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Suggestions for higher ranks |
Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2010-06-30 23:51  
A) old things new again:
people keep saying there should be a bigger badder ship at marshal etc... why not a smaller, badder ship? adding a marshal ranked frigate or corvette would be interesting i think
B) tier 2 platforms
make the command station marshall rank
add tier 2 platforms; suggestions: minelayer platform, interdictor platform, heavy weapons platform, fighter base
C) special commands
when the command functions are added, giving access to special commands for marshals would be neat... what these would be i dont know, but still!
D) diplomats/propaganda vessels
give marshalls exclusive access to diplomat infantry (that would try to subvert a planet) or a propaganda vessel (that similarly exerts influence over planets to try and make them rebel)
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
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Shath Admiral Pitch Black
Joined: July 17, 2007 Posts: 219 From: Portland, OR
| Posted: 2010-07-01 01:40  
lark u shud be game developer
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2010-07-01 04:48  
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A) old things new again:
people keep saying there should be a bigger badder ship at marshal etc... why not a smaller, badder ship? adding a marshal ranked frigate or corvette would be interesting i think
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Agreed, marshals and chief marshals need ships that are small and extremely powerful. Yet, these ships should not be able to take down dreads and stations because it is meant to be powerful against those of its size, not against supersizes. Period.
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B) tier 2 platforms
make the command station marshall rank
add tier 2 platforms; suggestions: minelayer platform, interdictor platform, heavy weapons platform, fighter base
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Making the command station marshal rank is quite a hit to those who like its multipurposeness over the support station. This point is disagreeable.
Tier 2 platforms are in demand for quite some time, so the interdictor, heavy weapons and fighter platforms are a good choice. Minelayer is questionable, as platforms are not allowed to move on their own. They can just drift a little if being tractored at high speeds. Minelayer cannot lay mines if it can't move to the required positions.
You might want to state your opinions of a platform instead of the minelayer.
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C) special commands
when the command functions are added, giving access to special commands for marshals would be neat... what these would be i dont know, but still!
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I believe because of the comeback of AI ship commands soon, you might want advanced commands to be issuable by marshals. Tricky commands like k'luth cruisers to sneak to an enemy's rear or bomber frigates to ecm-bomb are in popular demand.
However, commands like transports to drop on planets near the surface are unlikely, because it is supposed to need skill.
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D) diplomats/propaganda vessels
give marshalls exclusive access to diplomat infantry (that would try to subvert a planet) or a propaganda vessel (that similarly exerts influence over planets to try and make them rebel)
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Armies and ships that force planets to revolt? Not possible, because when you are a civilian of a UGTO planet which is far from enemy planets, no marshal can scare/coerce you to rebel against your guardian faction.
Though...this MAY come as a feature of DS 1.6-1.7. Keep twiddling your thumbs for this one.
Cheers.
_________________ Forging legends and lives outside till naught remains inside.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-07-01 05:02  
Does it mean more ships and commands just for 48 players?
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-07-01 05:02  
Quote:
| Though...this MAY come as a feature of DS 1.6-1.7. Keep twiddling your thumbs for this one.
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News to me.
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Siginau Fleet Admiral Pitch Black
Joined: March 19, 2010 Posts: 72
| Posted: 2010-07-01 06:52  
actually, the first suggestion isnt bad
id love to see an admiral / FA ranked dessie which is more specialised to take on cruisers for instance .... but be slightly outclassed against dreads (battle dessie? fast maneuverable yet heavy armed heavy guns? uss defiant from ST?)
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-07-01 07:04  
We've long discussed, at least casually, the idea of adding high-level variants of frigates, dessies, and cruisers which are tilted rather strongly toward some particular use. That is, we wouldn't give them more base power (as measured by our point system) but just drop the attempt to make them "well-rounded" and replace all the weapons with cannons or something.
But the ED of yesteryear makes that a slightly frightening idea, so all that's officially on the drawing board is a "command interface" to better direct forces, human or otherwise.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-07-01 07:29  
what about single purpose-ships for high-ranks (e.g. a station-killer frig but useless against anything below or a dictor-dessie with a small dictor-field but almost no weapons or a anti-{insert ship-Class here} {insert another ship-class here}) but not for max rank only -> maybe already beginning at Admiral
or replace existings ships with stronger hull and stronger weapons something like
scout+ @admiral
frig+ @FA
dessi+ @GA
cruiser+ @Marshal
[ This Message was edited by: NoBoDx on 2010-07-01 08:32 ]
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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PhiliChez Admiral
Joined: April 12, 2010 Posts: 28
| Posted: 2010-07-01 09:06  
sounds awesome, mebbe the mine plats could continuesly launch mines across the game althought there would need to be some kind of limit...well i think these ideas are awesome. i hope there are ppl running the game that looks at this stuff.
_________________ Your toast has been burned! And no amount of scraping, will remove the black part!
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-07-01 10:39  
AI commands are already in beta, but it seems like only the highest ranked player can give orders to them. I was playing around with it yesterday when someone with a higher rank logged in and suddenly I not longer had the option to issue orders.
_________________ Adapt or die.
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Chewy Squirrel Chief Marshal
Joined: January 27, 2003 Posts: 304 From: NYC
| Posted: 2010-07-01 12:01  
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On 2010-06-30 23:51, Lark of Serenity wrote:
C) special commands
when the command functions are added, giving access to special commands for marshals would be neat... what these would be i dont know, but still!
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Being able to give mass varients of the current commands in beta would be cool. Such as being able to order the entire fleet to move to a certain planet or attack a certain target (as opposed to individually selecting every ai and every player and giving the order).
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On 2010-07-01 10:39, Talien {SOE} wrote:
AI commands are already in beta, but it seems like only the highest ranked player can give orders to them. I was playing around with it yesterday when someone with a higher rank logged in and suddenly I not longer had the option to issue orders.
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The system as far as i can tell is that you can give orders to any AI ship that you can spawn yourself- but if a higher ranked player gave it an order you cannot override it. So you can still command things even if a higher ranked player is logged in, you just can't order an AI that he already ordered.
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IANF 2nd Rear Admiral
Joined: June 19, 2010 Posts: 30
| Posted: 2010-07-01 14:50  
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or replace existings ships with stronger hull and stronger weapons something like
scout+ @admiral
frig+ @FA
dessi+ @GA
cruiser+ @Marshal
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unless you plan for a big boost in the ship design i would make it
scout+ @1st rear admiral
frig+ @admiral
dessi+ @FA
cruiser+ @GA
Quote:
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A) old things new again:
people keep saying there should be a bigger badder ship at marshal etc... why not a smaller, badder ship? adding a marshal ranked frigate or corvette would be interesting i think
Quote:
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id love to see an admiral / FA ranked dessie which is more specialised to take on cruisers for instance .... but be slightly outclassed against dreads (battle dessie? fast maneuverable yet heavy armed heavy guns? uss defiant from ST?)
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Quote:
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Agreed, marshals and chief marshals need ships that are small and extremely powerful. Yet, these ships should not be able to take down dreads and stations because it is meant to be powerful against those of its size, not against supersizes. Period.
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i agree that this needs to be done, it is sad when the little ships become useless because you are higher rank and can have cruisers or dreads,
but something i really really want is some kind of mobile shipyard (dread class) that can't build anything bigger that a cruiser. it would have pulse for pd and maybe a railgun or 2, (weapons systems simalar to supply ship)
or some kind of system that allows you to launch corvettes out of carrier dreads and frigs or corvs out of stations, maybe ai control though and a very limited amout
i was also thinking about a special frig that holds a handful of special fighter ships, these fighter ships are equiped with heavy torpedos or bombs specificly designed to be a threat to large ships (cruiser and up) it would probaly be fairly useless against little ships unless they were moving very slow, and it might have 1 laser 1 gun and 1 missle, it would have to have a hull a little larger then the regular frig but i think it would work
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B) tier 2 platforms
make the command station marshall rank
add tier 2 platforms; suggestions: minelayer platform, interdictor platform, heavy weapons platform, fighter base
Quote:
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Tier 2 platforms are in demand for quite some time, so the interdictor, heavy weapons and fighter platforms are a good choice. Minelayer is questionable, as platforms are not allowed to move on their own. They can just drift a little if being tractored at high speeds. Minelayer cannot lay mines if it can't move to the required positions.
You might want to state your opinions of a platform instead of the minelayer.
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i agree to this but maybe have a pd platform? at teir 1, cause it is kinda useless if you make it teir 2 or 3,
how about a mining platform that does mining on the planet and all the res can be dumped onto the planet once ordered by 1st rear or up
i also think there should be some teir 3 plats like some larger multi purpose plats:
ICC station plat (and counterparts) ICC weapon and carrier plat
(and counterparts)
much larger but can do multiple jobs and carry more weapons and whatnot
[ This Message was edited by: IANF on 2010-07-01 14:50 ]
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-07-01 15:26  
If you use this layout:
scout+ @1st rear admiral
frig+ @admiral
dessi+ @FA
cruiser+ @GA
Not only do you skip vice admiral, you killed the point in giving marshals a bonus
*don't know how to quote partial posts*
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IANF 2nd Rear Admiral
Joined: June 19, 2010 Posts: 30
| Posted: 2010-07-01 15:35  
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On 2010-07-01 15:26, SpaceAdmiral wrote:
If you use this layout:
scout+ @1st rear admiral
frig+ @admiral
dessi+ @FA
cruiser+ @GA
Not only do you skip vice admiral, you killed the point in giving marshals a bonus
*don't know how to quote partial posts*
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ahh whoops, forgot va,
i thought that getting a scout+ at admiral is pretty useless, va is also pretty useless cause they have dreads fro god sakes
_________________ flygons are cool uwu
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-07-01 15:48  
But the whole point was to give marshals a reward, they earned it *hopefully* and a cruiser+ seems the best way to do it
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