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Forum Index » » English (General) » » xTx view
 Author xTx view
xTx
Chief Marshal

Joined: September 10, 2005
Posts: 101
From: Canada
Posted: 2009-12-27 21:33   
I have played all factions on Darkspace and I must admit I have alot of respect for the people who have kept their loyalty to the human factions. The questions are the KLUTH:

1... Why were beacons made totally useless?

2...Why does ECCM not affect cloak but can ping it?
Areas of high sensers should expose cloaked ships.

3...I can see new players being attracted to the kluth because of the ease of play but why are there still vets in that faction, do they have no pride? no self respect? because they are view as the most dispised and unrespected players of the game.

4...The fact that there are vets in Darkspace who are willing to exploit the game by playing kluth makes me sick.

with disdain for kluth vets

xTx



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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-12-27 21:35   
Comon! I liked XTX Wisdom™ better!


On a side note:
Last two days I proved a thing or two on UGTO.
#1. Scouts and beacons are the most dangerous ship a Kluth can face, but only with a dictor to back it up.

#2. Beacons do deffinately work. Right PB?

#3. Kluth simply have more veterans, true. Most of those names have been K'Luth since .482, when we were fairly regularly made extinct. They played through their tough times. Now they are playing througfh a better time. They payed their dues.

#4. Human faction vets who have abandoned their factions, and only poke their heads in the game long enough to give off some half baked, half informed, fully idiotic comment are the true disgrace. The lobby is full of them. The forums are trolled by them. Do I need to name names? You have abandoned your factions. If the human factions are made up of unskilled noobs, its wishy washy, fair-weathered faction flyers, such as yourself for example, that are to blame. Try teaching some of that skill to somebody new.

#5. I pwn you in game. I pwn you in lobby. I pwn you in forums. Go sit in the corner and hush now.



[ This Message was edited by: Azreal on 2009-12-27 21:44 ]
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-12-27 21:37   
fighting kluth is no problem.

we just learn and adapt.
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Hell Bender
Grand Admiral
K'Luth Revolution


Joined: April 30, 2002
Posts: 117
From: Knoxville, Maryland USA
Posted: 2009-12-27 21:40   
Know what the name of the B-17F with the S/N 41-24505 was?

Quitcherbitchin
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If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.

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Nat
Marshal

Joined: November 02, 2002
Posts: 306
From: Adelaide, Australia
Posted: 2009-12-27 21:43   
"Playing Kluth" is not an exploit. While ECCM does not affect the cloak neither does ECM. I would also point out that K'Luth pay a price for cloaking by not being able to fire weapons or jump while cloaked. Would you rather we went back to the old 1.480 days of kluth using ECM forts to have a massive negative signature while also being able to fire while cloaked?
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Grand Admiral Nat
Darkspace Moderator/Developer
Commander Colony Excalibur
Captain Siphon Australis


xTx
Chief Marshal

Joined: September 10, 2005
Posts: 101
From: Canada
Posted: 2009-12-27 21:45   
the time has come to eliminate the kluth faction or make it Ai and let icc and ugto fight it out.
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Nat
Marshal

Joined: November 02, 2002
Posts: 306
From: Adelaide, Australia
Posted: 2009-12-27 21:51   
The will not be happening im afraid xTx. Darkspace is and always will be a 3 faction game. People are free to choose which faction they play and staff do their best to ensure that balance is preserved. As each faction plays differently it is to be expected that different tactics are needed in order to fight them. I have not had any problems with fighting K'Luth as UGTO and it is normally an even fight. Tactics are as much a part of this game as if it were real life, and wishing for something to go away will not change that.

As the thread does not offer any real solutions to percieved problems and is mainly a "blow off steam" post it will be locked.
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Grand Admiral Nat
Darkspace Moderator/Developer
Commander Colony Excalibur
Captain Siphon Australis


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