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Pimpalicious Nerd {C?} Marshal Galactic Navy
Joined: January 15, 2003 Posts: 885 From: Connecticut, USA
| Posted: 2010-01-22 00:30  
Hey, its me again. I was interested in getting back into DarkSpace, but I see we still haven't gotten a non-Windoesn't--err--Windows version yet.
Is there any plans for porting to other operating systems?
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Mr.Grim[Loyalist] Marshal
Joined: June 08, 2007 Posts: 301 From: Behind you
| Posted: 2010-01-22 01:03  
Im runing a Mac right now bud theres a Program called Bootcamp its for mac it partions a section so you can make it windows and btw it makes the game run better
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Pimpalicious Nerd {C?} Marshal Galactic Navy
Joined: January 15, 2003 Posts: 885 From: Connecticut, USA
| Posted: 2010-01-22 01:07  
Oh, yes, I know, I was just hoping I could avoid putting Windows on my Mac. I kind of converted because I was frustrated with Windoesn't.
lol
I managed to run GameCQ through Wine, but it crashed and won't reinstall correctly now since I tried running the actual game.
Oh well. Looks like I'll have to go with Bootcamp.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-01-22 02:21  
get a virtual machine...
i run ds in a virtual win7-installation using parallels
the only problem i've encountered so far:
NEVER EVER put your virtual machine into standby you wont be able to play until you restart it
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2010-01-22 06:34  
Nelson!
Re: Question, probably not.
And why are you on a... a Mac... if you want something that's unrestricted by software? Apple's whole MO these days is leashing what can be run (and in turn sold through them) on their platforms. I mean, go Linux at least.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-01-22 06:50  
Wouldn't we need to switch to OpenGL first? Not exactly my forte, but I think that'd be a necessary first step. There may well be other calls in medusa and such that also need switching; I've never looked at it.
But I think a cross-platform build is not easy enough to manage considering our constraints.
Also Sard, don't be hatin.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2010-01-22 22:24  
The game uses DirectX so is not easily ported to other systems.
But with Bootcamp, Wine, and Cedega available to Mac and Linux users, there are ways to play Windows DirectX games on those systems.
In fact the majority of the games are made for PC's, hence the necessity of Windows Emulators for Mac and Linux.
We've gone over this before, don't expect a port of DS to Mac.
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-Baron Von Virtu Cadet
Joined: December 21, 2002 Posts: 411
| Posted: 2010-01-23 00:33  
Quote:
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On 2010-01-22 01:07, Pimpalicious Nerd {C?} wrote:
Oh, yes, I know, I was just hoping I could avoid putting Windows on my Mac. I kind of converted because I was frustrated with Windoesn't.
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The previous two sentences are the essence of why there's some conflict of interest with a subset of Mac users. You are running a different operating system on the same hardware that every other Intel-based PC sold around the world is using, please don't reek of smug every time you talk about computers. (there's no inherent issues with either OS)
There's a reason why there's poor availibility of video games for OS X, and it's the same reason why there's not too much progress in 64bit browsers...there's no demand, no demand means there's no profit. No profit means...well, there you go. It'll remain this way until it's financially sound to pursue the development.
Be happy that there's plenty of emulation options for you and take advantage of it.
[ This Message was edited by: -Baron Von Virtu on 2010-01-23 00:34 ]
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2010-01-23 19:45  
As just a test because we got our hands on some free versions, DarkSpace appeared to run on the Mac using VM-Fusion. Framerate wasn't that good, but i have seen worse.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-01-24 05:51  
like i said
ds runs good within parallels =D
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2010-01-26 04:06  
The real irony is that in the 80's you only had a few games on PC's. Apple computers had all the great games... Then IBM broke through in the late 80's and through the 90's. Now the great games are on IBM PC's, but Apple doesnt really have that many in retrospect.
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GrandAdmiral.Thrawn Midshipman
Joined: March 12, 2007 Posts: 3
| Posted: 2010-03-04 15:11  
Windows is awesome if hackers wanted to frac up macs they could and would. if there was more programs for mac they would have more bugs...
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-03-04 16:58  
Well thanks for that little pearl of wisdom.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Sens [R33] Admiral
Joined: September 27, 2008 Posts: 1020 From: Edge of th...
| Posted: 2010-03-04 17:44  
Steam slated some games for release on the Macs in the near future...
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Kestalkayden Marshal
Joined: June 04, 2005 Posts: 85
| Posted: 2010-03-04 18:01  
On a side note, Wine was mentioned in a previous reply. Last I heard, DS (in-game) didn't work with Wine... I did some tests half a year ago and it kept crashing on me with Quartz/Medusa.dll errors. Just sayin'.
Also, for the openGL bit... isn't there a Directx-OpenGL wrapper available which lets you emulate the API calls? [ This Message was edited by: Kefka Palazzo on 2010-03-04 18:05 ]
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