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[FAQ
Forum Index » » English (General) » » Safe zone
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 Author Safe zone
Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2010-04-10 20:40   
Ok i want the mods to tell us how the safe zone is supposed to work

Is it ok to jump to safe sone from escape of death?
Is it ok to camp on the safe sone untill your ship is healed?
Is it ok to whine in safe zone?
Is it ok to make babies in safe zone?


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Chubba
Grand Admiral

Joined: April 29, 2003
Posts: 293
From: Australia
Posted: 2010-04-10 21:14   
I GO WITH C!
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Sopwith Camel
Grand Admiral
Galactic Navy


Joined: March 07, 2002
Posts: 651
From: Toronto
Posted: 2010-04-10 21:18   
Not a mod, but you can only use and enter your own faction's safe zone. All other ships must be at least 5000 gu away. I can only assume that the K'Luth players who were within that no-fly zone today just didn't know that rule (I didn't either).

Within your own faction's safe zone, you are allowed to stay for however long you want to get healed or whatever.

Whining? Allowed, but frowned upon, everywhere.
Babies? Allowed, but only inside the ship with the curtains closed. That means no gaifen reproduction is allowed.

Quote:

On 2010-04-10 20:40, Tommas [ USF HunnyBunny ] wrote:
Ok i want the mods to tell us how the safe zone is supposed to work

Is it ok to jump to safe sone from escape of death?
Is it ok to camp on the safe sone untill your ship is healed?
Is it ok to whine in safe zone?
Is it ok to make babies in safe zone?





[ This Message was edited by: Sopwith Camel on 2010-04-10 21:20 ]
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Fleet Commander, Galactic Navy

Trent_
Marshal

Joined: July 15, 2007
Posts: 26
From: Victoria, Australia
Posted: 2010-04-10 21:52   
Whining in the safe zone? As I remember it, it was Luth who were Whining (suprise, suprise).
_________________


Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2010-04-10 23:02   
Quote:

On 2010-04-10 20:40, Tommas [ USF HunnyBunny ] wrote:
Ok i want the mods to tell us how the safe zone is supposed to work

Is it ok to jump to safe sone from escape of death?
Is it ok to camp on the safe sone untill your ship is healed?
Is it ok to whine in safe zone?
Is it ok to make babies in safe zone?





yes

yes

yes

questionable.

seriously tho, its a safe zone for a reason.

if you want ppl to leave it then don't camp it. and no, you arent allowed to fly in with your station and WH them out.
_________________


Nax
Marshal

Joined: May 12, 2005
Posts: 768
Posted: 2010-04-11 08:19   
Quote:

On 2010-04-10 20:40, Tommas [ USF HunnyBunny ] wrote:
Ok i want the mods to tell us how the safe zone is supposed to work

Is it ok to jump to safe sone from escape of death?
Is it ok to camp on the safe sone untill your ship is healed?
Is it ok to whine in safe zone?
Is it ok to make babies in safe zone?





It's in the RoC. Believe this latest text version has been there for quite some time (years).

3.3.2 Safe Zone Camping
Description: Enemy vessel taking any form of hostile action against a vessel in its own safe zone or using an enemy safe zone for protection while regenerating or repairing.

Why Its an Exploit: In a vast majority of first-person games, spawn-camping is severely frowned upon, as a player in the process of spawning is generally defenseless or a sitting duck for a short period of time. This is because the game client tends to not start rendering the world/environment for the player before the server starts render the player in the world/environment, leaving his ship/character exposed and vulnerable for a short period. At present, DarkSpace has a 1000 GU no fire safe zone around the spawn gate.

As such, this area is considered a Non-Combat Area, and henceforth (spawn) Safe Zone Camping is considered an exploit tactic. In addition, enemy vessels camped within the safety zone itself regardless of the action being taken, even if they are just sitting there for protection, are considered to be exploiting the system as this is not their faction safety zone. Using an interdictor just outside the safety zone to prevent ships from entering the game is also considered part of this exploit. Enemy interdictor ships must be 2,000 GU from a home gate so their interdictor field does not extend into the safe zone

SPECIAL NOTE: This exploit applies to SPAWN (HOME) GATES, not inter-system or inter-cluster JUMP GATES.

As of September 26, 2006, The safe zones in the MetaVerse server have been expanded to 3000gu in radius. A 5000gu No-Fly zone is also in effect for players of opposing factions.



The answer really only hinges on which safe zone it is. If it belongs to your faction, you're free to do what you want there - if it's not, leave.
_________________


Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-04-11 09:37   
figured people already knew this one. Ya no opposing faction can be in the safe zone itself, they can be close but not in it and as the RoC says no dicos.
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WH 40k armies, Grey Knights, Dark Angles, Imperial Guard (Vostroyan First Born) and Orks.

There is a thin line between knowing when to give up and when to try harder.

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Nimitz
Fleet Admiral
Courageous Elite Commandos


Joined: April 19, 2005
Posts: 141
From: Melbourne, Australia
Posted: 2010-04-11 09:44   
So with Earth & Luna (in Lac MV) being within the 5k GU no-fly zone for enemy factions, how'd it get capped?
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\"Programming today is a race between software engineers striving to build bigger and better idiot proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.\" -- Rich Cook

Glaceon
Fleet Admiral

Joined: January 08, 2010
Posts: 141
Posted: 2010-04-11 09:48   
so no dictors in safe zones what about enemy dictors in the enemy safe zone (same faction of the dictors) cause this one time before forgot when i got dictored in senario cause the safe zone jump gate was on its way to our depo planet i got dictored out side the safe zone JD recharge takes long then i get shoot up by a dread.....
_________________


Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2010-04-11 11:35   
Quote:

On 2010-04-11 09:44, Nimitz wrote:
So with Earth & Luna (in Lac MV) being within the 5k GU no-fly zone for enemy factions, how'd it get capped?




becuase once 1.5 came live the safe zone rule was supose to be changed back to normal. it was changed in 483 due to people glassing every planet in site. leaving players with no where to spawn ships from.
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  Email Borgie
Sopwith Camel
Grand Admiral
Galactic Navy


Joined: March 07, 2002
Posts: 651
From: Toronto
Posted: 2010-04-11 15:26   
Quote:

On 2010-04-11 09:44, Nimitz wrote:
So with Earth & Luna (in Lac MV) being within the 5k GU no-fly zone for enemy factions, how'd it get capped?




Maybe its time to move the JG further out, or to change the no-fly zone rule?
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Fleet Commander, Galactic Navy

Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-04-11 17:40   
Okay, I bring news from the Powers That Be, to clarify the wording of the RoC.

First off: Friendlies can do whatever they like in their own safezone. Jump to it, whine from it, make babies, whatever. If you have people camping in their own safezone, perhaps you should consider giving them a bit of breathing space.

Second: Yes, there is a no-fly-zone around the gate. Yes, it is five thousand GU. This means that you should be out of sensor range of the gate. If you are within five thousand GU of an enemy home gate, leave as soon as possible.
Home planets ARE attackable. Gates are being moved so that they are a long way away from the home planets, but if a homegate is still within about 5kgu of a home planet, try to stay at least 2500gu from the gate while you're attacking the home world. The 2500gu radius is ONLY if, somehow, the gate is in the wrong position, so this note should become irrelevant fairly quickly.

Does that answer all the questions?
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2010-04-11 18:12   
Well so its allowed to jump to the safe sone for safe getaway when almost gettin killed.

Just me that thinks thats wrong?
I say remove safe zone from the game so there wont be anymore discusion about it.

Dont need it anyways.
_________________


Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-04-12 04:50   
Quote:

On 2010-04-11 18:12, Tommas [ USF HunnyBunny ] wrote:
Well so its allowed to jump to the safe sone for safe getaway when almost gettin killed.



Yes.

If you really hate safe zones that much, don't fly around in an enemy home system.

Or use a dictor.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


Nimitz
Fleet Admiral
Courageous Elite Commandos


Joined: April 19, 2005
Posts: 141
From: Melbourne, Australia
Posted: 2010-04-12 09:11   
Quote:

On 2010-04-11 18:12, Tommas [ USF HunnyBunny ] wrote:
Just me that thinks thats wrong?
I say remove safe zone from the game so there wont be anymore discusion about it.

Dont need it anyways.



Of course you don't need it, you've got a cloaking device!


Gejaheline, many thanks for clarifying the rules.
[ This Message was edited by: Nimitz on 2010-04-12 09:12 ]
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\"Programming today is a race between software engineers striving to build bigger and better idiot proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.\" -- Rich Cook

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