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[FAQ
Forum Index » » English (General) » » Shield/Armor rings always on
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 Author Shield/Armor rings always on
-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2009-12-19 16:12   
Is there a way to keep the shield/armor rings of other ships always on without the need to click on them and if not can this be something that is added. It would make it a lot easier to know someone isn't in your fire path if you could see the rings.


I don't suspect this would be a hard thing to have always on and it won't change the game or the balance.
_________________


Fornax
Marshal
Raven Warriors

Joined: April 30, 2002
Posts: 906
From: Jacksonville, FL
Posted: 2009-12-19 16:22   
Made a reply and then realized I'd completely misunderstood the request.

I've learned to work around it over the years and often guess well as to what will hit/miss an ally but sometimes I still get a little friendly fire accidentally from it.

Nostalgia - I like it the way it is - meh, this sorta makes sense. I wonder if there's a reason it's not there - it would mess up screenshots. Perhaps if it was something you could toggle on/off on an individual basis.
_________________


-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2009-12-19 16:27   
Quote:

On 2009-12-19 16:22, Fornax wrote:
Made a reply and then realized I'd completely misunderstood the request.

I've learned to work around it over the years and often guess well as to what will hit/miss an ally but sometimes I still get a little friendly fire accidentally from it.

Nostalgia - I like it the way it is - meh, this sorta makes sense. I wonder if there's a reason it's not there - it would mess up screenshots. Perhaps if it was something you could toggle on/off on an individual basis.



I don't mind if it's something you can toggle on and off I would just like the option.
_________________


Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2009-12-19 18:40   
Actually as kluth its sometimes hard to see when an cloaked ship is passing trough your fire way. So if u can see friendly armor rings without clicking in them would help alot on the FF.
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Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2009-12-19 18:54   
Quote:

On 2009-12-19 18:40, Tommas [ USF HunnyBunny ] wrote:
Actually as kluth its sometimes hard to see when an cloaked ship is passing trough your fire way. So if u can see friendly armor rings without clicking in them would help alot on the FF.




thats a good point, when in large wolf packs much like tonight, 8+ Krills, mandis etc its hard to get line of sight without manually checking the cloaked green dot in front of you. a toggle option would be nice.
_________________
Retired K'luth Combateer


Sauur
Chief Marshal
Praetorian Wolves


Joined: November 30, 2004
Posts: 475
Posted: 2009-12-19 20:15   
agreed
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[IMG]

Silent Threat { Vier }
Marshal
Anarchy's End


Joined: August 03, 2004
Posts: 278
From: Waiting...watching...
Posted: 2009-12-19 21:44   
Yes, this would really help...
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SpaceGK
Marshal
*Renegade Space Marines*


Joined: July 26, 2009
Posts: 323
From: Ontario, Canada
Posted: 2009-12-20 01:21   
sounds like a great idea, especially if its toggleable
_________________


$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2009-12-20 01:28   
Back in my day, we just FF'ed our fleet to death AND WE LIKED IT.

But really, this is a good idea
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Hell Bender
Grand Admiral
K'Luth Revolution


Joined: April 30, 2002
Posts: 117
From: Knoxville, Maryland USA
Posted: 2009-12-20 04:18   
+1
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If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.

  Email Hell Bender
SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2009-12-20 04:23   
shouldn't this be in beta?

_________________


Fatal Rocko Willis
Fleet Admiral
Fatal Squadron


Joined: March 01, 2003
Posts: 1336
From: Kentucky
Posted: 2009-12-20 10:14   
All idea's go into a system for Beta... The Faustus and the rest of us look at what needs implementing first...

WHile I agree this would be a great idea to add to the game, it is not the most needed fix/add-on to the game right now. Game Balance is...

Though you got a thumbs up from me...
_________________


  Email Fatal Rocko Willis
Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2009-12-20 11:14   
While i agree this can be useful, but i would say like the old just your target + all ships under certain GU.
_________________
DS Discordion

SpaceGK
Marshal
*Renegade Space Marines*


Joined: July 26, 2009
Posts: 323
From: Ontario, Canada
Posted: 2009-12-20 11:19   
Quote:

On 2009-12-20 10:14, Rocko Willis wrote:
All idea's go into a system for Beta... The Faustus and the rest of us look at what needs implementing first...

WHile I agree this would be a great idea to add to the game, it is not the most needed fix/add-on to the game right now. Game Balance is...

Though you got a thumbs up from me...




well guys, looks like we might get the armor/shield rings shown sometime between now and 2064... sometimes infinity is just too long
_________________


Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2009-12-21 11:46   
Quote:


WHile I agree this would be a great idea to add to the game, it is not the most needed fix/add-on to the game right now. Game Balance is...






I want to know what is unbalanced with this game.
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[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

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