Author |
Web Prestige Calculator |
JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-05-10 10:23  
Jack helped me out in creating this script that will fetch your profile, and do some expanded calculations on your stats.
http://prestige.jbud.org/
Featuring:
Prestige per kill
Prestige per games played
Kills to Deaths Ratio
and true combat effectiveness* calculations
*Positive and Negative effects of combat on your profile
Positive combat effectiveness includes:
ShipsDamaged
Kamikaze
and Ships Captured.
Negative combat effectiveness includes:
ResourcesLost
SelfDestructs
FriendlyFire
and PlanetCollisions.
a combat effectiveness of 100% = no gain, no loss.
over means your combat style is good.
under is an abundance of negative effects on your profile.
[-- To request features post below --]
[ This Message was edited by: JBud on 2010-05-10 10:28 ]
[ This Message was edited by: JBud on 2010-05-16 04:15 ] [ This Message was edited by: JBud on 2010-06-07 08:25 ]
_________________ [-Point Jumper-][-Privateer Elite-][-Summus Dux-][-Praeclarae-]
[img(RIP MY SIGNATURE DELETED AFTER 7 YEARS/img]
''Insisto Rector - Suivez le Guide - Tempus hostium est''
|
AdmiralChaos Chief Marshal
Joined: October 08, 2008 Posts: 274
| Posted: 2010-05-10 10:40  
Prestige per kill: 45.66
Kills:Deaths Ratio: 19.06:1
Prestige per Game Played: 791.44
True Combat Effectiveness*: 473%
lulz
_________________ I'll chain you to the truth,
For the truth shall set you free,
I'll turn the screws of vengeance,
And bury you with honesty.
I'll make all your dreams come to life,
And slay them as quickly as they came.
|
Condemned Fleet Admiral
Joined: February 27, 2006 Posts: 21
| Posted: 2010-05-10 11:31  
Prestige per kill: 68.63
Kills:Deaths Ratio: 0.89:1
Prestige per Game Played: 94.82
True Combat Effectiveness*: 130%
****
Maybe add "Prestige lost"?
I know res lost halved = pres lost, just thought it would go well on it
pretty cool though, good work.
_________________
|
Joe dirt Fleet Admiral
Joined: April 18, 2006 Posts: 273
| Posted: 2010-05-10 11:51  
Prestige per kill: 69.37
Kills:Deaths Ratio: 2.23:1
Prestige per Game Played: 42.36
True Combat Effectiveness*: 157%
_________________
|
Kaoschan Fleet Admiral Interstellar Cultural Confederation United
Joined: October 11, 2008 Posts: 133 From: Germany
| Posted: 2010-05-10 12:52  
Prestige per kill: 27.39
Kills:Deaths Ratio: 2.13:1
Prestige per Game Played: 123.28
True Combat Effectiveness*: 98%
_________________ In ICC Shields with Defence Mode we trust!
K'luth Hunter - Recon ~Ping~ Scout - ECCM for the Team, to beat the K'luth!
|
Hitokiri Fleet Admiral
Joined: June 20, 2002 Posts: 7 From: NRW, Germany
| Posted: 2010-05-10 13:08  
Prestige per kill: 66.31
Kills:Deaths Ratio: 1.14:1
Prestige per Game Played: 61.71
True Combat Effectiveness*: 710%
_________________
|
| Dark Hiigaran | Chief Marshal
Joined: July 07, 2007 Posts: 426 From: Slovenia (Europe)
| Posted: 2010-05-10 13:19  
Prestige per kill: 44.36
Kills:Deaths Ratio: 1.91:1
Prestige per Game Played: 43.15
True Combat Effectiveness*: 107%
I would like to know how many press i made by ecample building, kamikaze,.... and how much i lost by res. lost... :/
_________________
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-05-10 13:19  
Prestige per kill: 77.47
Kills:Deaths Ratio: 2.42:1
Prestige per Game Played: 68.41
True Combat Effectiveness*: 424%
_________________
|
Redneck Rebel Vice Admiral
Joined: October 17, 2008 Posts: 17 From: Orion Nebula (Messier 42)
| Posted: 2010-05-10 13:25  
Prestige per kill: 30.89
Kills:Deaths Ratio: 3.06:1
Prestige per Game Played: 26.93
True Combat Effectiveness*: 633%
_________________
YEEEEEEHAAW!
|
SnipeDragon Marshal Palestar
Joined: January 03, 2005 Posts: 38 From: Texas, USA
| Posted: 2010-05-10 15:38  
Prestige per kill: 44.34
Kills:Deaths Ratio: 0.32:1
Prestige per Game Played: 32.40
True Combat Effectiveness*: 97%
===========================
Ouch.. I need to work on my K:D ratio
_________________
|
Aeraesoria Admiral Synchronicity
Joined: October 25, 2007 Posts: 49 From: Aeraesoria
| Posted: 2010-05-10 15:52  
Prestige per kill: 51.69
Kills:Deaths Ratio: 2.95:1
Prestige per Game Played: 140.83
True Combat Effectiveness*: 310%
_________________
|
JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-05-10 16:44  
Quote:
|
On 2010-05-10 13:19, | Dark Hiigaran | wrote:
I would like to know how many press i made by ecample building, kamikaze,.... and how much i lost by res. lost... :/
|
| It takes a bit more coding, but probably next weekend I will add pres calculations for every stat, as well as percentages like Jack's original Prestige Calc
Quote:
|
On 2010-05-10 11:31, Condemned wrote:
Maybe add "Prestige lost"?
I know res lost halved = pres lost, just thought it would go well on it
pretty cool though, good work.
|
| Pres lost from resources lost is actually p=r*0.005 (p = prestige; r = resources lost)
next weekend when im working on it I'll add some calculations for gain vs lost etc. Combat effectiveness basically does this, but only with combat related gain/loss.
thanks both of you for your suggestions. [ This Message was edited by: JBud on 2010-05-10 16:46 ]
_________________ [-Point Jumper-][-Privateer Elite-][-Summus Dux-][-Praeclarae-]
[img(RIP MY SIGNATURE DELETED AFTER 7 YEARS/img]
''Insisto Rector - Suivez le Guide - Tempus hostium est''
|
Sops Marshal Galactic Navy
Joined: March 07, 2004 Posts: 490
| Posted: 2010-05-10 18:19  
How is True Combat Effectiveness calculated?
_________________
|
JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-05-10 18:25  
Quote:
|
On 2010-05-10 18:19, Sops wrote:
How is True Combat Effectiveness calculated?
|
|
True combat effectiveness is
( ( ( D * 3 ) + ( K * 5 ) + ( P * 15 ) ) / ( ( R * 0.005 ) + ( Z * 10 ) + ( F * 3 ) + C ) )
D = Ships Damaged
K = Kamikaze
P = Privateer (Ships Captured)
R = Resources Lost
Z = Self Destructs
F = Friendly Fire
C = Planetary Collisions
The result is then turned into a percentage ( *100 and slap a % in there ) and that will show how truely effective combat is on your profile stats.
A combat effectiveness of 100% is perfect means no gain, no loss.
over means your combat style is good, you gain more than you lose in combat.
under is an abundance of negative effects on your profile during combat, your fighting style is degenerative.
[ This Message was edited by: JBud on 2010-05-10 18:31 ]
_________________ [-Point Jumper-][-Privateer Elite-][-Summus Dux-][-Praeclarae-]
[img(RIP MY SIGNATURE DELETED AFTER 7 YEARS/img]
''Insisto Rector - Suivez le Guide - Tempus hostium est''
|
TE5LA 1st Rear Admiral
Joined: February 05, 2010 Posts: 30 From: Arkansas, USA
| Posted: 2010-05-10 18:30  
Quote:
|
On 2010-05-10 18:19, Sops wrote:
How is True Combat Effectiveness calculated?
|
|
That would be my question also.
If Kills are even calculated into this, it would have no meaning.
My stats:
- Prestige per kill: 20.62
- Kills:Deaths Ratio: 1.59:1
- Prestige per Game Played: 58.26
- True Combat Effectiveness*: 375%
[ This Message was edited by: TE5LA on 2010-05-10 18:31 ]
_________________ Sword of Zeus
|