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On Stations and Speed |
Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-05-29 18:43  
ATTN: This is not a complaint about the current design model for Stations, nor is it a suggestion to change the current modus operandi for Station-users, and thus it should not be threated as a hostile attempt at stamping down any form of behaviour - it's just for speculation.
Gentlemen.
It has always struck me as odd that a massive Station can move itself at 6gu/sec, which is almost 33% of a Dreadnought's engine output depite allegedly being much more massive. Of course, due to the current scaling this is not necessarily so, but still...
And then it struck me as doubly weird that Stations can move at faster-than-light speed, bounding through space like some sort of eldritch monster hell-bent on dominating the warp speeds of the multiverse.
Gentlemen.
How would you feel about Stations if their movement speed was reduced to 1gu/sec, or 3gu/sec?
And how would you feel if a Station's mode of transport was limited to WormHole Generation?
The logic behind this is, of course, that they are meant to be sluggish. I would go so far to suggest a Station's deployment should have the consideration that "a sizeable support fleet flies along to ensure we're not sitting ducks"... although, of course, it may turn into "Stations are only fielded en masse".
I feel that it would be interesting if Stations were limited in such way - it would open the way to a model where a Station is considered exceptional rather than expectable due to its limitations in transit.
This is not a formal suggestion to the developers, nor a complaint about the current way Stations are employed or anything - I ask that you not turn it into such, but just use this thread as a stage for consideration if Stations would operate under a fictional model more true to popular space lore that says Stations are mostly immobile fortresses defended by a fleet.
Let's see if we can do this!
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-05-29 18:51  
i dont care, if the station speed were lower (0gu/s ?), most of the time i move with the JD only
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2010-05-29 19:04  
the difficulty is that the player base in DS is more likely to jump away from a station to shoot something than to stay and defend it. whether you want to somehow tie losing a station to a penalty for an entire team, or make pointjumping single unsuspecting targets more difficult, i dont know. but if youre going to make a station so immobile it needs a corresponding increase in defensive capabilities.
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
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Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2010-05-29 19:29  
Previously, stations only had the WHD and ran at 5 GU/sec. This made it very difficult to get away from a tough spot, and pretty much ensured that you never saw stations used as front-line offensive units.
However, the addition of the Line Station and the buff in Station speed/manuverability means that Stations can actually be used as front-line offensive ships.
_________________ Ghostly Specter of an Ancient Past.
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Lonectzn Fleet Admiral
Joined: January 06, 2005 Posts: 202
| Posted: 2010-05-29 19:48  
Do they need to be front-line offensive ships?
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Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2010-05-29 20:15  
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On 2010-05-29 19:48, Lonectzn wrote:
Do they need to be front-line offensive ships?
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To be honest, I think they need to remove the Line and Command stations, and relegate the Support Station back to a support role.
_________________ Ghostly Specter of an Ancient Past.
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The Fridge Chief Marshal Templar Knights
Joined: December 13, 2008 Posts: 559 From: In Your Fridge, Eating your Foods.
| Posted: 2010-05-29 20:26  
well removing some engines, would leave space for more weapon slots?
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2010-05-29 20:33  
But then how would I jump onto scouts with my station Bardiche?
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Kangaroosteak Grand Admiral
Joined: April 03, 2010 Posts: 149 From: Somewhere...
| Posted: 2010-05-29 20:42  
If stations were to have their speed reduced, maybe they can take on another role...
Space station ship yard?
[ This Message was edited by: Original Milk on 2010-05-30 03:29 ]
_________________ The Gaifens call to me!
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-05-29 20:50  
Stations right now are not as they are meant to be.
what needs to happen is:
slower
less maneuverable
WHD/high speed sublight drive
mutch more armour
mutch more firepower
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-05-29 22:49  
i agree with iwanna
_________________
\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"
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Sops Marshal Galactic Navy
Joined: March 07, 2004 Posts: 490
| Posted: 2010-05-30 00:53  
Quote:
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if youre going to make a station so immobile it needs a corresponding increase in defensive capabilities.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-05-30 02:03  
Quote:
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On 2010-05-29 20:42, Original Milk wrote:
If stations were to have their speed redoced, maybe they can take on another role...
Space station ship yard?
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Quote:
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On 2010-05-29 20:50, iwancoppa*Halberd of Light* wrote:
Stations right now are not as they are meant to be.
what needs to happen is:
slower
less maneuverable
WHD/high speed sublight drive
mutch more armour
mutch more firepower
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These ideas above are good.
- Remove the JD and make them rely on WH
- Make them slower... ard 3 gu/s,
- Make them mobile SYs
- Buff their armor
- Buff their firepower a little bit more
Most importantly.... remove stacking with stations.
If 2 station touches.... *BOOM*
That should keep them apart.
_________________ ... in space, no one can hear you scream.....
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Sauur Chief Marshal Praetorian Wolves
Joined: November 30, 2004 Posts: 475
| Posted: 2010-05-30 06:29  
Quote:
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On 2010-05-29 18:43, Bardiche wrote:
a) How would you feel about Stations if their movement speed was reduced to 1gu/sec, or 3gu/sec?
b) And how would you feel if a Station's mode of transport was limited to WormHole Generation?
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I love the idea, though I would also add that at least for stations the line tracking the wh's through space be removed from enemy players Nav screen(F2).
I have no problems with stations on all factions having their armour (or for u barbaric americans - armor) and firepower beeing significantly increased - but initally a huge drop in the maneuverabily through the Metaverse needs to occur.
They should be a fantastic deep space resource and a death trap if detected undefended.
Kudos on the thought process Bard!
_________________ [IMG]
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-05-30 07:38  
nooooo, kenny, dont take away my prescious JD
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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