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DarkSpace - Beta
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[FAQ
Forum Index » » English (General) » » Possible PD bug?
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 Author Possible PD bug?
Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-04-28 18:32   
I'v come to notice a Difference in PD within the Humands and Kluth.
Kluth seem to have a much mroe effective pPD due to different acting.

I have at the moment to True way to confirm this, and i'd like a Volounter to give me a hand in Beta and test this out,

Basciyl for now my Theroy is, Human PD misisle s1 after the other no matter how many lasers there is, WHere Kltuh will PD them all at the same time

and i Think HCL Also PD them all aswell, but not Standart CL

ANy volounteers to help me test this out?

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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-04-28 18:48   
I THINK I understand what you're saying...

However, as far as I know there's no programmed difference in any faction's PD. Every second or so the game checks for missiles in range, and assigns beam weapons in PD mode to fire at each incoming projectile until it runs out of missiles or beams.
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-04-28 18:50   
yes I have observed this myself and it is true. Kluth PD will hit all missiles with all available beams within range at once, human PD will fire 1 beam at a time. If the humans used the system Kluth use PD would be MUCH more effective with pulse beams.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-04-28 18:56   
There's no difference to how PD acts with any sort of beams, or factions.

If it's a beam, it has an option to toggle PD. If PD is enabled, it cycles through the same code that all the other beams act upon.

Sorry, no conspiracy here.
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Katejina
Grand Admiral
Galactic Navy


Joined: February 13, 2010
Posts: 73
From: katejina
Posted: 2010-04-28 19:15   
This has always been around it used to be solved by having all the lasers upgraded to a different level back when I used to play but cant do that anymore.
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Kestalkayden
Marshal

Joined: June 04, 2005
Posts: 85
Posted: 2010-04-28 19:17   
On this topic, could there be a difference between having PD on and having missiles go into range vs missiles being in range then turning PD on all at once?

Unless that isn't a factor either. lol.
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-04-28 19:18   
Quote:

On 2010-04-28 18:56, BackSlash wrote:
There's no difference to how PD acts with any sort of beams, or factions.

If it's a beam, it has an option to toggle PD. If PD is enabled, it cycles through the same code that all the other beams act upon.

Sorry, no conspiracy here.




Then would you coem with me on ANy time on the Beta and Test it out? im sure there is a Difference, unintended BUt there is,...
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2010-04-28 20:07   
Luth beams have more range and therefore more time to detect missiles.
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Sputter{TB}
Grand Admiral
Interstellar Cultural Confederation United


Joined: September 22, 2004
Posts: 109
From: Pennsylvania
Posted: 2010-04-28 20:17   
yea human pd is rather pathetic, i all all diff beams on my LS once all on pd to help a SS fighter bomb and the only one that was really usefull was the HCL, why do you even give us the pulse laser when due to its range it is really bad at pd, i don't think they fired once on my stn and i had 4 of them on my LS to cover all arcs
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-04-28 21:06   
Could have something to do with the fact that
ruptors have no fall off?
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-04-28 21:16   
What he is saying is that say if 5 missles come in range. Kluth beams will fire off 5 beams if available at once and kill the incoming warheads. Human beams will sequencially fire 5 beams and eventually take out all five. They do not react the same.

Nobody claims conspiracy. It may not be programmed in. However, they DO react differently when set to pd. I never noticed this until I went UGTO a few months back. After playing Luth for so long, you pick up timing and subtle differences in another faction easy.
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-04-28 21:16   
I don't know if it could be the fall off, or anyting els,e all i knwo is if we don't get Video proof, Looks like Mod are going to fight it off

whos with me to go frap this on the Beta?

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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2010-04-28 22:48   
Quote:

On 2010-04-28 21:16, Azreal wrote:
What he is saying is that say if 5 missles come in range. Kluth beams will fire off 5 beams if available at once and kill the incoming warheads. Human beams will sequencially fire 5 beams and eventually take out all five. They do not react the same.

Nobody claims conspiracy. It may not be programmed in. However, they DO react differently when set to pd. I never noticed this until I went UGTO a few months back. After playing Luth for so long, you pick up timing and subtle differences in another faction easy.



i noticed that infact all beams do fire its just cl's stop showing the beams after they blow up the missle where luths ruptors keeping going for longer after the missle/fighter has been destroyed
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-04-29 01:43   
if Pulse Beams were the same range as HCL's then I could see them as useful but in all reality there pointless for dreads and above. Maybe make Pulse Beams for dreads and stations have a special level where there range is the same as an HCL. With the size of the armor rings on a dread and station the pulse beam is quite useless, there range is fine for the ED or any other ship smaller then a cruiser. Bigger then that and it becomes a joke, I know dreads aren't supposed to be able to stop a UGTO missile spam on there own. ICC is supposed to have the best anti fighter and missile in the game with there coveted Pulse Beam.
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-04-29 08:44   
Quote:

On 2010-04-29 01:43, Fast Starcommand *CO* wrote:
stuff bout Pulse Beam VS HCL



your missing the point and going off topic
This topic is NOT about the Pulse beam vs HCL whatsoever, SO please stop about that, Its about the difference in reaction Between human PD and Luth PD
For yur info Command, Pulse Beam would be Extremely Effective if they'd react same as Luth beams

ITs Exactly like Azreal said
AN EAD will fire its PD at incoming mass of missiles 1 by 1, so of course it can be easily overrun. Luth will pd ALL that come into range at once,


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