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Jump Effect |
Sinister Strawberry Fleet Admiral
Joined: October 26, 2007 Posts: 45 From: My Computer.
| Posted: 2010-04-23 17:27  
Awsome new jump effect well done indeed !
there is a bug where when u move the camera around the star effect gets all *crumpled* up [ This Message was edited by: Slycon *MW* on 2010-04-23 17:32 ]
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Xydes Grand Admiral
Joined: August 07, 2009 Posts: 276 From: England
| Posted: 2010-04-23 17:32  
I really don't like the doppler effect... I'd rather you bring back the smoke effect and make this new JD effect for jumps within... lets say 2k Gus. Anything over and you get a nice Smoke Screen over your windshields
-Apollo
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Katejina Grand Admiral Galactic Navy
Joined: February 13, 2010 Posts: 73 From: katejina
| Posted: 2010-04-23 18:21  
Its not really new its a very old one in fact they just switch back and forth between them.
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Lunatiq Grand Admiral Templar Knights
Joined: May 30, 2002 Posts: 292 From: Phoenix, AZ
| Posted: 2010-04-23 23:08  
I personally love it.
The star streaks when you right click+pan is interesting, but can be a little distracting. I'm all for new, even if recycled
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-04-23 23:09  
I would like to see doppler effect more like icc engine trail. More transparent.
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Nimitz Fleet Admiral Courageous Elite Commandos
Joined: April 19, 2005 Posts: 141 From: Melbourne, Australia
| Posted: 2010-04-24 03:09  
Can't say I'm a fan of the new effects, much prefer the one before!
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2010-04-24 04:46  
The stripes dont always appear correctly. They are not linear, but scrambled. And when longjumping and targetting someone else, you get a whole bunch of lines around that person.
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Xpli$it Marshal
Joined: March 06, 2004 Posts: 486 From: Canada
| Posted: 2010-04-24 11:05  
Absolutely terrible in my honest opinion.. I loved darkspace for the cool smoke effects during jump, now it looks like a child went crazy in MS Paint.
Blue lines and red rings? Aweful!
/Honest feedback
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Redneck Rebel Vice Admiral
Joined: October 17, 2008 Posts: 17 From: Orion Nebula (Messier 42)
| Posted: 2010-04-24 12:11  
i like the effect....but why blue in front and red behind?
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-04-24 13:08  
Light moving faster than you appears blue, light moving slower appears red. It's very, very difficult to see and gets more prominent the faster you get. It's theorised that at FTL speeds might coming towards you is bathed in a blue light, whereas light moving is red.
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Antra Admiral Agents
Joined: February 16, 2002 Posts: 657 From: Grand Rapids, Michigan
| Posted: 2010-04-24 13:35  
Doppler effect
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-04-24 14:43  
Quote:
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On 2010-04-24 13:08, BackSlash wrote:
Light moving faster than you appears blue, light moving slower appears red. It's very, very difficult to see and gets more prominent the faster you get. It's theorised that at FTL speeds might coming towards you is bathed in a blue light, whereas light moving is red.
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| It's actually more about the motion of the ship in this case, if you are moving towards light, the light will compress and it will appear blue getting more and more intense in blue-shift the faster you travel towards it, while light behind you will be stretched out appearing red shifting more and more towards the red end of the spectrum as the lightsource moves away at higher and higher speeds. The lightsource can be purely stationary in this case.
This applies to any electro-magnetic wavelength, even sound:
An example of source motion causing doppler would be like a jet airplane flying overhead, while the plane is seemingly moving towards you, the pitch of that sound will be high, whereas immediately after it passes you, the pitch gets very low as the soundwaves are stretched out behind it.
[ This Message was edited by: Scientia *JBud* on 2010-04-24 14:46 ]
[ This Message was edited by: Scientia *JBud* on 2010-04-24 14:47 ]
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-04-24 17:37  
Of course, technically what you'd see when travelling at the speed of light would be the entire observable universe squashed into a zero-width line when looking at 90 degrees to the direction of travel. Everything in front would be so far blue-shifted that it would be the hardest of hard radiation and would kill you essentially instantly, while behind you would be so red-shifted that it would be the faintest of infra-red and nigh-invisible.
You would also impact everything directly in front of you and die, since travelling an infinite distance would take zero time relative to your point of view.
But hey, this is a game about INTERNET SPACESHIPS! so pretty blue and red lines are going to be the closest you're going to get to convincing relativistic effects. [ This Message was edited by: Gejaheline on 2010-04-24 17:38 ]
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Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2010-04-25 00:16  
Why would traveling at or above c make travelling at an infinite distance take zero time? Wouldn't the time t to travel distance d at speed v still be t=d/v for values of v, below, at, or above c?
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On 2010-04-24 17:37, Gejaheline wrote:
Of course, technically what you'd see when travelling at the speed of light would be the entire observable universe squashed into a zero-width line when looking at 90 degrees to the direction of travel. Everything in front would be so far blue-shifted that it would be the hardest of hard radiation and would kill you essentially instantly, while behind you would be so red-shifted that it would be the faintest of infra-red and nigh-invisible.
You would also impact everything directly in front of you and die, since travelling an infinite distance would take zero time relative to your point of view.
But hey, this is a game about INTERNET SPACESHIPS! so pretty blue and red lines are going to be the closest you're going to get to convincing relativistic effects.
[ This Message was edited by: Gejaheline on 2010-04-24 17:38 ]
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Aeraesoria Admiral Synchronicity
Joined: October 25, 2007 Posts: 49 From: Aeraesoria
| Posted: 2010-04-25 00:37  
AHHHHH MATH... I got good enough what Jbud was saying... also there would be a thing called a nav computer that would plot your course SO you wouldn't run into anything... lol
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