Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- The birth of Negavolt... »
- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » building
 Author building
Steveyk
Chief Marshal
Non Omnis Moriar


Joined: November 25, 2008
Posts: 162
Posted: 2010-05-21 15:20   
Would it be possible for the staff to make a build sim, all it would need to be is the f3 screen but on its own server tab or something so u just load it up and can practise building. Im not the best at explaining thinsg but alot of people just dont get building and they find ot hard to learn because ppl shout at them if they get it wrong or they have difrent views oina good build. But maybe if we ahd a build sim so ppl can learn to build on, well atleast get some idea of whats makes the world go round that would be great. it wount need to have build times or time for pop to build or tech just everything at an instant so they can create templates of good working builds.

ty

_________________


  Email Steveyk
Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2010-05-21 15:58   
Well you can always scrap a non-sy planet in beta, and practice building it
_________________


Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-05-22 02:53   
Maybe to help with the learning curve, instead of clumping all the building templates in the lower right hand corner of the screen, they can be catagorized by their uses, instead of spending 30 seconds looking for the varience generator, it would be listed with all the other power generators, same with the fire bases and other things.


It'd be nice of it looked like this instead of a jumbled mess:

Line 1: [colony hub] [dome]
Line 2: [farm] [auto farm] [bio cond]
Line 3: [fusion generator] [varience gen]
Line 4: [bunch of firebases and defence stuff]
Line 5: [mines] [mantle extractor]
Line 6: [starports and other random stuff]

When I started as an engi, it took me 5 minutes trying to find a mantle extractor, if they're all organized, it'd be easier to build stuff.

Something like this:

[ This Message was edited by: Original Milk on 2010-05-22 03:25 ]
_________________
The Gaifens call to me!

  Goto the website of Kangaroosteak
SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2010-05-22 03:46   

[ This Message was edited by: SPaRTaN Z on 2010-05-22 20:05 ]
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-05-22 05:33   
Quote:

On 2010-05-22 02:53, Original Milk wrote:
Maybe to help with the learning curve, instead of clumping all the building templates in the lower right hand corner of the screen, they can be catagorized by their uses, instead of spending 30 seconds looking for the varience generator, it would be listed with all the other power generators, same with the fire bases and other things.


It'd be nice of it looked like this instead of a jumbled mess:

Line 1: [colony hub] [dome]
Line 2: [farm] [auto farm] [bio cond]
Line 3: [fusion generator] [varience gen]
Line 4: [bunch of firebases and defence stuff]
Line 5: [mines] [mantle extractor]
Line 6: [starports and other random stuff]

When I started as an engi, it took me 5 minutes trying to find a mantle extractor, if they're all organized, it'd be easier to build stuff.

Something like this:

[ This Message was edited by: Original Milk on 2010-05-22 03:25 ]




or at least, place the icons for all factions in the same place
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2010-05-22 05:43   

[ This Message was edited by: SPaRTaN Z on 2010-05-22 20:05 ]
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-05-22 11:17   
Quote:

On 2010-05-22 05:33, NoBoDx wrote:

or at least, place the icons for all factions in the same place



This was my first thought as well. It's not really hard to get used to where the icons are, but having to do it for 3 differently arranged sets seems a bit excessive. Of course, on the off chance they do get re-arranged might as well put them into a more new player friendly setup.
_________________
Adapt or die.

justin94
Fleet Admiral

Joined: February 15, 2010
Posts: 28
Posted: 2010-05-22 11:46   
Quote:

On 2010-05-22 02:53, Original Milk wrote:
Maybe to help with the learning curve, instead of clumping all the building templates in the lower right hand corner of the screen, they can be catagorized by their uses, instead of spending 30 seconds looking for the varience generator, it would be listed with all the other power generators, same with the fire bases and other things.


It'd be nice of it looked like this instead of a jumbled mess:

Line 1: [colony hub] [dome]
Line 2: [farm] [auto farm] [bio cond]
Line 3: [fusion generator] [varience gen]
Line 4: [bunch of firebases and defence stuff]
Line 5: [mines] [mantle extractor]
Line 6: [starports and other random stuff]

When I started as an engi, it took me 5 minutes trying to find a mantle extractor, if they're all organized, it'd be easier to build stuff.

Something like this:

[ This Message was edited by: Original Milk on 2010-05-22 03:25 ]




I think this is a very good idea and I second the motion!

justin94
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2010-05-22 16:08   
Quote:

On 2010-05-22 02:53, Original Milk wrote:
Something like this:
http://i707.photobucket.com/albums/ww72/tehoriginalmilk/Buildlistorganized.jpg


one of those rare Good Idea™s. added to the list.

[ This Message was edited by: Doran on 2010-05-22 16:08 ]
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-23 21:30   
Quote:

On 2010-05-22 16:08, Doran wrote:
Quote:

On 2010-05-22 02:53, Original Milk wrote:
Something like this:
http://i707.photobucket.com/albums/ww72/tehoriginalmilk/Buildlistorganized.jpg


one of those rare Good Idea™s. added to the list.

[ This Message was edited by: Doran on 2010-05-22 16:08 ]




+1

Will make building much easier.
Right now I have to mouse over each icon to decipher what they are... LOL....
_________________
... in space, no one can hear you scream.....


Challenger
Marshal

Joined: March 28, 2002
Posts: 886
Posted: 2010-05-23 21:36   
http://www.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=48263&forum=13&10

Go there. Give some feedback as to what can be added to the training videos and any suggestions to new pmes/
_________________


  Email Challenger
Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-05-23 23:23   
Quote:

On 2010-05-22 05:33, NoBoDx wrote:
or at least, place the icons for all factions in the same place


The ship selection icons for the different factions are arranged differently too which is a but annoying.
_________________


Page created in 0.015695 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR