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Forum Index » » English (General) » » Jump Effect
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 Author Jump Effect
Sinister Strawberry
Fleet Admiral

Joined: October 26, 2007
Posts: 45
From: My Computer.
Posted: 2010-04-23 17:27   
Awsome new jump effect well done indeed !

there is a bug where when u move the camera around the star effect gets all *crumpled* up
[ This Message was edited by: Slycon *MW* on 2010-04-23 17:32 ]
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Xydes
Grand Admiral

Joined: August 07, 2009
Posts: 276
From: England
Posted: 2010-04-23 17:32   
I really don't like the doppler effect... I'd rather you bring back the smoke effect and make this new JD effect for jumps within... lets say 2k Gus. Anything over and you get a nice Smoke Screen over your windshields

-Apollo
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Katejina
Grand Admiral
Galactic Navy


Joined: February 13, 2010
Posts: 73
From: katejina
Posted: 2010-04-23 18:21   
Its not really new its a very old one in fact they just switch back and forth between them.
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Lunatiq
Grand Admiral
Templar Knights


Joined: May 30, 2002
Posts: 292
From: Phoenix, AZ
Posted: 2010-04-23 23:08   
I personally love it.

The star streaks when you right click+pan is interesting, but can be a little distracting. I'm all for new, even if recycled
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-04-23 23:09   
I would like to see doppler effect more like icc engine trail. More transparent.
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Nimitz
Fleet Admiral
Courageous Elite Commandos


Joined: April 19, 2005
Posts: 141
From: Melbourne, Australia
Posted: 2010-04-24 03:09   
Can't say I'm a fan of the new effects, much prefer the one before!
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2010-04-24 04:46   
The stripes dont always appear correctly. They are not linear, but scrambled. And when longjumping and targetting someone else, you get a whole bunch of lines around that person.
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Xpli$it
Marshal

Joined: March 06, 2004
Posts: 486
From: Canada
Posted: 2010-04-24 11:05   
Absolutely terrible in my honest opinion.. I loved darkspace for the cool smoke effects during jump, now it looks like a child went crazy in MS Paint.

Blue lines and red rings? Aweful!

/Honest feedback
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Redneck Rebel
Vice Admiral

Joined: October 17, 2008
Posts: 17
From: Orion Nebula (Messier 42)
Posted: 2010-04-24 12:11   
i like the effect....but why blue in front and red behind?
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-04-24 13:08   
Light moving faster than you appears blue, light moving slower appears red. It's very, very difficult to see and gets more prominent the faster you get. It's theorised that at FTL speeds might coming towards you is bathed in a blue light, whereas light moving is red.
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Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2010-04-24 13:35   
Doppler effect
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-04-24 14:43   
Quote:

On 2010-04-24 13:08, BackSlash wrote:
Light moving faster than you appears blue, light moving slower appears red. It's very, very difficult to see and gets more prominent the faster you get. It's theorised that at FTL speeds might coming towards you is bathed in a blue light, whereas light moving is red.


It's actually more about the motion of the ship in this case, if you are moving towards light, the light will compress and it will appear blue getting more and more intense in blue-shift the faster you travel towards it, while light behind you will be stretched out appearing red shifting more and more towards the red end of the spectrum as the lightsource moves away at higher and higher speeds. The lightsource can be purely stationary in this case.

This applies to any electro-magnetic wavelength, even sound:

An example of source motion causing doppler would be like a jet airplane flying overhead, while the plane is seemingly moving towards you, the pitch of that sound will be high, whereas immediately after it passes you, the pitch gets very low as the soundwaves are stretched out behind it.

[ This Message was edited by: Scientia *JBud* on 2010-04-24 14:46 ]

[ This Message was edited by: Scientia *JBud* on 2010-04-24 14:47 ]
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-04-24 17:37   
Of course, technically what you'd see when travelling at the speed of light would be the entire observable universe squashed into a zero-width line when looking at 90 degrees to the direction of travel. Everything in front would be so far blue-shifted that it would be the hardest of hard radiation and would kill you essentially instantly, while behind you would be so red-shifted that it would be the faintest of infra-red and nigh-invisible.
You would also impact everything directly in front of you and die, since travelling an infinite distance would take zero time relative to your point of view.

But hey, this is a game about INTERNET SPACESHIPS! so pretty blue and red lines are going to be the closest you're going to get to convincing relativistic effects.
[ This Message was edited by: Gejaheline on 2010-04-24 17:38 ]
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Sopwith Camel
Grand Admiral
Galactic Navy


Joined: March 07, 2002
Posts: 651
From: Toronto
Posted: 2010-04-25 00:16   
Why would traveling at or above c make travelling at an infinite distance take zero time? Wouldn't the time t to travel distance d at speed v still be t=d/v for values of v, below, at, or above c?

Quote:

On 2010-04-24 17:37, Gejaheline wrote:
Of course, technically what you'd see when travelling at the speed of light would be the entire observable universe squashed into a zero-width line when looking at 90 degrees to the direction of travel. Everything in front would be so far blue-shifted that it would be the hardest of hard radiation and would kill you essentially instantly, while behind you would be so red-shifted that it would be the faintest of infra-red and nigh-invisible.
You would also impact everything directly in front of you and die, since travelling an infinite distance would take zero time relative to your point of view.

But hey, this is a game about INTERNET SPACESHIPS! so pretty blue and red lines are going to be the closest you're going to get to convincing relativistic effects.
[ This Message was edited by: Gejaheline on 2010-04-24 17:38 ]



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Aeraesoria
Admiral
Synchronicity

Joined: October 25, 2007
Posts: 49
From: Aeraesoria
Posted: 2010-04-25 00:37   
AHHHHH MATH... I got good enough what Jbud was saying... also there would be a thing called a nav computer that would plot your course SO you wouldn't run into anything... lol
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