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[FAQ
Forum Index » » English (General) » » Web Prestige Calculator
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 Author Web Prestige Calculator
JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-05-10 10:23   
Jack helped me out in creating this script that will fetch your profile, and do some expanded calculations on your stats.

http://prestige.jbud.org/

Featuring:
Prestige per kill
Prestige per games played
Kills to Deaths Ratio
and true combat effectiveness* calculations

*Positive and Negative effects of combat on your profile

Positive combat effectiveness includes:
ShipsDamaged
Kamikaze
and Ships Captured.

Negative combat effectiveness includes:
ResourcesLost
SelfDestructs
FriendlyFire
and PlanetCollisions.

a combat effectiveness of 100% = no gain, no loss.
over means your combat style is good.
under is an abundance of negative effects on your profile.


[-- To request features post below --]


[ This Message was edited by: JBud on 2010-05-10 10:28 ]
[ This Message was edited by: JBud on 2010-05-16 04:15 ]
[ This Message was edited by: JBud on 2010-06-07 08:25 ]
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AdmiralChaos
Chief Marshal

Joined: October 08, 2008
Posts: 274
Posted: 2010-05-10 10:40   
Prestige per kill: 45.66

Kills:Deaths Ratio: 19.06:1

Prestige per Game Played: 791.44

True Combat Effectiveness*: 473%

lulz
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Condemned
Fleet Admiral

Joined: February 27, 2006
Posts: 21
Posted: 2010-05-10 11:31   
Prestige per kill: 68.63

Kills:Deaths Ratio: 0.89:1

Prestige per Game Played: 94.82

True Combat Effectiveness*: 130%

****

Maybe add "Prestige lost"?

I know res lost halved = pres lost, just thought it would go well on it
pretty cool though, good work.
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Joe dirt
Fleet Admiral

Joined: April 18, 2006
Posts: 273
Posted: 2010-05-10 11:51   
Prestige per kill: 69.37

Kills:Deaths Ratio: 2.23:1

Prestige per Game Played: 42.36

True Combat Effectiveness*: 157%

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Kaoschan
Fleet Admiral
Interstellar Cultural Confederation United


Joined: October 11, 2008
Posts: 133
From: Germany
Posted: 2010-05-10 12:52   
Prestige per kill: 27.39

Kills:Deaths Ratio: 2.13:1

Prestige per Game Played: 123.28

True Combat Effectiveness*: 98%
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Hitokiri
Fleet Admiral

Joined: June 20, 2002
Posts: 7
From: NRW, Germany
Posted: 2010-05-10 13:08   
Prestige per kill: 66.31

Kills:Deaths Ratio: 1.14:1

Prestige per Game Played: 61.71

True Combat Effectiveness*: 710%
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| Dark Hiigaran |
Chief Marshal

Joined: July 07, 2007
Posts: 426
From: Slovenia (Europe)
Posted: 2010-05-10 13:19   
Prestige per kill: 44.36

Kills:Deaths Ratio: 1.91:1

Prestige per Game Played: 43.15

True Combat Effectiveness*: 107%





I would like to know how many press i made by ecample building, kamikaze,.... and how much i lost by res. lost... :/
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-05-10 13:19   
Prestige per kill: 77.47

Kills:Deaths Ratio: 2.42:1

Prestige per Game Played: 68.41

True Combat Effectiveness*: 424%
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Redneck Rebel
Vice Admiral

Joined: October 17, 2008
Posts: 17
From: Orion Nebula (Messier 42)
Posted: 2010-05-10 13:25   
Prestige per kill: 30.89

Kills:Deaths Ratio: 3.06:1

Prestige per Game Played: 26.93

True Combat Effectiveness*: 633%
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SnipeDragon
Marshal
Palestar


Joined: January 03, 2005
Posts: 38
From: Texas, USA
Posted: 2010-05-10 15:38   
Prestige per kill: 44.34

Kills:Deaths Ratio: 0.32:1

Prestige per Game Played: 32.40

True Combat Effectiveness*: 97%

===========================

Ouch.. I need to work on my K:D ratio
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Aeraesoria
Admiral
Synchronicity

Joined: October 25, 2007
Posts: 49
From: Aeraesoria
Posted: 2010-05-10 15:52   
Prestige per kill: 51.69

Kills:Deaths Ratio: 2.95:1

Prestige per Game Played: 140.83

True Combat Effectiveness*: 310%
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-05-10 16:44   
Quote:

On 2010-05-10 13:19, | Dark Hiigaran | wrote:

I would like to know how many press i made by ecample building, kamikaze,.... and how much i lost by res. lost... :/


It takes a bit more coding, but probably next weekend I will add pres calculations for every stat, as well as percentages like Jack's original Prestige Calc

Quote:

On 2010-05-10 11:31, Condemned wrote:

Maybe add "Prestige lost"?

I know res lost halved = pres lost, just thought it would go well on it
pretty cool though, good work.

Pres lost from resources lost is actually p=r*0.005 (p = prestige; r = resources lost)

next weekend when im working on it I'll add some calculations for gain vs lost etc. Combat effectiveness basically does this, but only with combat related gain/loss.




thanks both of you for your suggestions.
[ This Message was edited by: JBud on 2010-05-10 16:46 ]
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-05-10 18:19   
How is True Combat Effectiveness calculated?
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-05-10 18:25   
Quote:

On 2010-05-10 18:19, Sops wrote:
How is True Combat Effectiveness calculated?



True combat effectiveness is

( ( ( D * 3 ) + ( K * 5 ) + ( P * 15 ) ) / ( ( R * 0.005 ) + ( Z * 10 ) + ( F * 3 ) + C ) )

D = Ships Damaged
K = Kamikaze
P = Privateer (Ships Captured)
R = Resources Lost
Z = Self Destructs
F = Friendly Fire
C = Planetary Collisions

The result is then turned into a percentage ( *100 and slap a % in there ) and that will show how truely effective combat is on your profile stats.

A combat effectiveness of 100% is perfect means no gain, no loss.

over means your combat style is good, you gain more than you lose in combat.

under is an abundance of negative effects on your profile during combat, your fighting style is degenerative.

[ This Message was edited by: JBud on 2010-05-10 18:31 ]
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TE5LA
1st Rear Admiral

Joined: February 05, 2010
Posts: 30
From: Arkansas, USA
Posted: 2010-05-10 18:30   
Quote:

On 2010-05-10 18:19, Sops wrote:
How is True Combat Effectiveness calculated?



That would be my question also.

If Kills are even calculated into this, it would have no meaning.


My stats:

  • Prestige per kill: 20.62

  • Kills:Deaths Ratio: 1.59:1

  • Prestige per Game Played: 58.26

  • True Combat Effectiveness*: 375%


[ This Message was edited by: TE5LA on 2010-05-10 18:31 ]
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