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So is it just me or..... |
Great Budda Fleet Admiral Pitch Black
Joined: January 01, 2008 Posts: 157 From: Omaha, NE
| Posted: 2010-06-10 01:00  
Did someone take the pruning shears to the Dev Log?
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In Development - Alpha
- Rescale all ships to respective sizes in Development guide.
- Rework of all ship layouts.
- New missiles.
- Added Defense Mode to ICC shields. When active, shields gain:
-- 4x regeneration
-- 8x energy drain
1.534 - Beta
- Flux wave now affected by enhancements.
- The Nexus Node no longer has the hitbox of a moon (wait... that's no moon!).
- Tweaked K'luth cannon ranges slightly. This should bring them more towards the ranges we intended them to fight at.
- Changed "Wait VB" to "Vertical Sync" in the options. Now you know, and knowing is half the battle.
- Fixed an issue with the K'luth Dreadnought death animation.
- Removed legacy [DEMO ACCOUNT] from welcome message.
- New weapon and gagdet layouts for all player-faction Frigates.
- Ship capture code fixed.
- Mining beam synchronization problem fixed, this should fix the cargo bug along with issues causing the client to crash when docking a bugged ship.
- Structure upgrade system fixed.
- Buffed the Flux Cannon significantly.
- Fixed an issue with the EMP Cannon. Should now do siginficantly less damage.
- Fixed issue with rapid fire weapons at low energy.
- Wormholes can no longer be used while cloaked.
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So no more planetary rework, mission system, etc?
Just me being curious. [ This Message was edited by: Great Budda on 2010-06-10 01:01 ]
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-06-10 02:00  
Check Beta Forums, thats where they moved some of the "in Planning" stuff. This also brings to mind, people need to check the Beta Forums as much as this one.
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WH 40k armies, Grey Knights, Dark Angles, Imperial Guard (Vostroyan First Born) and Orks.
There is a thin line between knowing when to give up and when to try harder.
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Lord Raiden *Super Sup* Grand Admiral Interstellar Cultural Confederation United
Joined: March 23, 2002 Posts: 91 From: London
| Posted: 2010-06-10 04:08  
theres a beta forum?? o.O??
_________________ DarkSpace Member Since 2002
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JBud:
Collision detection is funny huh? amazing how it can detect a tiny pcannon projectile hitting you, but a whole planet? nothing is there!
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-06-10 05:12  
It doesn't mean we have given up on anything, just that the time line was vague enough that it wasn't worth the questions we got (for what are basically not started projects) about them. Just a little expectation management.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Condemned Fleet Admiral
Joined: February 27, 2006 Posts: 21
| Posted: 2010-06-10 05:12  
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On 2010-06-10 04:08, Lord Raiden *Super Sup* wrote:
theres a beta forum?? o.O??
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There is a different forum for every different network site od Dark Space..
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-06-10 07:54  
Do bear in mind that the beta forum rules are much stricter than these.
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