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 Author More Garage Space
-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2010-06-24 18:28   
With the new enhancement buying system I think it's time to increase the # of ships we can keep in our garages.

Myself and I am sure others would spend more credits modding if we could fit the ships in our garages without having to scrap other ships to do it.

Just a thought since we cannot resell already bought and installed Enhancements at least give us a way to keep them.
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2010-06-24 18:37   
They just were upped... from 6 to 8.

How many ships do you want?
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Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-06-24 18:46   
I need at least 50 spaces, one for each ship.
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-06-24 18:58   
I got a engy, piercer,krill,siphon, scarab, stinger,worker and a Clavate. I really would like to have more space for more combat ships.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-06-24 19:05   
If nothing else it'd be nice to have an even 9 slots to fill that hole at the end of the 3rd row. It just looks odd with 2 full rows, then 1 row below with an empty space.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-06-24 19:06   
Quote:

On 2010-06-24 19:05, Talien wrote:
If nothing else it'd be nice to have an even 9 slots to fill that hole at the end of the 3rd row. It just looks odd with 2 full rows, then 1 row below with an empty space.



yeah that would be nice, and one more space for a ship, now im outta room too
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2010-06-24 19:20   
more space would be nice.

i have 2 dread, 1 station, 3 cruiser, and a corvet modded. (one slot for ship jumping)

i would like the capacity to add a frig and a dessy to the modded ships list.



to those who would use 'but ppl could undock dreads all day' as an argument for less garage slots, i say let them.

when they are done being roasted by our smaller ships they can go sulk in the corner
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Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-06-24 19:27   
Quote:

On 2010-06-24 19:20, Meko wrote:
more space would be nice.

i have 2 dread, 1 station, 3 cruiser, and a corvet modded. (one slot for ship jumping)

i would like the capacity to add a frig and a dessy to the modded ships list.



to those who would use 'but ppl could undock dreads all day' as an argument for less garage slots, i say let them.

when they are done being roasted by our smaller ships they can go sulk in the corner




more dreads to nail, more pres to farm
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-06-24 19:47   
i would like 3-4 more spots for combat ships considering now with enhments costing money

but we would need a way to liemt plp from just spamming stuff outta thare grage

[ This Message was edited by: Fleet Admiral CRAZY45 *TO* on 2010-06-24 19:48 ]
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2010-06-24 20:31   
As it happens, we are already planning to allow players to buy extra slots with credits. In fact, we're planning to not impose any upper limit on the number of slots, so you can buy as many as you like.

Mind you, the cost in credits per slot will go up the more you get...
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Lux (Polaris)
Fleet Admiral
Raven Warriors

Joined: April 20, 2004
Posts: 835
From: Asgard
Posted: 2010-06-24 20:39   
Clever.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-06-24 21:24   
Quote:

On 2010-06-24 20:31, Jim Starluck wrote:
As it happens, we are already planning to allow players to buy extra slots with credits. In fact, we're planning to not impose any upper limit on the number of slots, so you can buy as many as you like.

Mind you, the cost in credits per slot will go up the more you get...




Very nice incentive to buy credits lol,
also like the price going up the more u buy system
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Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-06-24 21:31   
What would the starting price be and what's the increment amount?
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-06-24 21:57   
Quote:

On 2010-06-24 20:31, Jim Starluck wrote:
As it happens, we are already planning to allow players to buy extra slots with credits. In fact, we're planning to not impose any upper limit on the number of slots, so you can buy as many as you like.

Mind you, the cost in credits per slot will go up the more you get...




will thare be something impemented that would stop plp from spamming stuff outta thare grage?

otherwise good idea
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-06-24 23:23   
Quote:

On 2010-06-24 20:31, Jim Starluck wrote:
As it happens, we are already planning to allow players to buy extra slots with credits. In fact, we're planning to not impose any upper limit on the number of slots, so you can buy as many as you like.


Great! It's time to use all enhs given by AI
Quote:

On 2010-06-24 20:31, Jim Starluck wrote:
Mind you, the cost in credits per slot will go up the more you get...


Please don't get higher in geometric progession. I prefer Arithmetic progression, starting from 100 cre -> 200cre -> 300cre etc... cause players will spend more cre to mod ships.
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