Author |
Defense Mode feedback |
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-06-16 16:58  
As the title states, looking for feedback on Defense Mode.
It's purpose is to provide assistance to out of combat regeneration (this is not debatable), and to be used whilst perhaps not being attacked, or retracting from the battle for a moment to regenerate quicker.
Feedback on it's use, how much it helps to get you back in the battle and such would be grateful. I'd also like feedback from players fighting against ships using it in combat if possible.
We're aware of the issue with the cycle message, and it'll be fixed soon.
Thanks.
[ This Message was edited by: BackSlash on 2010-06-16 17:00 ]
_________________
|
Athanasius Admiral Interstellar Cultural Confederation United
Joined: May 27, 2010 Posts: 2 From: Athanasius
| Posted: 2010-06-16 17:00  
It seems to work great, just please change the 'SHIELDS OFF' you get in F4 to 'DEFENSE MODE ON'. That and/or some other indication (other than the massive energy drain) that it's on please.
_________________
|
wolf420 Grand Admiral
Joined: April 28, 2010 Posts: 13
| Posted: 2010-06-16 17:04  
def mode works pretty well
out of combat you can regen your shields pretty effectivly as long
as you dont turn all def mode on other wise you eat energy even by a planet in combat you can still use it efectively by boosting recharge to lower dammage by turning 1 on at a time
_________________
|
Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-06-16 17:05  
change its name to Regain mode it represnts the perpose of it better and Make a seprate button or at least say something "like Def mode on" but it works perfectly besides the points i have stated above
in other news i would like to thank backslash for listening to the icc and adressing the problem we had and giveing us the first Buff we have had in a long long time -THANK YOU JACK-
[ This Message was edited by: Fleet Admiral CRAZY45 *TO* on 2010-06-16 17:06 ]
_________________
\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-06-16 17:05  
Quote:
|
On 2010-06-16 17:00, Athanasius wrote:
It seems to work great, just please change the 'SHIELDS OFF' you get in F4 to 'DEFENSE MODE ON'. That and/or some other indication (other than the massive energy drain) that it's on please.
|
|
Already looking into this, unfortunately due to how the 'toggle' works, it means re-writing the function entirely. Appart from that, if you click on the shield you should see the nifty < and > buttons allowing you to cycle modes and a message on the gadget indiciation it's in "Defense Mode" when it's engaged.
The matter about "Regen" vs. "Defense" mode is tricky. It is usable in combat to add extra defense at the expense of offence due to the energy usage which adds to your defense. In that sense I see it more as a last stand type of tool, which definately fits the moniker defense, and not regen. Plus there's the fact that it sounds better.
[ This Message was edited by: BackSlash on 2010-06-16 17:09 ]
_________________
|
NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-06-16 17:32  
is it possible to change the icon-color based on the shield-mode ?
maybe white for on, green for off and red for recharging ?
this way you could easily see, which shield is currently draining your energy (since you can enable/ disable/ recharge every shield seperatly )
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
|
Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-06-16 17:51  
Issue with the energy drain is once energy is gone, so dose the def mode. It would be fine if it kept going even after 0 energy, but it doesn't so if you use it in combat, not only can you not shoot much anymore, you also aren't regening either.
As for the toggle, should add another button, and bind it to CTRL+Z or CTRL+A.
Another issue is, def mode keeps draining your energy even after shields reach 100%, should auto kick back to normal shield drain once all shields reach 100%. When they take damage, it should kick that shield into def mode (since you have your ship set to def mode) if you rotate into that arc, all shields kick into def mode.
You can't use def mode right after combat, gotta wait for energy to come back before you can use it. You can't go from 0-100% shields on just one charge, you have to turn it off/on a few times before you can (to my understanding you were supposed to be able to do that in one charge, so you can enter combat sooner, since you have to wait for your energy to come back twice nothing really has sped up much). Smaller ships have this issue too, stations have it worse since they have 8 shielding arcs.
ICC energy regen isn't fast at all, its quite slow on some ships (this is with shields OFF OFF).
Overall its ok for a first attempt, needs a little refining for it to be perfect.
_________________
WH 40k armies, Grey Knights, Dark Angles, Imperial Guard (Vostroyan First Born) and Orks.
There is a thin line between knowing when to give up and when to try harder.
|
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-06-16 17:53  
If it requires recoding to change the "shields off" message to "defense mode" why not just set it to a different key combination entirely? Other than that it's a welcome addition, and I have no complaints about it.
Quote:
|
On 2010-06-16 17:51, Starcommand of ICC *XO* wrote:
Issue with the energy drain is once energy is gone, so dose the def mode. It would be fine if it kept going even after 0 energy.
|
|
Actually it does keep going at 0 energy but only for one arc. If all 4 arcs are set to def mode it's the forward arc that keeps regenerating faster. [ This Message was edited by: Talien on 2010-06-16 17:59 ]
_________________ Adapt or die.
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-06-16 18:20  
Starcommand, this mode is not intended to be used in combat, and I've taken into account the time energy takes to regenerate after combat into account also. In fact, this was the first thing I did. As it is now, is where I want it to be, and as initial data is showing, is right within the margin I expected and wanted it to be. All of what you brought up was accounted for.
Defense Mode will stay as a cycle mode on CTRL+S. I'm not going to go into a lot of detail because it would take a lot of time, but rest assured it's for a good reason. The easiest solution is to re-write the toggle code, which will be done at some point soon as stated in the first post I made.
Shields check for available energy before allowing you to charge a shield, and will always charge the first shield device due to how it's coded (doing otherwise would be a waste of processing cycles). Once energy hits 0, Defense Mode will work, but will only work for the shields it has power for.
As far as an indicator that your shield is in Defense Mode, I will look into adding a blue icon for shields instead of the usual white/green, or if it's at all possible.
[ This Message was edited by: BackSlash on 2010-06-16 18:24 ]
_________________
|
Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2010-06-16 18:51  
As for the debate about defense mode/recharge mode, how about Overcharge mode? This would imply that it is working harder then normal, and using more energy then normal, basicly exactly what you wanted..
_________________
|
Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2010-06-16 19:39  
the name shoul defenety be changed, "Defence" mode sound smore of a defensive measure to use in vombat, speeding sheild sout of combat has simply no meanings of defensive,. Overcharge/recharge mode sounds more fairer, to svoid have the noobs get confused by the term and actually attemp using it in combat.
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
|
Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-06-16 19:41  
Quote:
|
On 2010-06-16 19:39, Zero28 wrote:
the name shoul defenety be changed, "Defence" mode sound smore of a defensive measure to use in vombat, speeding sheild sout of combat has simply no meanings of defensive,. Overcharge/recharge mode sounds more fairer, to svoid have the noobs get confused by the term and actually attemp using it in combat.
|
|
couldent of said it better myself
_________________
\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"
|
Shath Admiral Pitch Black
Joined: July 17, 2007 Posts: 219 From: Portland, OR
| Posted: 2010-06-16 19:55  
hmmm well it seems lik pretty good idea since icc get screwed over at every turn usualy....but 1 problem i see with this...."the no use in combat" i havnt checked it out myself cus im havin to redownload DS from glitch.....but im guessing once they enter combat defense mode turns off right? well i can see teh uggies and mah fellow lobsters taking advantage of this.....b4 i continue im not askin for in combat defense mode...thatl be lik fightin a trio of uggie support stations on a depo planet im guessin.......but continueing...they can take advantage of this by...well lets say icc and sumone else just had big fight...icc won or they got outa there and they are all sittin in defense mode gettin dere shields back in case round 2 starts....well uggies/lobsters send in a nub ina frig/scout and attack every 1 of them b4 jumpin out thus shuttin off their defense mode....and a scout will come in lik every 15sec to do this...so ya how about a 30sec sustained combat b4 it presumably turns off? or 15 sec? still i havnt tried or seen it yet cus of bug but im guessing thats wut its like atm
_________________
|
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-06-16 20:00  
Defense mode can be used in combat, it just uses energy 8x faster than normal so it'll suck you dry in a hurry leaving you with no energy to fire weapons with.
_________________ Adapt or die.
|
Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-06-16 20:14  
It seems solid and strong. Only one thing tho. I see people using def mode in combat. Specialy cruisers at full speed regain shields quickly but i dont have any idea of what kind of energy penalty they get. Also seems like stations use them too in combat.I have notice that on one particular station when i ran out of energy in siphon until next alpha he gained 10% shield. Even it is not meant to be used in combat it is good enough. Also ICC stations seem to last more in combat. Only combat dread looks like not getting out of energy while on def mode. Can regain enough shield and keep firing on certain speeds.
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
|