supposed to work.
But i agree the ships are a bit expensive for scenario, but ship costs are not expected to change.. If i may think aloud: we could up the mining beam a little, but looking at the overall picture that is about the only thing we can do.
E.
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Siginau Fleet Admiral Pitch Black
Joined: March 19, 2010 Posts: 72
| Posted: 2010-07-07 05:59  
make it 3x as fast mining....
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Azure Prower Chief Marshal
Joined: March 14, 2006 Posts: 309
| Posted: 2010-07-07 06:08  
In my opinion, what you mine, only you should be able to use.
But I guess this makes cloak even more powerful since keeping your ships is more vital now. Win for the Kluth!
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Antra Admiral Agents
Joined: February 16, 2002 Posts: 657 From: Grand Rapids, Michigan
| Posted: 2010-07-07 06:15  
Chance for planet res caps to be raised before full planetary system revamp?
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-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2010-07-07 06:45  
Quote:
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On 2010-07-07 04:55, Eledore Massis [R33] wrote:
Quote:
| On 2010-07-07 03:47, Azure Prower wrote:
But still, any cost from any ship taken out from planet resources is going to suck.
Meaning who ever mines gets screwed while people sit in shipyard wanting to snag a good ship. |
| Aargh the good old days. POP what NOO i was saving for a Assault Dreadnough why did you used those resources on a Heavy Cruiser....
Ghehe old days.
Anyhow this is how the system is supposed to work.
But i agree the ships are a bit expensive for scenario, but ship costs are not expected to change.. If i may think aloud: we could up the mining beam a little, but looking at the overall picture that is about the only thing we can do.
E.
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Since they fixed the sync issue with mining it is slower then it was before and needs to be readjusted anyways.
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Fornax Marshal Raven Warriors
Joined: April 30, 2002 Posts: 906 From: Jacksonville, FL
| Posted: 2010-07-07 07:41  
Or for the resource cost for ships to drop.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-07-07 08:07  
Except that ties into res lost as well.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2010-07-07 10:25  
Quote:
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On 2010-07-07 04:55, Eledore Massis [R33] wrote:
Quote:
| On 2010-07-07 03:47, Azure Prower wrote:
But still, any cost from any ship taken out from planet resources is going to suck.
Meaning who ever mines gets screwed while people sit in shipyard wanting to snag a good ship. |
| Aargh the good old days. POP what NOO i was saving for a Assault Dreadnough why did you used those resources on a Heavy Cruiser....
Ghehe old days.
Anyhow this is how the system is supposed to work.
But i agree the ships are a bit expensive for scenario, but ship costs are not expected to change.. If i may think aloud: we could up the mining beam a little, but looking at the overall picture that is about the only thing we can do.
E.
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Those were the good old days, but that part of them was not good. At least in the MV in those days planets had unlimited resources, like millions at times.
Upping the mining beam just means people camping ship select screen can steal an extracting player's resources faster.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2010-07-07 13:41  
Warning!
Thinking OUTSIDE the box..
How about a pre-order system?
You order a Assault Cruiser.. you have to mine resources and when adding it to the planet pool, the cost in resources of that pre-ordered ship is deducted to the amount of resources you "donated" to the planet. Pre-ordered ships can not be spawned by using the planets resources however. But you and other people can use those resources to spawn other ships.
Would require a little work. but it think it is possible..
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