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Shield/Armor rings always on |
-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2009-12-19 16:12  
Is there a way to keep the shield/armor rings of other ships always on without the need to click on them and if not can this be something that is added. It would make it a lot easier to know someone isn't in your fire path if you could see the rings.
I don't suspect this would be a hard thing to have always on and it won't change the game or the balance.
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Fornax Marshal Raven Warriors
Joined: April 30, 2002 Posts: 906 From: Jacksonville, FL
| Posted: 2009-12-19 16:22  
Made a reply and then realized I'd completely misunderstood the request.
I've learned to work around it over the years and often guess well as to what will hit/miss an ally but sometimes I still get a little friendly fire accidentally from it.
Nostalgia - I like it the way it is - meh, this sorta makes sense. I wonder if there's a reason it's not there - it would mess up screenshots. Perhaps if it was something you could toggle on/off on an individual basis.
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-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2009-12-19 16:27  
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On 2009-12-19 16:22, Fornax wrote:
Made a reply and then realized I'd completely misunderstood the request.
I've learned to work around it over the years and often guess well as to what will hit/miss an ally but sometimes I still get a little friendly fire accidentally from it.
Nostalgia - I like it the way it is - meh, this sorta makes sense. I wonder if there's a reason it's not there - it would mess up screenshots. Perhaps if it was something you could toggle on/off on an individual basis.
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I don't mind if it's something you can toggle on and off I would just like the option.
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Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2009-12-19 18:40  
Actually as kluth its sometimes hard to see when an cloaked ship is passing trough your fire way. So if u can see friendly armor rings without clicking in them would help alot on the FF.
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Pegasus Grand Admiral Pitch Black
Joined: August 02, 2005 Posts: 434 From: Eleventh galaxy on the right!
| Posted: 2009-12-19 18:54  
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On 2009-12-19 18:40, Tommas [ USF HunnyBunny ] wrote:
Actually as kluth its sometimes hard to see when an cloaked ship is passing trough your fire way. So if u can see friendly armor rings without clicking in them would help alot on the FF.
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thats a good point, when in large wolf packs much like tonight, 8+ Krills, mandis etc its hard to get line of sight without manually checking the cloaked green dot in front of you. a toggle option would be nice.
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Sauur Chief Marshal Praetorian Wolves
Joined: November 30, 2004 Posts: 475
| Posted: 2009-12-19 20:15  
agreed
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Silent Threat { Vier } Marshal Anarchy's End
Joined: August 03, 2004 Posts: 278 From: Waiting...watching...
| Posted: 2009-12-19 21:44  
Yes, this would really help...
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SpaceGK Marshal *Renegade Space Marines*
Joined: July 26, 2009 Posts: 323 From: Ontario, Canada
| Posted: 2009-12-20 01:21  
sounds like a great idea, especially if its toggleable
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2009-12-20 01:28  
Back in my day, we just FF'ed our fleet to death AND WE LIKED IT.
But really, this is a good idea
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Hell Bender Grand Admiral K'Luth Revolution
Joined: April 30, 2002 Posts: 117 From: Knoxville, Maryland USA
| Posted: 2009-12-20 04:18  
+1
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If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.
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SPaRTaN Z Chief Marshal
Joined: June 26, 2009 Posts: 235
| Posted: 2009-12-20 04:23  
shouldn't this be in beta?
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Fatal Rocko Willis Fleet Admiral Fatal Squadron
Joined: March 01, 2003 Posts: 1336 From: Kentucky
| Posted: 2009-12-20 10:14  
All idea's go into a system for Beta... The Faustus and the rest of us look at what needs implementing first...
WHile I agree this would be a great idea to add to the game, it is not the most needed fix/add-on to the game right now. Game Balance is...
Though you got a thumbs up from me...
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2009-12-20 11:14  
While i agree this can be useful, but i would say like the old just your target + all ships under certain GU.
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SpaceGK Marshal *Renegade Space Marines*
Joined: July 26, 2009 Posts: 323 From: Ontario, Canada
| Posted: 2009-12-20 11:19  
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On 2009-12-20 10:14, Rocko Willis wrote:
All idea's go into a system for Beta... The Faustus and the rest of us look at what needs implementing first...
WHile I agree this would be a great idea to add to the game, it is not the most needed fix/add-on to the game right now. Game Balance is...
Though you got a thumbs up from me...
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well guys, looks like we might get the armor/shield rings shown sometime between now and 2064... sometimes infinity is just too long
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2009-12-21 11:46  
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WHile I agree this would be a great idea to add to the game, it is not the most needed fix/add-on to the game right now. Game Balance is...
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I want to know what is unbalanced with this game.
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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